Impling changes

Young impling puro xp 25 -> 20
Magpie impling world xp 46 -> 216
Ninja impling world xp 52 -> 240
Magpie impling unstrung diamond amulet -> strung diamond amulet
Dragon impling unstrung dragonstone amulet -> strung dragonstone amulet
Dragon impling baby dragon bones weight 1-25 -> 100-300
Dragon impling dragon bones weight 1-25 -> 50-100
This commit is contained in:
John Liebentritt 2023-02-16 23:09:11 +00:00 committed by Ryan
parent 34f8db2557
commit 6b90e17f1c
2 changed files with 7 additions and 7 deletions

View file

@ -184,7 +184,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
MAGPIE_IMPLING(Items.MAGPIE_IMPLING_JAR_11252, WeightBasedTable.create(
WeightedItem(Items.BLACK_DRAGONHIDE_1748, 6, 6, 10.0),
WeightedItem(Items.DIAMOND_AMULET_1682, 3, 3, 5.0),
WeightedItem(Items.DIAMOND_AMULET_1701, 3, 3, 5.0),
WeightedItem(Items.AMULET_OF_POWER_1732, 3, 3, 5.0),
WeightedItem(Items.RING_OF_FORGING_2569, 3, 3, 5.0),
WeightedItem(Items.SPLITBARK_GAUNTLETS_3391, 1, 1, 5.0),
@ -231,7 +231,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
WeightedItem(Items.DRAGON_BOLT_TIPS_9193, 36, 36, 2.0),
WeightedItem(Items.MYSTIC_ROBE_BOTTOM_4093, 1, 1, 2.0),
WeightedItem(Items.AMULET_OF_GLORY_1705, 3, 3, 2.0),
WeightedItem(Items.DRAGONSTONE_AMMY_1684, 2, 2, 2.0),
WeightedItem(Items.DRAGONSTONE_AMMY_1703, 2, 2, 2.0),
WeightedItem(Items.DRAGON_ARROW_11212, 100, 250, 2.0),
WeightedItem(Items.DRAGON_BOLTS_9341, 10, 40, 2.0),
WeightedItem(Items.DRAGON_LONGSWORD_1305, 1, 1, 2.0),
@ -240,8 +240,8 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){
WeightedItem(Items.DRAGONSTONE_1616, 3, 3, 2.0),
WeightedItem(Items.DRAGON_DART_TIP_11232, 100, 350, 2.0),
WeightedItem(Items.DRAGON_ARROWTIPS_11237, 100, 350, 2.0),
WeightedItem(Items.BABYDRAGON_BONES_535, 1, 25, 2.0),
WeightedItem(Items.DRAGON_BONES_537, 1, 25, 2.0),
WeightedItem(Items.BABYDRAGON_BONES_535, 100, 300, 2.0),
WeightedItem(Items.DRAGON_BONES_537, 50, 100, 2.0),
WeightedItem(Items.MAGIC_SEED_5316, 1, 1, 2.0),
WeightedItem(Items.SNAPDRAGON_SEED_5300, 6, 6, 2.0),
WeightedItem(Items.SUMMER_PIE_7219, 15, 15, 2.0)

