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https://gitlab.com/2009scape/2009scape.git
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Fixed Family Crest getting stuck when the drop from Chronozon is not picked up (fight is now repeatable if item is lost)
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parent
b8a887b319
commit
675f0c1e37
3 changed files with 57 additions and 59 deletions
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@ -11996,7 +11996,7 @@
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{
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"minAmount": "1",
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"weight": "100.0",
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"id": "526",
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"id": "592",
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"maxAmount": "1"
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},
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{
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@ -11,23 +11,19 @@ import core.game.world.map.zone.ZoneBuilder
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import core.plugin.Initializable
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import core.plugin.Plugin
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import content.region.misthalin.varrock.quest.familycrest.ChronozonNPC
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import core.game.node.item.Item
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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@Initializable
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class ChronozonCaveZone: MapZone("FC ChronozoneZone", true), Plugin<Unit> {
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val triggers = ArrayList<Location>()
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var chronozon = ChronozonNPC(667, Location(3086, 9936, 0))
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val spawnLoc = Location(3086, 9936, 0)
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var chronozon = ChronozonNPC(NPCs.CHRONOZON_667, spawnLoc)
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override fun configure() {
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register(ZoneBorders(3082, 9929, 3091, 9940))
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triggers.add(Location.create(3083, 9939))
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triggers.add(Location.create(3084, 9939))
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triggers.add(Location.create(3085, 9939))
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triggers.add(Location.create(3086, 9939))
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triggers.add(Location.create(3087, 9939))
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triggers.add(Location.create(3088, 9939))
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triggers.add(Location.create(3089, 9939))
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triggers.add(Location.create(3090, 9939))
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}
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override fun move(e: Entity?, from: Location?, to: Location?): Boolean {
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@ -37,18 +33,19 @@ class ChronozonCaveZone: MapZone("FC ChronozoneZone", true), Plugin<Unit> {
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override fun enter(e: Entity?): Boolean {
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if (e != null) {
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if (e.isPlayer) {
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chronozon = ChronozonNPC(667, Location(3086, 9936, 0))
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var player = e as Player
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if (player.questRepository.getQuest("Family Crest").getStage(e) == 19 && !RegionManager.getLocalNpcs(
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Location(3086, 9936, 0),
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5
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).contains(chronozon)
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) {
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val player = e as Player
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if (player.questRepository.getQuest("Family Crest").getStage(e) in (19..99) &&
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!player.hasItem(Item(Items.CREST_PART_781))){
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// Chronozon is allowed to spawn (quest stage right and the player doesn't have the crest part)
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// Now check there is not one already
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if(!RegionManager.getLocalNpcs(spawnLoc, 5).contains(chronozon)){
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chronozon.setPlayer(e)
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chronozon.isRespawn = false
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chronozon.location = spawnLoc
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chronozon.init()
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}
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}
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}
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return true
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}
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return false
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@ -6,32 +6,32 @@ import core.game.node.entity.combat.CombatStyle
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import core.game.node.entity.npc.AbstractNPC
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import core.game.node.entity.player.Player
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import core.game.world.map.Location
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import org.rs09.consts.NPCs
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class ChronozonNPC(id: Int, location: Location?) : AbstractNPC(NPCs.CHRONOZON_667, Location(3086, 9936, 0)){
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class ChronozonNPC(id: Int, location: Location?) : AbstractNPC(667, Location(3086, 9936, 0)){
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private lateinit var targetplayer: Player
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lateinit var m_targetPlayer: Player
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private var amountOfFireDamageTaken: Int = 0
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var m_amountOfFireDamageTaken: Int = 0
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private var amountOfAirDamageTaken: Int = 0
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var m_amountOfAirDamageTaken: Int = 0
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private var amountOfWaterDamageTaken: Int = 0
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var m_amountOfWaterDamageTaken: Int = 0
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var m_amountOfEarthDamageTaken: Int = 0
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private var amountOfEarthDamageTaken: Int = 0
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override fun construct(id: Int, location: Location?, vararg objects: Any?): AbstractNPC {
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return ChronozonNPC(id, location)
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}
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override fun getIds(): IntArray {
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return intArrayOf(667)
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return intArrayOf(NPCs.CHRONOZON_667)
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}
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override fun handleTickActions() {
