Implemented timer subsystem to eventually replace pulses

Authentic subsystem supports saving/loading arbitrary data and resuming timer countdowns
Lots of documented CAPI functions for working with these new timers
Converted poison to new timers
Converted disease to new timers
Converted farming to new timers (CropGrowth and Compost)
Farming now syncs with 5 minute intervals on realtime clocks (authentic)
Converted seedling growth to new timers
Converted shooting star mining bonus to new timers
Converted entity freezing to new timers
Converted incubation to new timers
Incubation now supports using both incubators (so 2 eggs at once)
Converted miasmic states to the new timers
Converted god spell charged state to new timers
Converted teleblock to new timers
Converted skulled state to new timers
Converted Enhanced Excalibur special attack effect to new timers
Converted passive stat restoration to timers
Converted multicannon firing and decay to a timer
This commit is contained in:
Ceikry 2023-07-29 04:51:06 +00:00 committed by Ryan
parent bda000f220
commit 661390e66f
114 changed files with 1718 additions and 2112 deletions

View file

@ -4,7 +4,6 @@ import content.data.consumables.effects.*;
import core.game.consumable.*;
import org.rs09.consts.Items;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.state.EntityState;
import core.game.world.update.flag.context.Animation;
import core.game.node.entity.skill.Skills;
import content.data.consumables.effects.KegOfBeerEffect;
@ -164,7 +163,7 @@ public enum Consumables {
LIME_SLICES(new Food(new int[] {2124}, new HealingEffect(2))),
PEACH(new Food(new int[] {6883}, new HealingEffect(8))),
WHITE_TREE_FRUIT(new Food(new int[] {6469}, new MultiEffect(new RandomEnergyEffect(5, 10), new HealingEffect(3)))),
STRANGE_FRUIT(new Food(new int[] {464}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new EnergyEffect(30)))),
STRANGE_FRUIT(new Food(new int[] {464}, new MultiEffect(new RemoveTimerEffect("poison"), new EnergyEffect(30)))),
/** Gnome Cooking */
TOAD_CRUNCHIES(new Food(new int[] {2217}, new HealingEffect(12))),
@ -321,11 +320,11 @@ public enum Consumables {
SUPER_STRENGTH(new Potion(new int[] {2440, 157, 159, 161}, new SkillEffect(Skills.STRENGTH, 3, 0.2))),
SUPER_ATTACK(new Potion(new int[] {2436, 145, 147, 149}, new SkillEffect(Skills.ATTACK, 3, 0.2))),
SUPER_DEFENCE(new Potion(new int[] {2442, 163, 165, 167}, new SkillEffect(Skills.DEFENCE, 3, 0.2))),
ANTIPOISON(new Potion(new int[] {2446, 175, 177, 179}, new MultiEffect(new SetAttributeEffect("poison:immunity", 143), new RemoveStateEffect(EntityState.POISONED.ordinal())))),
ANTIPOISON_(new Potion(new int[] {5943, 5945, 5947, 5949}, new MultiEffect(new SetAttributeEffect("poison:immunity", 863), new RemoveStateEffect(EntityState.POISONED.ordinal())))),
ANTIPOISON__(new Potion(new int[] {5952, 5954, 5956, 5958}, new MultiEffect(new SetAttributeEffect("poison:immunity", 2000), new RemoveStateEffect(EntityState.POISONED.ordinal())))),
SUPER_ANTIP(new Potion(new int[] {2448, 181, 183, 185}, new MultiEffect(new SetAttributeEffect("poison:immunity", 1000), new RemoveStateEffect(EntityState.POISONED.ordinal())))),
RELICYM(new Potion(new int[] {4842, 4844, 4846, 4848}, new MultiEffect(new SetAttributeEffect("disease:immunity", 300), new RemoveStateEffect("disease")))),
ANTIPOISON(new Potion(new int[] {2446, 175, 177, 179}, new AddTimerEffect("poison:immunity", 143))),
ANTIPOISON_(new Potion(new int[] {5943, 5945, 5947, 5949}, new AddTimerEffect("poison:immunity", 863))),
ANTIPOISON__(new Potion(new int[] {5952, 5954, 5956, 5958}, new AddTimerEffect("poison:immunity", 2000))),
SUPER_ANTIP(new Potion(new int[] {2448, 181, 183, 185}, new AddTimerEffect("poison:immunity", 1000))),
RELICYM(new Potion(new int[] {4842, 4844, 4846, 4848}, new MultiEffect(new SetAttributeEffect("disease:immunity", 300), new RemoveTimerEffect("disease")))),
AGILITY(new Potion(new int[] {3032, 3034, 3036, 3038}, new SkillEffect(Skills.AGILITY, 3, 0))),
HUNTER(new Potion(new int[] {9998, 10000, 10002, 10004}, new SkillEffect(Skills.HUNTER, 3, 0))),
RESTORE(new Potion(new int[] {2430, 127, 129, 131}, new RestoreEffect(10, 0.3))),
@ -338,9 +337,9 @@ public enum Consumables {
SUPER_RESTO(new Potion(new int[] {3024, 3026, 3028, 3030}, new MultiEffect(new RestoreEffect(8, 0.25), new PrayerEffect(8, 0.25), new SummoningEffect(8, 0.25)))),
ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ANTIFIRE(new Potion(new int[] {2452, 2454, 2456, 2458}, new SetAttributeEffect("fire:immune", 600, true))),
GUTH_REST(new Potion(new int[] {4417, 4419, 4421, 4423}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new EnergyEffect(5), new HealingEffect(5)))),
GUTH_REST(new Potion(new int[] {4417, 4419, 4421, 4423}, new MultiEffect(new RemoveTimerEffect("poison"), new EnergyEffect(5), new HealingEffect(5)))),
MAGIC_ESS(new Potion(new int[] {11491, 11489}, new SkillEffect(Skills.MAGIC,3,0))),
SANFEW(new Potion(new int[] {10925, 10927, 10929, 10931}, new MultiEffect(new RestoreEffect(8,0.25), new PrayerEffect(8,0.25), new RemoveStateEffect(EntityState.POISONED.ordinal()), new RemoveStateEffect("disease")))),
SANFEW(new Potion(new int[] {10925, 10927, 10929, 10931}, new MultiEffect(new RestoreEffect(8,0.25), new PrayerEffect(8,0.25), new RemoveTimerEffect("poison"), new RemoveTimerEffect("disease")))),
SUPER_ENERGY(new Potion(new int[] {3016, 3018, 3020, 3022}, new EnergyEffect(20))),
BLAMISH_OIL(new FakeConsumable(1582, new String[] {"You know... I'd really rather not."})),
@ -348,8 +347,8 @@ public enum Consumables {
PRAYERMIX(new BarbarianMix(new int[] {11465, 11467}, new MultiEffect(new PrayerEffect(7, 0.25), new HealingEffect(6)))),
ZAMMY_MIX(new BarbarianMix(new int[] {11521, 11523}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ATT_MIX(new BarbarianMix(new int[] {11429, 11431}, new MultiEffect(new SkillEffect(Skills.ATTACK, 3, 0.1), new HealingEffect(3)))),
ANTIP_MIX(new BarbarianMix(new int[] {11433, 11435}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new SetAttributeEffect("poison:immunity", 143), new HealingEffect(3)))),
RELIC_MIX(new BarbarianMix(new int[] {11437, 11439}, new MultiEffect(new RemoveStateEffect("disease"), new SetAttributeEffect("disease:immunity", 300), new HealingEffect(3)))),
ANTIP_MIX(new BarbarianMix(new int[] {11433, 11435}, new MultiEffect(new AddTimerEffect("poison:immunity", 143), new HealingEffect(3)))),
RELIC_MIX(new BarbarianMix(new int[] {11437, 11439}, new MultiEffect(new RemoveTimerEffect("disease"), new SetAttributeEffect("disease:immunity", 300), new HealingEffect(3)))),
STR_MIX(new BarbarianMix(new int[] {11443, 11441}, new MultiEffect(new SkillEffect(Skills.STRENGTH, 3, 0.1), new HealingEffect(3)))),
RESTO_MIX(new BarbarianMix(new int[] {11449, 11451}, new MultiEffect(new RestoreEffect(10, 0.3), new HealingEffect(3)))),
SUPER_RESTO_MIX(new BarbarianMix(new int [] {11493, 11495}, new MultiEffect(new RestoreEffect(8,0.25), new PrayerEffect(8, 0.25), new SummoningEffect(8, 0.25), new HealingEffect(6)))),