View file

@ -22,14 +22,14 @@ public enum BNetTypes {
BLACK_WARLOCK(new BNetNode(new int[] { 5082 }, new int[] { 45, 95, 90 }, new double[] { 54, 650, 125 }, new Graphics[] { new Graphics(910), new Graphics(914) }, new ChanceItem(10014))),
// Implings ( Clearly these morons typed way too fast - wasn't sure if these names were anywhere else in the code)
BABY_IMPLING(new ImplingNode(new int[] { 1028, 6055 }, 17, 20, 18, new Item(11238), new ChanceItem(1755, 1, 1, DropFrequency.COMMON), new ChanceItem(1734, 1, 1, DropFrequency.COMMON), new ChanceItem(1733, 1, 1, DropFrequency.COMMON), new ChanceItem(946, 1, 1, DropFrequency.COMMON), new ChanceItem(1985, 1, 1, DropFrequency.COMMON), new ChanceItem(2347, 1, 1, DropFrequency.COMMON), new ChanceItem(1759, 1, 1, DropFrequency.COMMON), new ChanceItem(1927, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(319, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1779, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(7170, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(401, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1438, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2355, 1, 1, DropFrequency.RARE), new ChanceItem(1607, 1, 1, DropFrequency.RARE), new ChanceItem(1743, 1, 1, DropFrequency.RARE), new ChanceItem(379, 1, 1, DropFrequency.RARE), new ChanceItem(1761, 1, 1, DropFrequency.RARE))),
YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 25, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))),
YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 20, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))),
GOURMET_IMPLING(new ImplingNode(new int[] { 1030, 6057 }, 28, 24, 22, new Item(11242), new ChanceItem(365, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(2011, 1, 1, DropFrequency.COMMON), new ChanceItem(1897, 1, 1, DropFrequency.COMMON), new ChanceItem(2327, 1, 1, DropFrequency.COMMON), new ChanceItem(5004, 1, 1, DropFrequency.COMMON), new ChanceItem(2007, 1, 1, DropFrequency.COMMON), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(365, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(3145, 2, 2, DropFrequency.RARE), new ChanceItem(7178, 1, 5, DropFrequency.UNCOMMON), new ChanceItem(5755, 1, 1, DropFrequency.RARE), new ChanceItem(386, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(5406, 1, 1, DropFrequency.RARE), new ChanceItem(10136, 1, 1, DropFrequency.RARE), new ChanceItem(1883, 1, 1, DropFrequency.UNCOMMON))),
EARTH_IMPLING(new ImplingNode(new int[] { 1031, 6058 }, 36, 27, 25, new Item(11244), new ChanceItem(6033, 6, 6, DropFrequency.COMMON), new ChanceItem(1440, 1, 1, DropFrequency.COMMON), new ChanceItem(5535, 1, 1, DropFrequency.COMMON), new ChanceItem(557, 32, 32, DropFrequency.COMMON), new ChanceItem(1442, 1, 1, DropFrequency.COMMON), new ChanceItem(1784, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1606, 2, 2, DropFrequency.RARE))),
ESSENCE_IMPLING(new ImplingNode(new int[] { 1032, 6059 }, 42, 29, 27, new Item(11246), new ChanceItem(7937, 20, 20, DropFrequency.COMMON), new ChanceItem(555, 30, 30, DropFrequency.COMMON), new ChanceItem(556, 30, 30, DropFrequency.COMMON), new ChanceItem(558, 25, 25, DropFrequency.COMMON), new ChanceItem(559, 28, 28, DropFrequency.COMMON), new ChanceItem(562, 4, 4, DropFrequency.COMMON), new ChanceItem(1448, 1, 1, DropFrequency.COMMON), new ChanceItem(564, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(565, 7, 7, DropFrequency.RARE), new ChanceItem(563, 13, 13, DropFrequency.RARE), new ChanceItem(566, 11, 11, DropFrequency.RARE))),
ECLECTIC_IMPLING(new ImplingNode(new int[] { 1033, 6060 }, 50, 32, 30, new Item(11248), new ChanceItem(1273, 1, 1, DropFrequency.COMMON), new ChanceItem(1199, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2493, 1, 1, DropFrequency.RARE), new ChanceItem(10083, 1, 1, DropFrequency.RARE), new ChanceItem(1213, 1, 1, DropFrequency.RARE), new ChanceItem(1391, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(231, 1, 1, DropFrequency.COMMON), new ChanceItem(556, 30, 57, DropFrequency.COMMON), new ChanceItem(8779, 4, 4, DropFrequency.COMMON), new ChanceItem(4527, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(444, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2358, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(7937, 20, 35, DropFrequency.UNCOMMON), new ChanceItem(237, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(450, 10, 10, DropFrequency.RARE), new ChanceItem(5760, 2, 2, DropFrequency.RARE), new ChanceItem(7208, 1, 1, DropFrequency.RARE), new ChanceItem(5321, 3, 3, DropFrequency.RARE), new ChanceItem(1601, 1, 1, DropFrequency.VERY_RARE))),
NATURE_IMPLING(new ImplingNode(new int[] { 1034, 6061 }, 58, 36, 34, new Item(11250), new ChanceItem(5303, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(270, 2, 2, DropFrequency.VERY_RARE), new ChanceItem(5295, 1, 1, DropFrequency.RARE), new ChanceItem(5304, 1, 1, DropFrequency.RARE), new ChanceItem(5298, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(5299, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5297, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5974, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3000, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5285, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5286, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5100, 1, 1, DropFrequency.COMMON), new ChanceItem(5104, 1, 1, DropFrequency.COMMON), new ChanceItem(5281, 1, 1, DropFrequency.COMMON), new ChanceItem(5294, 1, 1, DropFrequency.COMMON), new ChanceItem(6016, 1, 1, DropFrequency.COMMON), new ChanceItem(1513, 1, 1, DropFrequency.COMMON), new ChanceItem(254, 4, 4, DropFrequency.COMMON), new ChanceItem(5313, 1, 1, DropFrequency.UNCOMMON))),
MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 46, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))),
NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 52, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))),
MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 216, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))),
NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 240, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))),
// Pirate should be here
DRAGON_IMPLING(new ImplingNode(new int[] { 6054, 6064 }, 83, 300, 65, new Item(11256), 3000, new ChanceItem(1705, 2, 3, DropFrequency.RARE), new ChanceItem(4093, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(1684, 2, 3, DropFrequency.VERY_RARE), new ChanceItem(11212, 100, 500, DropFrequency.COMMON), new ChanceItem(9341, 3, 40, DropFrequency.COMMON), new ChanceItem(1305, 1, 1, DropFrequency.COMMON), new ChanceItem(5699, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(11230, 105, 350, DropFrequency.UNCOMMON), new ChanceItem(11232, 105, 350, DropFrequency.COMMON), new ChanceItem(11237, 100, 500, DropFrequency.COMMON), new ChanceItem(9193, 10, 49, DropFrequency.COMMON), new ChanceItem(535, 111, 297, DropFrequency.COMMON), new ChanceItem(5316, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(537, 52, 99, DropFrequency.UNCOMMON), new ChanceItem(1616, 3, 6, DropFrequency.UNCOMMON), new ChanceItem(5300, 6, 6, DropFrequency.RARE), new ChanceItem(7219, 5, 15, DropFrequency.RARE)));