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super.handleTickActions()
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if (!m_targetPlayer.isActive || m_targetPlayer.getLocation().getDistance(getLocation()) > 15) {
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if (!targetplayer.isActive || targetplayer.getLocation().getDistance(getLocation()) > 15) {
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clear()
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}
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@ -39,8 +39,8 @@ class ChronozonNPC(id: Int, location: Location?) : AbstractNPC(667, Location(308
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override fun checkImpact(state: BattleState?) {
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if (state != null) {
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if(m_amountOfAirDamageTaken == 0 || m_amountOfWaterDamageTaken == 0 ||
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m_amountOfEarthDamageTaken == 0 || m_amountOfFireDamageTaken == 0) {
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if(amountOfAirDamageTaken == 0 || amountOfWaterDamageTaken == 0 ||
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amountOfEarthDamageTaken == 0 || amountOfFireDamageTaken == 0) {
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if(state.style != CombatStyle.MAGIC || state.totalDamage >= skills.lifepoints) {
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state.neutralizeHits()
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}
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@ -48,59 +48,60 @@ class ChronozonNPC(id: Int, location: Location?) : AbstractNPC(667, Location(308
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if(state.spell != null) {
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if(state.spell.spellId == 24) {
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if(state.totalDamage > 0 && m_amountOfAirDamageTaken == 0) {
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m_targetPlayer.sendMessage("Chronozon weakens...")
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if(state.totalDamage > 0 && amountOfAirDamageTaken == 0) {
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targetplayer.sendMessage("Chronozon weakens...")
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}
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m_amountOfAirDamageTaken += state.totalDamage
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amountOfAirDamageTaken += state.totalDamage
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}
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if(state.spell.spellId == 27) {
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if(state.totalDamage > 0 && m_amountOfWaterDamageTaken == 0) {
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m_targetPlayer.sendMessage("Chronozon weakens...")
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if(state.totalDamage > 0 && amountOfWaterDamageTaken == 0) {
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targetplayer.sendMessage("Chronozon weakens...")
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}
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m_amountOfWaterDamageTaken += state.totalDamage
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amountOfWaterDamageTaken += state.totalDamage
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}
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if(state.spell.spellId == 33) {
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if(state.totalDamage > 0 && m_amountOfEarthDamageTaken == 0) {
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m_targetPlayer.sendMessage("Chronozon weakens...")
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if(state.totalDamage > 0 && amountOfEarthDamageTaken == 0) {
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targetplayer.sendMessage("Chronozon weakens...")
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}
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m_amountOfEarthDamageTaken += state.totalDamage
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amountOfEarthDamageTaken += state.totalDamage
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}
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if(state.spell.spellId == 38) {
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if(state.totalDamage > 0 && m_amountOfFireDamageTaken == 0) {
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m_targetPlayer.sendMessage("Chronozon weakens...")
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if(state.totalDamage > 0 && amountOfFireDamageTaken == 0) {
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targetplayer.sendMessage("Chronozon weakens...")
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}
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m_amountOfFireDamageTaken += state.totalDamage
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amountOfFireDamageTaken += state.totalDamage
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}
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}
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}
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}
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override fun isAttackable(entity: Entity, style: CombatStyle?, message: Boolean): Boolean {
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return entity == m_targetPlayer &&
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m_targetPlayer.questRepository.getQuest("Family Crest").getStage(m_targetPlayer) == 19 &&
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super.isAttackable(entity, style, message)
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}
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override fun clear() {
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super.clear()
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}
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override fun finalizeDeath(killer: Entity?) {
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if(killer == m_targetPlayer) {
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m_targetPlayer.questRepository.getQuest("Family Crest").setStage(m_targetPlayer, 20)
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if(killer == targetplayer) {
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if (targetplayer.questRepository.getStage("Family Crest") != 20){
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targetplayer.questRepository.getQuest("Family Crest").setStage(targetplayer, 20)
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}
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}
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clear()
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super.finalizeDeath(killer)
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}
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fun setPlayer(player: Player){
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m_targetPlayer = player
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targetplayer = player
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}
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override fun init() {
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// Make sure to reset damage taken when spawning in
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amountOfFireDamageTaken = 0
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amountOfAirDamageTaken= 0
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amountOfWaterDamageTaken= 0
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amountOfEarthDamageTaken= 0
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super.init()
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}
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}
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//3086, 9936, 0
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