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@ -0,0 +1,13 @@
package content.data.consumables.effects
import core.api.*
import core.game.system.timer.impl.PoisonImmunity
import core.game.consumable.ConsumableEffect
import core.game.node.entity.player.Player
class AddTimerEffect (val identifier: String, vararg val args: Any) : ConsumableEffect() {
override fun activate (p: Player) {
val timer = spawnTimer (identifier, args) ?: return
registerTimer (p, timer)
}
}

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@ -1,25 +0,0 @@
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
public class RemoveStateEffect extends ConsumableEffect {
int state = -1;
String statekey;
@Deprecated
public RemoveStateEffect(int state){
this.state = state;
}
public RemoveStateEffect(String key){
statekey = key;
}
@Override
public void activate(Player p) {
if(state == -1){
p.clearState(statekey);
return;
}
p.getStateManager().remove(EntityState.values()[state]);
}
}

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@ -0,0 +1,11 @@
package content.data.consumables.effects
import core.api.*
import core.game.consumable.ConsumableEffect
import core.game.node.entity.player.Player
class RemoveTimerEffect (val identifier: String) : ConsumableEffect() {
override fun activate (p: Player) {
removeTimer (p, identifier)
}
}

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@ -15,7 +15,6 @@ import core.game.global.action.DoorActionHandler
import core.game.interaction.IntType
import core.game.interaction.InteractionListener
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.system.task.Pulse
import core.game.world.map.Location
@ -174,7 +173,6 @@ class ChampionChallengeListener : InteractionListener, MapArea {
override fun pulse(): Boolean {
when (counter++) {
1 -> {
player.stateManager.get(EntityState.TELEBLOCK)
player.familiarManager.dismiss()
}
2 -> DoorActionHandler.handleDoor(player, node.asScenery())

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@ -1,47 +0,0 @@
package content.global.activity.shootingstar
import core.game.node.entity.player.Player
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.game.system.task.Pulse
import core.tools.ticksToSeconds
import org.json.simple.JSONObject
@PlayerState("shooting-star")
class ShootingStarState(player: Player? = null) : State(player) {
var ticksLeft = 1500
override fun save(root: JSONObject) {
root["ticksLeft"] = ticksLeft
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("ticksLeft")){
ticksLeft = _data["ticksLeft"].toString().toInt()
}
}
override fun newInstance(player: Player?): State {
return ShootingStarState(player)
}
override fun createPulse() {
player ?: return
if(ticksLeft <= 0) return
pulse = object : Pulse(){
override fun pulse(): Boolean {
val minutes = ticksToSeconds(ticksLeft) / 60.0
if(minutes % 5.0 == 0.0){
player.sendMessage("<col=f0f095>You have $minutes minutes of your mining bonus left</col>")
}
if(ticksLeft-- <= 0){
player.sendMessage("<col=FF0000>Your mining bonus has run out!</col>")
pulse = null
return true
}
return false
}
}
}
}

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@ -0,0 +1,28 @@
package content.global.activity.shootingstar
import core.api.*
import core.game.system.timer.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import org.json.simple.*
class StarBonus : PersistTimer (1, "shootingstar:bonus") {
var ticksLeft = 1500
override fun save (root: JSONObject, entity: Entity) {
root["ticksLeft"] = ticksLeft.toString()
}
override fun parse (root: JSONObject, entity: Entity) {
ticksLeft = root["ticksLeft"].toString().toInt()
}
override fun run (entity: Entity) : Boolean {
if (entity is Player && ticksLeft == 500) {
entity.sendMessage("<col=f0f095>You have 5 minutes of your mining bonus left</col>")
} else if (entity is Player && ticksLeft == 0) {
entity.sendMessage("<col=FF0000>Your mining bonus has run out!</col>")
}
return ticksLeft-- > 0
}
}

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@ -198,7 +198,8 @@ class StarSpriteDialogue(player: Player? = null) : core.game.dialogue.DialoguePl
getStoreFile()[player.username.toLowerCase()] = true //flag daily as completed
player.registerState("shooting-star")?.init()
val timer = getOrStartTimer <StarBonus> (player)
timer.ticksLeft = 1500
if(wearingRing){
val item = intArrayOf(Items.COSMIC_RUNE_564, Items.ASTRAL_RUNE_9075, Items.GOLD_ORE_445, Items.COINS_995).random()
@ -263,8 +264,8 @@ class StarSpriteDialogue(player: Player? = null) : core.game.dialogue.DialoguePl
fun rollForRingBonus(player: Player, bonusId: Int, bonusBaseAmt: Int){
if(RandomFunction.roll(3)){
val state = player.states["shooting-star"] as? ShootingStarState ?: return
state.ticksLeft += secondsToTicks(TimeUnit.MINUTES.toSeconds(5).toInt())
var bonus = getOrStartTimer <StarBonus> (player)
bonus.ticksLeft += 500
sendMessage(player, colorize("%RYour ring shines dimly as if imbued with energy."))
} else if(RandomFunction.roll(5)){
addItem(player, bonusId, bonusBaseAmt)

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@ -1,188 +0,0 @@
//package core.game.interaction.item;
//
//import java.text.DecimalFormat;
//import java.util.concurrent.TimeUnit;
//
//import core.cache.def.impl.ItemDefinition;
//import core.game.dialogue.DialogueInterpreter;
//import core.game.dialogue.DialoguePlugin;
//import core.game.content.ttrail.ClueLevel;
//import core.game.content.ttrail.ClueScrollPlugin;
//import core.game.interaction.OptionHandler;
//import core.game.node.Node;
//import core.game.node.entity.player.Player;
//import core.game.node.entity.state.EntityState;
//import core.game.node.item.Item;
//import core.game.world.repository.Repository;
//import core.plugin.Plugin;
//import core.plugin.PluginManager;
//import core.plugin.InitializablePlugin;
//import core.tools.RandomFunction;
//
///**
// * Handles the keldagrim voting bond item.
// * @author Vexia
// *
// */
//@InitializablePlugin
//public class KeldagrimVotingBond extends OptionHandler {
//
// /**
// * The keldagrim bond item.
// */
// private static final Item BOND = new Item(14807);
//
// /**
// * The ultra lamp item.
// */
// private static final Item ULTRA_LAMP = new Item(14820);
//
// @Override
// public Plugin<Object> newInstance(Object arg) throws Throwable {
// ItemDefinition.forId(14807).getConfigurations().put("option:redeem", this);
// ItemDefinition.forId(14807).getConfigurations().put("option:deposit", this);
// PluginManager.definePlugin(new keldagrimVotingBondDialogue());
// return this;
// }
//
// @Override
// public boolean handle(Player player, Node node, String option) {
// Item item = node.asItem();
// switch (option) {
// case "redeem":
// player.getDialogueInterpreter().open(DialogueInterpreter.getDialogueKey("keldagrim-bond"));
// break;
// case "deposit":
// if (!player.getBank().hasSpaceFor(item)) {
// player.sendMessage("You don't have enough space in your bank for that item.");
// return true;
// }
// if (player.getInventory().remove(item)) {
// player.getBank().add(item);
// player.sendMessage("You deposit your Reward bond into your bank.");
// }
// break;
// }
// return true;
// }
//
// @Override
// public boolean isWalk() {
// return false;
// }
//
// /**
// * Handles the keldagrim voting bond dialogue.
// * @author Vexia
// *
// */
// public class keldagrimVotingBondDialogue extends DialoguePlugin {
//
// /**
// * Constructs the {@code keldagrimVotingBondDialogue}
// */
// public keldagrimVotingBondDialogue() {
// /**
// * empty.
// */
// }
//
// /**
// * Constructs the {@code keldagrimVotingBondDialogue}
// * @param player The player.
// */
// public keldagrimVotingBondDialogue(Player player) {
// super(player);
// }
//
// @Override
// public DialoguePlugin newInstance(Player player) {
// return new keldagrimVotingBondDialogue(player);
// }
//
// @Override
// public boolean open(Object... args) {
// options("Double Experience (1 Hour)", "30K Experience Lamp", "10k-75k Coins", "Clue Scroll");
// stage = 0;
// return true;
// }
//
// @Override
// public boolean handle(int interfaceId, int buttonId) {
// switch (stage) {
// case 0:
// stage = 1;
// switch (buttonId) {
// case 1:
// if (player.getSavedData().getGlobalData().hasDoubleExp()) {
// interpreter.sendItemMessage(14807, "You already have <col=FF0000>double EXP</col> active!");
// return true;
// }
// if (player.getInventory().remove(BOND)) {
// player.getSavedData().getGlobalData().setDoubleExp(System.currentTimeMillis() + TimeUnit.HOURS.toMillis(1));
// player.getStateManager().set(EntityState.DOUBLE_EXPERIENCE, 6000, 0);
// interpreter.sendItemMessage(14807, "You redeemed an <col=FF0000>hour</col> of double EXP!");
// Repository.sendNews("" + player.getUsername() + " redeemed an hour of double EXP from a Reward bond!", 15, "<col=FF0000>");
// }
// break;
// case 2:
// if (!player.getInventory().hasSpaceFor(ULTRA_LAMP)) {
// interpreter.sendItemMessage(14807, "Sorry, you don't have enough inventory space.");
// return true;
// }
// if (player.getInventory().remove(BOND)) {
// player.getInventory().add(ULTRA_LAMP);
// interpreter.sendItemMessage(14807, "You redeem an <col=FF0000>ultra lamp</col>.");
// Repository.sendNews("" + player.getUsername() + " redeemed an ultra lamp from a Reward bond!", 15, "<col=FF0000>");
// return true;
// }
// break;
// case 3:
// Item coins = new Item(995, RandomFunction.random(10000, 75000));
// if (!player.getInventory().hasSpaceFor(coins)) {
// interpreter.sendItemMessage(14807, "Sorry, you don't have enough inventory space.");
// return true;
// }
// if (player.getInventory().remove(BOND)) {
// DecimalFormat formatter = new DecimalFormat("#,###");
// player.getInventory().add(coins);
// interpreter.sendItemMessage(14807, "You redeem <col=FF0000>" + formatter.format(coins.getAmount()) + "</col> gold coins.");
// Repository.sendNews("" + player.getUsername() + " redeemed " + formatter.format(coins.getAmount()) + " gold coins from a Reward bond!", 15, "<col=FF0000>");
// }
// break;
// case 4:
// if (player.getInventory().freeSlots() < 1) {
// interpreter.sendItemMessage(14807, "Sorry, you don't have enough inventory space.");
// return true;
// }
// if (TreasureTrailManager.getInstance(player).hasClue()) {
// interpreter.sendItemMessage(14807, "Sorry, you already have a clue scroll.");
// break;
// }
// if (TreasureTrailManager.getInstance(player).hasTrail()) {
// TreasureTrailManager.getInstance(player).clearTrail();
// }
// Item clue = ClueScrollPlugin.getClue(RandomFunction.getRandomElement(ClueLevel.values()));
// if (player.getInventory().remove(BOND)) {
// player.getInventory().add(clue);
// interpreter.sendItemMessage(14807, "You redeem a <col=FF0000>clue scroll</col>.");
// Repository.sendNews("" + player.getUsername() + " redeemed a clue scroll from a Reward bond!", 15, "<col=FF0000>");
// }
// break;
// }
// break;
// case 1:
// end();
// break;
// }
// return true;
// }
//
// @Override
// public int[] getIds() {
// return new int[] {DialogueInterpreter.getDialogueKey("keldagrim-bond")};
// }
//
// }
//
//}

