runner and healer tunnel spawns swapped to correct location

This commit is contained in:
Tooze 2026-06-08 00:05:07 -04:00
parent ee0715a940
commit 67d32e43d1

View file

@ -62,8 +62,8 @@ class BarbassaultSession( val activity: BAActivity ? = null) :LogoutListener, M
var npcTunnel: List<PenanceNpcTunnel> = listOf(
PenanceNpcTunnel(PenanceType.RANGER,location(17,47,0),location(18,46,0),Direction.SOUTH),
PenanceNpcTunnel(PenanceType.FIGHTER,location(23,48,0),location(24,47,0),Direction.SOUTH),
PenanceNpcTunnel(PenanceType.HEALER,location(35,48,0),location(36,47,0),Direction.SOUTH),
PenanceNpcTunnel(PenanceType.RUNNER,location(41,47,0),location(42,46,0),Direction.SOUTH))
PenanceNpcTunnel(PenanceType.RUNNER,location(35,48,0),location(36,47,0),Direction.SOUTH),
PenanceNpcTunnel(PenanceType.HEALER,location(41,47,0),location(42,46,0),Direction.SOUTH))
private val caveBlocked = mutableMapOf<PenanceType, Boolean>()
val BAgroundItems = mutableListOf<BAGroundSpawn>()