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runner and healer tunnel spawns swapped to correct location
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1 changed files with 2 additions and 2 deletions
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@ -62,8 +62,8 @@ class BarbassaultSession( val activity: BAActivity ? = null) :LogoutListener, M
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var npcTunnel: List<PenanceNpcTunnel> = listOf(
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PenanceNpcTunnel(PenanceType.RANGER,location(17,47,0),location(18,46,0),Direction.SOUTH),
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PenanceNpcTunnel(PenanceType.FIGHTER,location(23,48,0),location(24,47,0),Direction.SOUTH),
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PenanceNpcTunnel(PenanceType.HEALER,location(35,48,0),location(36,47,0),Direction.SOUTH),
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PenanceNpcTunnel(PenanceType.RUNNER,location(41,47,0),location(42,46,0),Direction.SOUTH))
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PenanceNpcTunnel(PenanceType.RUNNER,location(35,48,0),location(36,47,0),Direction.SOUTH),
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PenanceNpcTunnel(PenanceType.HEALER,location(41,47,0),location(42,46,0),Direction.SOUTH))
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private val caveBlocked = mutableMapOf<PenanceType, Boolean>()
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val BAgroundItems = mutableListOf<BAGroundSpawn>()
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