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@ -10,14 +10,13 @@ import core.game.node.entity.combat.equipment.SwitchAttack;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.calculateDragonfireMaxHit;
import static core.api.ContentAPIKt.*;
/**
* Handles dragonfire combat.
@ -147,8 +146,8 @@ public class DragonfireSwingHandler extends CombatSwingHandler {
return;
}
}
if (!fire && victim.getAttribute("freeze_immunity", -1) < GameWorld.getTicks() && RandomFunction.random(4) == 2) {
victim.getStateManager().set(EntityState.FROZEN, 16);
if (!fire && !hasTimerActive(victim, "frozen:immunity") && RandomFunction.random(4) == 2) {
registerTimer(victim, spawnTimer("frozen", 16, true));
victim.graphics(Graphics.create(502));
}
Graphics graphic = attack != null ? attack.getEndGraphic() : null;

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@ -5,7 +5,6 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.state.EntityState;
import core.game.node.entity.combat.MeleeSwingHandler;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
@ -14,6 +13,8 @@ import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.*;
/**
* Handles the excalibur special attack.
*
@ -67,7 +68,7 @@ public final class ExcaliburSpecialHandler extends MeleeSwingHandler implements
p.getSkills().updateLevel(Skills.DEFENCE, 8, p.getSkills().getStaticLevel(Skills.DEFENCE) + 8);
break;
case 14632: // enhanced excalibur
p.getStateManager().set(EntityState.HEALOVERTIME,p,(int)15,(int)20,(int)5);
registerTimer(p, spawnTimer("healovertime", 3, 20, 4));
p.getSkills().updateLevel(Skills.DEFENCE,
(int)(p.getSkills().getStaticLevel(Skills.DEFENCE)*0.15),
(int)(p.getSkills().getStaticLevel(Skills.DEFENCE)*1.15));

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@ -6,13 +6,14 @@ import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.MeleeSwingHandler;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Plugin;
import core.plugin.Initializable;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* Handles the Ice cleave special attack.
* @author Emperor
@ -67,7 +68,7 @@ public final class IceCleaveSpecialHandler extends MeleeSwingHandler implements
public void adjustBattleState(Entity entity, Entity victim, BattleState state) {
super.adjustBattleState(entity, victim, state);
if (state.getEstimatedHit() > 0) {
victim.getStateManager().set(EntityState.FROZEN, 33);
registerTimer(victim, spawnTimer("frozen", 33, true));
victim.graphics(Graphics.create(369));
}
}

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@ -6,7 +6,6 @@ import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.MeleeSwingHandler;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.world.map.Direction;
import core.game.world.map.Location;
import core.game.world.map.Point;

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@ -1,124 +0,0 @@
package content.global.handlers.item.withobject;
import core.cache.def.impl.SceneryDefinition;
import core.game.interaction.NodeUsageEvent;
import core.game.interaction.OptionHandler;
import core.game.interaction.UseWithHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import content.global.skill.summoning.pet.IncubatorEgg;
import core.game.node.item.GroundItemManager;
import core.plugin.Initializable;
import core.plugin.Plugin;
import core.tools.StringUtils;
import content.global.skill.summoning.pet.IncubatorState;
import core.plugin.ClassScanner;
import static core.api.ContentAPIKt.*;
/**
* Handles the incubator.
* @author Vexia
*/
@Initializable
public class IncubatorPlugin extends OptionHandler {
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
ClassScanner.definePlugin(new IncubatorEggHandler());
SceneryDefinition.forId(28359).getHandlers().put("option:take-egg", this);
SceneryDefinition.forId(28359).getHandlers().put("option:inspect", this);
return this;
}
@Override
public boolean handle(Player player, Node node, String option) {
int inc = player.getAttribute(IncubatorState.ATTR_INCUBATOR_PRODUCT, -1);
if (inc == -1)
inc = player.getAttribute("inc", -1); //deprecated, only here to avoid data loss
switch (option) {
case "take-egg":
if (inc == -1) {
player.sendMessage("The egg is still incubating.");
return true;
}
IncubatorEgg egg = IncubatorEgg.values()[inc];
if (!player.getInventory().hasSpaceFor(egg.getProduct())) {
player.sendMessage("You don't have enough inventory space.");
return true;
}
{
String name = egg.getProduct().getName().toLowerCase();
setVarbit(player, 4277, 0);
player.sendMessage("You take your " + name + " out of the incubator.");
if(!player.getInventory().add(egg.getProduct())){
GroundItemManager.create(egg.getProduct(),player);
}
player.removeAttribute("inc");
player.removeAttribute(IncubatorState.ATTR_INCUBATOR_PRODUCT);
player.clearState("incubator");
}
return true;
case "inspect":
if (player.states.get("incubator") != null || inc != -1) {
IncubatorState p = (IncubatorState) player.states.get("incubator");
if(p != null && p.getPulse() == null){
setVarbit(player, 4277, 0);
return true;
}
String name = p == null ? IncubatorEgg.values()[inc].getProduct().getName().toLowerCase() : p.getEgg().getProduct().getName().toLowerCase();
player.sendMessage("There is " + (StringUtils.isPlusN(name) ? "an" : "a") + " " + name + " incubating in there.");
}
return true;
}
return true;
}
/**
* Handles the reward of using an egg on the incubator.
* @author Vexia
*/
public class IncubatorEggHandler extends UseWithHandler {
/**
* Constructs a new {@Code IncubatorEggHandler} {@Code
* Object}
*/
public IncubatorEggHandler() {
super(12483, 11964, 5077, 5076, 5078, 12494, 12477, 12480, 12478, 12479);
}
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
addHandler(28336, OBJECT_TYPE, this);
addHandler(28352, OBJECT_TYPE, this);
return this;
}
@Override
public boolean handle(NodeUsageEvent event) {
final Player player = event.getPlayer();
final IncubatorEgg egg = IncubatorEgg.forItem(event.getUsedItem());
if (egg == null) {
return false;
}
if (player.hasActiveState("incubator")) {
player.sendMessage("You already have an egg in there.");
return true;
}
if (player.getSkills().getStaticLevel(Skills.SUMMONING) < egg.getLevel()) {
player.getDialogueInterpreter().sendDialogue("You need a Summoning level of at least " + egg.getLevel() + " in order to do this.");
return true;
}
if(player.getInventory().remove(egg.getEgg())) {
IncubatorState state = (IncubatorState) player.registerState("incubator");
state.setEgg(egg);
state.setTicksLeft(egg.getInucbationTime() * 100);
state.init();
}
return true;
}
}
}

View file

@ -54,6 +54,10 @@ class CompostBin(val player: Player, val bin: CompostBins) {
return Item(item)
}
fun isDefaultState() : Boolean {
return (isFinished == false && finishedTime == 0L && items.size == 0)
}
fun isReady(): Boolean {
return System.currentTimeMillis() > finishedTime && finishedTime != 0L
}

View file

@ -1,9 +1,11 @@
package content.global.skill.farming
import core.api.*
import core.cache.def.impl.SceneryDefinition
import core.cache.def.impl.VarbitDefinition
import core.game.node.scenery.Scenery
import core.game.node.entity.player.Player
import content.global.skill.farming.timers.*
enum class CompostBins(val varbit: Int) {
FALADOR_COMPOST(740),
@ -28,11 +30,7 @@ enum class CompostBins(val varbit: Int) {
}
fun getBinForPlayer(player: Player) : CompostBin {
var state: FarmingState? = player.states.get("farming") as FarmingState?
return if(state == null){
state = player.registerState("farming") as FarmingState
state.getBin(this).also { state.init() }
} else
state.getBin(this)
val bins = getOrStartTimer <Compost> (player)
return bins.getBin (this)
}
}

View file

@ -1,9 +1,11 @@
package content.global.skill.farming
import core.api.*
import core.cache.def.impl.SceneryDefinition
import core.cache.def.impl.VarbitDefinition
import core.game.node.scenery.Scenery
import core.game.node.entity.player.Player
import content.global.skill.farming.timers.CropGrowth
enum class FarmingPatch(val varbit: Int, val type: PatchType) {
//Allotments
@ -86,11 +88,7 @@ enum class FarmingPatch(val varbit: Int, val type: PatchType) {
}
fun getPatchFor(player: Player): Patch{
var state: FarmingState? = player.states.get("farming") as FarmingState?
return if(state == null){
state = player.registerState("farming") as FarmingState
state.getPatch(this).also { state.init() }
} else
state.getPatch(this)
var crops = getOrStartTimer <CropGrowth> (player)!!
return crops.getPatch(this)
}
}

View file

@ -1,5 +1,6 @@
package content.global.skill.farming
import core.api.*
import core.Util.clamp
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
@ -11,125 +12,26 @@ import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.tools.SystemLogger
import java.util.concurrent.TimeUnit
import content.global.skill.farming.timers.*
@PlayerState("farming")
/**
* Kept around solely for the purpose of porting save data from this old system to the new one.
* //TODO REMOVE BY END OF 2023
**/
class FarmingState(player: Player? = null) : State(player) {
private val patchMap = HashMap<FarmingPatch, Patch>()
private val binMap = HashMap<CompostBins, CompostBin>()
fun getPatch(patch: FarmingPatch): Patch {
return patchMap[patch] ?: (Patch(player!!,patch).also { patchMap[patch] = it })
}
fun getBin(bin: CompostBins) : CompostBin{
return binMap[bin] ?: (CompostBin(player!!,bin).also { binMap[bin] = it })
}
fun getPatches(): MutableCollection<Patch>{
return patchMap.values
}
fun getBins(): MutableCollection<CompostBin>{
return binMap.values
}
override fun save(root: JSONObject) {
val patches = JSONArray()
for((key,patch) in patchMap){
val p = JSONObject()
p.put("patch-ordinal",key.ordinal)
p.put("patch-plantable-ordinal",patch.plantable?.ordinal ?: -1)
p.put("patch-watered",patch.isWatered)
p.put("patch-diseased",patch.isDiseased)
p.put("patch-dead",patch.isDead)
p.put("patch-stage",patch.currentGrowthStage)
p.put("patch-state",patch.getCurrentState())
p.put("patch-nextGrowth",patch.nextGrowth)
p.put("patch-harvestAmt",patch.harvestAmt)
p.put("patch-checkHealth",patch.isCheckHealth)
p.put("patch-compost",patch.compost.ordinal)
p.put("patch-paidprot",patch.protectionPaid)
p.put("patch-croplives", patch.cropLives)
patches.add(p)
}
val bins = JSONArray()
for((key,bin) in binMap){
val b = JSONObject()
b.put("bin-ordinal",key.ordinal)
bin.save(b)
bins.add(b)
}
root.put("farming-patches",patches)
root.put("farming-bins",bins)
}
override fun save(root: JSONObject) {}
override fun parse(_data: JSONObject) {
player ?: return
if(_data.containsKey("farming-bins")){
(_data["farming-bins"] as JSONArray).forEach {
val bin = it as JSONObject
val binOrdinal = bin["bin-ordinal"].toString().toInt()
val cBin = CompostBins.values()[binOrdinal]
val b = cBin.getBinForPlayer(player)
b.parse(bin["binData"] as JSONObject)
}
_data["bins"] = _data["farming-bins"]
val timer = getOrStartTimer <Compost> (player)
timer.parse (_data, player)
}
if(_data.containsKey("farming-patches")){
val data = _data["farming-patches"] as JSONArray
for(d in data){
val p = d as JSONObject
val patchOrdinal = p["patch-ordinal"].toString().toInt()
val patchPlantableOrdinal = p["patch-plantable-ordinal"].toString().toInt()
val patchWatered = p["patch-watered"] as Boolean
val patchDiseased = p["patch-diseased"] as Boolean
val patchDead = p["patch-dead"] as Boolean
val patchStage = p["patch-stage"].toString().toInt()
val nextGrowth = p["patch-nextGrowth"].toString().toLong()
val harvestAmt = (p["patch-harvestAmt"] ?: 0).toString().toInt()
val checkHealth = p["patch-checkHealth"] as Boolean
val savedState = p["patch-state"].toString().toInt()
val compostOrdinal = p["patch-compost"].toString().toInt()
val protectionPaid = p["patch-paidprot"] as Boolean
val cropLives = if(p["patch-croplives"] != null) p["patch-croplives"].toString().toInt() else 3
val fPatch = FarmingPatch.values()[patchOrdinal]
val plantable = if(patchPlantableOrdinal != -1) Plantable.values()[patchPlantableOrdinal] else null
val patch = Patch(player,fPatch,plantable,patchStage,patchDiseased,patchDead,patchWatered,nextGrowth,harvestAmt,checkHealth)
patch.cropLives = cropLives
patch.compost = CompostType.values()[compostOrdinal]
patch.protectionPaid = protectionPaid
patch.setCurrentState(savedState)
if((savedState - (patch?.plantable?.value ?: 0)) > patch.currentGrowthStage){
patch.setCurrentState(savedState)
} else {
patch.setCurrentState((patch.plantable?.value ?: 0) + patch.currentGrowthStage)
}
val type = patch.patch.type
val shouldPlayCatchup = !patch.isGrown() || (type == PatchType.BUSH && patch.getFruitOrBerryCount() < 4) || (type == PatchType.FRUIT_TREE && patch.getFruitOrBerryCount() < 6)
if(shouldPlayCatchup && patch.plantable != null && !patchDead){
var stagesToSimulate = if (!patch.isGrown()) patch.plantable!!.stages - patch.currentGrowthStage else 0
if (type == PatchType.BUSH)
stagesToSimulate += Math.min(4, 4 - patch.getFruitOrBerryCount())
if (type == PatchType.FRUIT_TREE)
stagesToSimulate += Math.min(6, 6 - patch.getFruitOrBerryCount())
val nowTime = System.currentTimeMillis()
var simulatedTime = patch.nextGrowth
while (simulatedTime < nowTime && stagesToSimulate-- > 0 && !patch.isDead) {
val timeToIncrement = TimeUnit.MINUTES.toMillis(patch.getStageGrowthMinutes().toLong())
patch.update()
simulatedTime += timeToIncrement
}
}
if(patchMap[fPatch] == null) {
patchMap[fPatch] = patch
}
}
_data["patches"] = _data["farming-patches"]
val timer = getOrStartTimer <CropGrowth> (player)
timer.parse(_data, player)
}
}
@ -137,35 +39,5 @@ class FarmingState(player: Player? = null) : State(player) {
return FarmingState(player)
}
override fun createPulse() {
pulse = object : Pulse(3){
override fun pulse(): Boolean {
GlobalScope.launch {
var removeList = ArrayList<FarmingPatch>()
for((_,patch) in patchMap){
if(patch.getCurrentState() in 1..3 && patch.nextGrowth == 0L){
patch.nextGrowth = System.currentTimeMillis() + 60000
continue
}
if(patch.nextGrowth < System.currentTimeMillis() && !patch.isDead){
patch.update()
patch.nextGrowth = System.currentTimeMillis() + TimeUnit.MINUTES.toMillis(patch.getStageGrowthMinutes().toLong())
}
}
for((_,bin) in binMap){
if(bin.isReady() && !bin.isFinished){
bin.finish()
}
}
}
return false
}
}
}
override fun createPulse() {}
}

View file

@ -8,7 +8,7 @@ enum class PatchType(val stageGrowthTime: Int) {
BUSH(20),
FLOWER(5),
HERB(20),
SPIRIT_TREE(293),
SPIRIT_TREE(295),
MUSHROOM(30),
BELLADONNA(80),
CACTUS(60),

View file

@ -1,13 +1,11 @@
package content.global.skill.farming
import core.api.addItem
import core.api.inInventory
import core.api.removeItem
import core.api.sendDialogue
import core.api.*
import core.game.node.Node
import core.game.node.entity.player.Player
import org.rs09.consts.Items
import core.game.interaction.IntType
import core.game.node.entity.player.Player
import content.global.skill.farming.timers.*
import core.game.interaction.InteractionListener
class SeedlingListener : InteractionListener {
@ -43,17 +41,8 @@ class SeedlingListener : InteractionListener {
addItem(player, wateredSeedling)
addItem(player, nextCan)
var state = player.states["seedling"] as SeedlingState?
if (state != null) {
state.addSeedling(wateredSeedling)
return true
}
state = player.registerState("seedling") as SeedlingState?
state?.addSeedling(wateredSeedling)
state?.init()
var seedlings = getOrStartTimer <SeedlingGrowth> (player)
seedlings.addSeedling(wateredSeedling)
return true
}

View file

@ -1,83 +0,0 @@
package content.global.skill.farming
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.game.system.task.Pulse
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import java.util.concurrent.TimeUnit
@PlayerState("seedling")
class SeedlingState(player: Player? = null) : State(player) {
val seedlings = ArrayList<Seedling>()
fun addSeedling(seedling: Int){
seedlings.add(Seedling(seedling, System.currentTimeMillis() + TimeUnit.MINUTES.toMillis(5),seedling + if(seedling > 5400) 8 else 6))
}
override fun save(root: JSONObject) {
val seedArray = JSONArray()
for(s in seedlings){
val seed = JSONObject()
seed.put("id",s.id)
seed.put("ttl",s.TTL)
seed.put("sapling",s.sapling)
seedArray.add(seed)
}
root.put("seedlings",seedArray)
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("seedlings")){
(_data["seedlings"] as JSONArray).forEach {
val s = it as JSONObject
val id = s["id"].toString().toInt()
val ttl = s["ttl"].toString().toLong()
val sapling = s["sapling"].toString().toInt()
seedlings.add(Seedling(id,ttl,sapling))
}
}
}
override fun newInstance(player: Player?): State {
return SeedlingState(player)
}
override fun createPulse() {
if(seedlings.isEmpty()) return
player ?: return
pulse = object : Pulse(5){
override fun pulse(): Boolean {
val removeList = ArrayList<Seedling>()
GlobalScope.launch {
for (seed in seedlings) {
if (System.currentTimeMillis() > seed.TTL) {
val inInventory = player.inventory.get(Item(seed.id))
if (inInventory != null) {
player.inventory.replace(Item(seed.sapling), inInventory.slot)
removeList.add(seed)
} else {
val inBank = player.bank.get(Item(seed.id))
if(inBank == null) removeList.add(seed)
else {
player.bank.remove(Item(inBank.id,1))
player.bank.add(Item(seed.sapling))
removeList.add(seed)
}
}
}
}
seedlings.removeAll(removeList)
}
return false
}
}
}
}

View file

@ -0,0 +1,65 @@
package content.global.skill.farming.timers
import core.api.*
import core.game.system.timer.*
import org.json.simple.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import content.global.skill.farming.*
class Compost : PersistTimer (500, "farming:compost", isSoft = true) {
private val binMap = HashMap<CompostBins, CompostBin>()
lateinit var player: Player
override fun onRegister (entity: Entity) {
player = (entity as? Player)!!
}
override fun getInitialRunDelay() : Int {
return 1 //run once immediately after log in to complete any pending-but-enough-time-has-passed bins.
}
override fun run (entity: Entity) : Boolean {
val removeList = ArrayList <CompostBins> ()
for((cBin,bin) in binMap){
if(bin.isReady() && !bin.isFinished){
bin.finish()
}
else if (bin.isDefaultState())
removeList.add(cBin)
}
removeList.forEach { binMap.remove(it) }
removeList.clear()
return binMap.isNotEmpty()
}
fun getBin (bin: CompostBins) : CompostBin{
return binMap[bin] ?: (CompostBin (player, bin).also { binMap[bin] = it })
}
fun getBins(): MutableCollection<CompostBin>{
return binMap.values
}
override fun save (root: JSONObject, entity: Entity) {
val bins = JSONArray()
for((key,bin) in binMap){
val b = JSONObject()
b.put("bin-ordinal",key.ordinal)
bin.save(b)
bins.add(b)
}
root.put("bins", bins)
}
override fun parse (root: JSONObject, entity: Entity) {
(root["bins"] as JSONArray).forEach {
val bin = it as JSONObject
val binOrdinal = bin["bin-ordinal"].toString().toInt()
val cBin = CompostBins.values()[binOrdinal]
val b = CompostBin ((entity as? Player)!!, cBin).also { binMap[cBin] = it }
b.parse(bin["binData"] as JSONObject)
}
}
}

View file

@ -0,0 +1,148 @@
package content.global.skill.farming.timers
import core.api.*
import core.tools.*
import core.game.system.timer.*
import org.json.simple.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import content.global.skill.farming.*
import java.util.concurrent.TimeUnit
import java.time.*
class CropGrowth : PersistTimer (500, "farming:crops", isSoft = true) {
private val patchMap = HashMap<FarmingPatch, Patch>()
lateinit var player: Player
override fun onRegister (entity: Entity) {
player = (entity as? Player)!!
runOfflineCatchupLogic()
}
//Sync the 5 minute run cycles with :05 on realtime clocks - authentic
override fun getInitialRunDelay() : Int {
val now = LocalTime.now();
val minsUntil5MinSync = 5 - (now.getMinute() % 5)
val ticks = secondsToTicks (minsUntil5MinSync * 60)
player.debug("[CropGrowth] Scheduled first growth cycle for $ticks ticks from now.")
return ticks
}
override fun run (entity: Entity) : Boolean {
var removeList = ArrayList<FarmingPatch>()
for((fp,patch) in patchMap){
if(patch.getCurrentState() in 1..3 && patch.nextGrowth == 0L){
patch.nextGrowth = System.currentTimeMillis() + 60000
continue
}
//Go ahead and grow anything within 4 minutes of the 5-minute-synced growth cycles, bringing out-of-sync patches into sync.
//This seems to be authentic as well, with the RS wiki sometimes stating 20-minute patches can grow in as little as 7 minutes depending on timing of planting
//It also makes sense, as otherwise if you e.g. planted something at 10:34 that takes 5 minutes to grow, it would take 6 minutes in reality instead of 5.
//Another more extreme example is if you planted something at 10:31 that takes 5 minutes to grow. 10:35 comes around, it hasn't been 5 minutes, so it doesn't grow, meaning
//it actually grows at 10:40, an extra 4 minutes.
//this code makes it so crops planted both at 10:31 and 10:34 grow at 10:35 if they are supposed to take 5 minutes for each stage.
if(patch.nextGrowth < (System.currentTimeMillis() + 240_000L) && !patch.isDead){
patch.nextGrowth = System.currentTimeMillis() + TimeUnit.MINUTES.toMillis(patch.getStageGrowthMinutes().toLong())
patch.update()
}
if (patch.getCurrentState() == 0)
removeList.add(fp)
}
removeList.forEach { patchMap.remove(it) }
removeList.clear()
return patchMap.isNotEmpty()
}
private fun runOfflineCatchupLogic() {
for ((_, patch) in patchMap) {
val type = patch.patch.type
val shouldPlayCatchup = !patch.isGrown() || (type == PatchType.BUSH && patch.getFruitOrBerryCount() < 4) || (type == PatchType.FRUIT_TREE && patch.getFruitOrBerryCount() < 6)
if(shouldPlayCatchup && patch.plantable != null && !patch.isDead){
var stagesToSimulate = if (!patch.isGrown()) patch.plantable!!.stages - patch.currentGrowthStage else 0
if (type == PatchType.BUSH)
stagesToSimulate += Math.min(4, 4 - patch.getFruitOrBerryCount())
if (type == PatchType.FRUIT_TREE)
stagesToSimulate += Math.min(6, 6 - patch.getFruitOrBerryCount())
val nowTime = System.currentTimeMillis()
var simulatedTime = patch.nextGrowth
while (simulatedTime < nowTime && stagesToSimulate-- > 0 && !patch.isDead) {
val timeToIncrement = TimeUnit.MINUTES.toMillis(patch.getStageGrowthMinutes().toLong())
patch.update()
simulatedTime += timeToIncrement
}
}
}
}
fun getPatch(patch: FarmingPatch): Patch {
return patchMap[patch] ?: (Patch(player,patch).also { patchMap[patch] = it })
}
fun getPatches(): MutableCollection<Patch>{
return patchMap.values
}
override fun save (root: JSONObject, entity: Entity) {
val patches = JSONArray()
for((key,patch) in patchMap){
val p = JSONObject()
p.put("patch-ordinal",key.ordinal)
p.put("patch-plantable-ordinal",patch.plantable?.ordinal ?: -1)
p.put("patch-watered",patch.isWatered)
p.put("patch-diseased",patch.isDiseased)
p.put("patch-dead",patch.isDead)
p.put("patch-stage",patch.currentGrowthStage)
p.put("patch-state",patch.getCurrentState())
p.put("patch-nextGrowth",patch.nextGrowth)
p.put("patch-harvestAmt",patch.harvestAmt)
p.put("patch-checkHealth",patch.isCheckHealth)
p.put("patch-compost",patch.compost.ordinal)
p.put("patch-paidprot",patch.protectionPaid)
p.put("patch-croplives", patch.cropLives)
patches.add(p)
}
root["patches"] = patches
}
override fun parse (root: JSONObject, entity: Entity) {
val data = root["patches"] as JSONArray
for(d in data){
val p = d as JSONObject
val patchOrdinal = p["patch-ordinal"].toString().toInt()
val patchPlantableOrdinal = p["patch-plantable-ordinal"].toString().toInt()
val patchWatered = p["patch-watered"] as Boolean
val patchDiseased = p["patch-diseased"] as Boolean
val patchDead = p["patch-dead"] as Boolean
val patchStage = p["patch-stage"].toString().toInt()
val nextGrowth = p["patch-nextGrowth"].toString().toLong()
val harvestAmt = (p["patch-harvestAmt"] ?: 0).toString().toInt()
val checkHealth = p["patch-checkHealth"] as Boolean
val savedState = p["patch-state"].toString().toInt()
val compostOrdinal = p["patch-compost"].toString().toInt()
val protectionPaid = p["patch-paidprot"] as Boolean
val cropLives = if(p["patch-croplives"] != null) p["patch-croplives"].toString().toInt() else 3
val fPatch = FarmingPatch.values()[patchOrdinal]
val plantable = if(patchPlantableOrdinal != -1) Plantable.values()[patchPlantableOrdinal] else null
val patch = Patch((entity as? Player)!!,fPatch,plantable,patchStage,patchDiseased,patchDead,patchWatered,nextGrowth,harvestAmt,checkHealth)
patch.cropLives = cropLives
patch.compost = CompostType.values()[compostOrdinal]
patch.protectionPaid = protectionPaid
patch.setCurrentState(savedState)
if((savedState - (patch?.plantable?.value ?: 0)) > patch.currentGrowthStage){
patch.setCurrentState(savedState)
} else {
patch.setCurrentState((patch.plantable?.value ?: 0) + patch.currentGrowthStage)
}
if(patchMap[fPatch] == null) {
patchMap[fPatch] = patch
}
}
}
}

View file

@ -0,0 +1,74 @@
package content.global.skill.farming.timers
import core.game.node.entity.Entity
import core.game.node.item.Item
import core.game.system.timer.*
import core.game.node.entity.player.Player
import content.global.skill.farming.*
import java.util.concurrent.TimeUnit
import org.json.simple.*
import java.time.*
class SeedlingGrowth : PersistTimer (1, "farming:seedling", isSoft = true) {
val seedlings = ArrayList<Seedling>()
lateinit var player: Player
fun addSeedling(seedling: Int){
seedlings.add(
Seedling(
seedling,
System.currentTimeMillis() + TimeUnit.MINUTES.toMillis(5),
seedling + if(seedling > 5400) 8 else 6
)
)
}
override fun onRegister (entity: Entity) {
player = (entity as? Player)!!
}
override fun run (entity: Entity) : Boolean {
val removeList = ArrayList<Seedling>()
for (seed in seedlings) {
if (System.currentTimeMillis() > seed.TTL) {
val inInventory = player.inventory.get(Item(seed.id))
if (inInventory != null) {
player.inventory.replace(Item(seed.sapling), inInventory.slot)
removeList.add(seed)
} else {
val inBank = player.bank.get(Item(seed.id))
if(inBank == null) removeList.add(seed)
else {
player.bank.remove(Item(inBank.id,1))
player.bank.add(Item(seed.sapling))
removeList.add(seed)
}
}
}
}
seedlings.removeAll(removeList)
return seedlings.isNotEmpty()
}
override fun save(root: JSONObject, entity: Entity) {
val seedArray = JSONArray()
for(s in seedlings){
val seed = JSONObject()
seed.put("id",s.id)
seed.put("ttl",s.TTL)
seed.put("sapling",s.sapling)
seedArray.add(seed)
}
root.put("seedlings",seedArray)
}
override fun parse(root: JSONObject, entity: Entity) {
(root["seedlings"] as JSONArray).forEach {
val s = it as JSONObject
val id = s["id"].toString().toInt()
val ttl = s["ttl"].toString().toLong()
val sapling = s["sapling"].toString().toInt()
seedlings.add(Seedling(id,ttl,sapling))
}
}
}

View file

@ -3,6 +3,7 @@ package content.global.skill.gather.mining
import content.data.skill.SkillingPets
import content.data.skill.SkillingTool
import content.global.skill.skillcapeperks.SkillcapePerks
import content.global.activity.shootingstar.StarBonus
import core.api.*
import core.cache.def.impl.ItemDefinition
import core.game.event.ResourceProducedEvent
@ -159,7 +160,7 @@ class MiningListener : InteractionListener {
}
// If player has mining boost from Shooting Star, roll chance at extra ore
if (player.hasActiveState("shooting-star")) {
if (hasTimerActive<StarBonus>(player)) {
if (RandomFunction.getRandom(5) == 3) {
sendMessage(player, "...you manage to mine a second ore thanks to the Star Sprite.")
amount += 1

View file

@ -12,7 +12,6 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
@ -20,6 +19,8 @@ import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.*;
/**
* Handles the Ice spells from the Ancient spellbook.
* @author Emperor
@ -133,8 +134,8 @@ public final class IceSpells extends CombatSpell {
}
int ticks = (1 + (type.ordinal() - SpellType.RUSH.ordinal())) * 8;
if (state.getEstimatedHit() > -1) {
if (victim.getAttribute("freeze_immunity", -1) < GameWorld.getTicks()) {
victim.getStateManager().set(EntityState.FROZEN, ticks);
if (!hasTimerActive(victim, "frozen:immunity")) {
registerTimer(victim, spawnTimer("frozen", ticks, true));
} else if (type == SpellType.BARRAGE) {
state.setFrozen(true);
}

View file

@ -14,13 +14,14 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.*;
/**
* Handles the Miasmic spells that are a part of the Ancient spellbook.
* @author Splinter
@ -119,8 +120,8 @@ public final class MiasmicSpells extends CombatSpell {
@Override
public void fireEffect(Entity entity, Entity victim, BattleState state) {
if (victim.getAttribute("miasmic_immunity", -1) < GameWorld.getTicks()) {
victim.getStateManager().register(EntityState.MIASMIC, true, (getSpellId() - 15) * 20);
if (!hasTimerActive(victim, "miasmic:immunity")) {
registerTimer(victim, spawnTimer("miasmic", (getSpellId() - 15) * 20));
}
}

View file

@ -11,13 +11,14 @@ import core.game.node.entity.combat.spell.SpellType;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.*;
/**
* Handles the Smoke spells from the Ancient spellbook.
* @author Emperor
@ -111,7 +112,7 @@ public final class SmokeSpells extends CombatSpell {
@Override
public void fireEffect(Entity entity, Entity victim, BattleState state) {
if (state.getEstimatedHit() > -1) {
victim.getStateManager().register(EntityState.POISONED, false, type.ordinal() >= SpellType.BLITZ.ordinal() ? 48 : 28, entity);
applyPoison(victim, entity, type.ordinal() >= SpellType.BLITZ.ordinal() ? 4 : 2);
}
}

View file

@ -15,7 +15,6 @@ import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.node.scenery.Scenery
import core.game.system.command.Privilege
@ -206,7 +205,7 @@ class LunarListeners : SpellListener("lunar"), Commands {
return@define
}
if(dmg != null) {
p?.let { addState(it, EntityState.POISONED, false, (dmg * 10 + 8), player) }
p?.let { applyPoison(it, it, dmg) }
} else {
sendMessage(player, "Damage must be an integer. Format:")
sendMessage(player, "::poison username damage")
@ -480,14 +479,14 @@ class LunarListeners : SpellListener("lunar"), Commands {
}
private fun cureMe(player: Player) {
if(!hasState(player, EntityState.POISONED)) {
if(!isPoisoned(player)) {
sendMessage(player, "You are not poisoned.")
return
}
requires(player, 71, arrayOf(Item(Items.ASTRAL_RUNE_9075, 2), Item(Items.LAW_RUNE_563, 1), Item(Items.COSMIC_RUNE_564, 2)))
removeRunes(player, true)
visualizeSpell(player, CURE_ME_ANIM, CURE_ME_GFX, 2880)
removeState(player, EntityState.POISONED)
curePoison(player)
addXP(player, 69.0)
playAudio(player, Audio(2900))
sendMessage(player, "You have been cured of poison.")
@ -497,7 +496,7 @@ class LunarListeners : SpellListener("lunar"), Commands {
requires(player, 74, arrayOf(Item(Items.ASTRAL_RUNE_9075, 2), Item(Items.LAW_RUNE_563, 2), Item(Items.COSMIC_RUNE_564, 2)))
removeRunes(player, true)
visualizeSpell(player, CURE_GROUP_ANIM, CURE_GROUP_GFX, 2882)
removeState(player, EntityState.POISONED)
curePoison(player)
for(acct in RegionManager.getLocalPlayers(player, 1)) {
if(!acct.isActive || acct.locks.isInteractionLocked) {
continue
@ -505,7 +504,7 @@ class LunarListeners : SpellListener("lunar"), Commands {
if(!acct.settings.isAcceptAid) {
continue
}
removeState(acct, EntityState.POISONED)
curePoison(acct)
sendMessage(acct, "You have been cured of poison.")
playAudio(acct, Audio(2889), true)
visualize(acct, -1, CURE_GROUP_GFX)
@ -527,7 +526,7 @@ class LunarListeners : SpellListener("lunar"), Commands {
sendMessage(player, "This player is not accepting any aid.")
return
}
if(!hasState(p, EntityState.POISONED)) {
if(!isPoisoned(p)) {
sendMessage(player, "This player is not poisoned.")
return
}
@ -537,7 +536,7 @@ class LunarListeners : SpellListener("lunar"), Commands {
visualize(p, -1, CURE_OTHER_GFX)
playAudio(p, Audio(2889), true)
removeRunes(player, true)
removeState(p, EntityState.POISONED)
curePoison(p)
sendMessage(p, "You have been cured of poison.")
addXP(player, 65.0)
}

View file

@ -15,6 +15,8 @@ import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
/**
* Represents the charge spell magic spell.
* @author Emperor
@ -49,8 +51,8 @@ public final class ChargeSpell extends MagicSpell {
p.getLocks().lock("charge_cast", 100);
visualize(entity, target);
// Remove the previous copy of the state in order to refresh the duration if recast before 7 minutes
p.clearState("godcharge");
p.registerState("godcharge").init();
removeTimer (p, "magic:spellcharge");
registerTimer (p, spawnTimer("magic:spellcharge"));
p.getPacketDispatch().sendMessage("You feel charged with magic power.");
return true;
}

View file

@ -1,46 +0,0 @@
package content.global.skill.magic.modern
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.game.world.GameWorld;
@PlayerState("godcharge")
class GodspellChargedState(player: Player? = null) : State(player) {
val DURATION = 700
var startTick: Int = 0
override fun save(root: JSONObject) {
root.put("ticks_elapsed", GameWorld.ticks - startTick)
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("ticks_elapsed")){
startTick = GameWorld.ticks - _data["ticks_elapsed"].toString().toInt()
}
}
override fun newInstance(player: Player?): State {
var ret = GodspellChargedState(player)
ret.startTick = GameWorld.ticks
return ret
}
override fun createPulse() {
player ?: return
if(GameWorld.ticks - startTick >= DURATION) return
pulse = object : Pulse(DURATION) {
override fun pulse(): Boolean {
player.sendMessage("Your magical charge fades away.")
player.clearState("godcharge")
player.audioManager.send(Audio(1650))
pulse = null
return true
}
}
}
}

View file

@ -0,0 +1,16 @@
package content.global.skill.magic.modern
import core.api.*
import org.json.simple.*
import core.game.system.timer.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
class SpellCharge : PersistTimer (700, "magic:spellcharge") {
override fun run (entity: Entity) : Boolean {
if (entity !is Player) return false
sendMessage(entity, "Your magical charge fades away.")
playAudio(entity, getAudio(1650))
return false
}
}

View file

@ -11,13 +11,14 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.prayer.PrayerType;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.*;
/**
* Handles the teleportation block spell in the modern spellbook.
* @author Splinter
@ -117,7 +118,7 @@ public final class TeleblockSpell extends CombatSpell {
if(((Player) victim).getPrayer().get(PrayerType.PROTECT_FROM_MAGIC)){
ticks /= 2;
}
victim.getStateManager().set(EntityState.TELEBLOCK, ticks);
registerTimer(victim, spawnTimer("teleblock", ticks));
} else if(victim.isTeleBlocked()){
entity.asPlayer().sendMessage("Your target is already blocked from teleporting.");
}

View file

@ -4,7 +4,6 @@ import core.cache.def.impl.SceneryDefinition;
import core.game.component.Component;
import core.game.node.entity.player.link.prayer.PrayerType;
import core.plugin.Initializable;
import core.game.node.entity.skill.SkillRestoration;
import core.game.node.entity.skill.Skills;
import core.game.interaction.OptionHandler;
import core.game.node.Node;

View file

@ -5,9 +5,10 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* Represents the Bloated Leech familiar.
* @author Aero
@ -38,7 +39,7 @@ public class BloatedLeechNPC extends Familiar {
@Override
protected boolean specialMove(FamiliarSpecial special) {
owner.getStateManager().remove(EntityState.POISONED);
curePoison(owner);
for (int i = 0; i < Skills.SKILL_NAME.length; i++) {
if (owner.getSkills().getLevel(i) < owner.getSkills().getStaticLevel(i)) {
owner.getSkills().setLevel(i, owner.getSkills().getStaticLevel(i));

View file

@ -5,7 +5,6 @@ import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.system.task.Pulse;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;

View file

@ -8,11 +8,12 @@ import core.game.node.entity.combat.equipment.Weapon;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import static core.api.ContentAPIKt.*;
/**
* Represents the Spirit Scorpion familiar.
* @author Vexia
@ -49,7 +50,7 @@ public class SpiritScorpionNPC extends Familiar {
if (isCharged() && new Item(weapon.getId() + 6).getName().startsWith(weapon.getName())) {
final Entity victim = state.getVictim();
setCharged(false);
victim.getStateManager().register(EntityState.POISONED, false, 10, owner);
applyPoison(victim, owner, 1);
}
}
}

View file

@ -4,12 +4,13 @@ import core.plugin.Initializable;
import core.game.node.entity.Entity;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* Represents the Stranger Plant familiar.
* @author Aero
@ -45,7 +46,7 @@ public class StrangerPlantNPC extends Forager {
}
Entity target = special.getTarget();
if (RandomFunction.random(2) == 1) {
target.getStateManager().register(EntityState.POISONED, false, 40, target);
applyPoison(target, owner, 20);
}
animate(Animation.create(8211));
Projectile.ranged(this, target, 1508, 50, 40, 1, 45).send();

View file

@ -7,12 +7,13 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Plugin;
import core.plugin.ClassScanner;
import static core.api.ContentAPIKt.*;
/**
* Represents the Unicorn Stallion familiar.
* @author Aero
@ -72,13 +73,13 @@ public class UnicornStallionNPC extends Familiar {
player.sendMessage("You don't have enough summoning points left");
return true;
}
if (!owner.getStateManager().hasState(EntityState.POISONED)) {
if (!isPoisoned(owner)) {
player.sendMessage("You are not poisoned.");
return true;
}
player.getAudioManager().send(4372);
familiar.visualize(Animation.create(8267), Graphics.create(1356));
player.getStateManager().remove(EntityState.POISONED);
curePoison(player);
player.getSkills().updateLevel(Skills.SUMMONING, -2, 0);
return true;
}

View file

@ -0,0 +1,76 @@
package content.global.skill.summoning.pet
import core.api.*
import core.cache.def.impl.SceneryDefinition
import core.game.node.Node
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.node.item.GroundItemManager
import core.game.interaction.*
import core.tools.StringUtils
class IncubatorHandler : InteractionListener {
val eggIds = IncubatorEgg.values().map { it.egg.id }.toIntArray()
val incubators = intArrayOf(28550, 28352, 28359)
override fun defineListeners() {
on (incubators, IntType.SCENERY, "inspect", handler = ::handleInspectOption)
on (incubators, IntType.SCENERY, "take-egg", handler = ::handleTakeOption)
onUseWith (IntType.SCENERY, eggIds, *incubators, handler = ::handleEggOnIncubator)
}
fun handleEggOnIncubator (player: Player, used: Node, with: Node) : Boolean {
val egg = IncubatorEgg.forItem (used.asItem()) ?: return false
val activeEgg = IncubatorTimer.getEggFor (player, player.location.regionId)
if (activeEgg != null) {
sendMessage (player, "You already have an egg in this incubator.")
return true
}
if (removeItem(player, used.asItem()))
IncubatorTimer.registerEgg (player, player.location.regionId, egg)
return true
}
fun handleInspectOption (player: Player, node: Node) : Boolean {
val activeEgg = IncubatorTimer.getEggFor (player, player.location.regionId)
if (activeEgg == null) {
sendMessage (player, "The incubator is currently empty.")
return true
}
if (activeEgg.finished) {
sendMessage (player, "The egg inside has finished incubating.")
return true
}
val creatureName = activeEgg.egg.product.name.lowercase()
sendMessage (player, "There is currently ${if (StringUtils.isPlusN(creatureName)) "an" else "a"} $creatureName egg incubating.")
return true
}
fun handleTakeOption (player: Player, node: Node) : Boolean {
val region = player.location.regionId
val activeEgg = IncubatorTimer.getEggFor (player, region) ?: return false
if (!activeEgg.finished) {
sendMessage (player, "That egg hasn't finished incubating!")
return true
}
if (freeSlots(player) < 1) {
sendMessage (player, "You do not have enough inventory space to do that.")
return true
}
val egg = IncubatorTimer.removeEgg (player, region) ?: return false
val product = egg.product
val name = product.name.lowercase()
sendMessage(player, "You take your $name out of the incubator.")
addItem(player, product.id)
return true
}
}

View file

@ -1,65 +0,0 @@
package content.global.skill.summoning.pet
import core.game.node.entity.player.Player
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import core.api.*
import core.tools.*
@PlayerState("incubator")
class IncubatorState(player: Player? = null) : State(player) {
var egg: IncubatorEgg? = null
var completionTimeMs = 0L
fun setTicksLeft (ticks: Int) {
completionTimeMs = System.currentTimeMillis() + (ticksToSeconds(ticks) * 1000)
}
override fun newInstance(player: Player?): State {
return IncubatorState(player)
}
override fun save(root: JSONObject) {
if(pulse == null) return
val data = JSONObject()
data.put("eggOrdinal",(egg?.ordinal ?: 0).toString())
data.put("endTime", completionTimeMs.toString())
root.put("eggdata",data)
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("eggdata")){
val data = _data["eggdata"] as JSONObject
egg = IncubatorEgg.values()[data["eggOrdinal"].toString().toInt()]
if (data.containsKey("ticksLeft"))
completionTimeMs = System.currentTimeMillis() + ticksToSeconds(data["ticksLeft"].toString().toInt() * 1000)
else
completionTimeMs = data["endTime"].toString().toLong()
}
}
override fun createPulse() {
player ?: return
egg ?: return
setVarbit(player, 4277, 1)
pulse = object : Pulse(){
override fun pulse(): Boolean {
if(System.currentTimeMillis() >= completionTimeMs){
player.setAttribute(ATTR_INCUBATOR_PRODUCT, egg!!.ordinal)
player.sendMessage("Your " + egg!!.product.name.toLowerCase() + " has finished hatching.")
pulse = null
return true
}
return false
}
}
}
companion object {
const val ATTR_INCUBATOR_PRODUCT = "/save:incubator:egg-product"
}
}

View file

@ -0,0 +1,98 @@
package content.global.skill.summoning.pet
import core.api.*
import core.tools.*
import core.game.system.timer.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import java.util.*
import org.json.simple.*
class IncubatorTimer : PersistTimer (500, "incubation") {
val incubatingEggs = HashMap<Int, IncubatingEgg>()
override fun getInitialRunDelay() : Int {
return 50
}
override fun parse (root: JSONObject, entity: Entity) {
val eggs = root["eggs"] as? JSONArray ?: return
for (eggData in eggs) {
val eggInfo = eggData as JSONArray
val egg = IncubatingEgg (
eggInfo[0].toString().toInt(),
IncubatorEgg.values()[eggInfo[1].toString().toInt()],
eggInfo[2].toString().toLong(),
eggInfo[3].toString().toBoolean()
)
incubatingEggs[egg.region] = egg
}
}
override fun save (root: JSONObject, entity: Entity) {
val arr = JSONArray()
for ((_, eggInfo) in incubatingEggs) {
val eggArr = JSONArray()
eggArr.add(eggInfo.region.toString())
eggArr.add(eggInfo.egg.ordinal.toString())
eggArr.add(eggInfo.endTime.toString())
eggArr.add(eggInfo.finished)
arr.add(eggArr)
}
root["eggs"] = arr
}
override fun run (entity: Entity) : Boolean {
if (entity !is Player) return false
for ((_, egg) in incubatingEggs) {
if (egg.finished) continue
if (egg.isDone()) {
sendMessage(entity, colorize("%RYour ${egg.egg.product.name.lowercase()} egg has finished hatching."))
egg.finished = true
}
}
return !incubatingEggs.isEmpty()
}
data class IncubatingEgg (val region: Int, val egg: IncubatorEgg, var endTime: Long, var finished: Boolean = false)
fun IncubatingEgg.isDone() : Boolean {
return endTime < System.currentTimeMillis()
}
companion object {
val TAVERLY_REGION = 11573
val TAVERLY_VARBIT = 4277
val YANILLE_REGION = 10288
val YANILLE_VARBIT = 4221
fun varbitForRegion (region: Int) : Int {
return when (region) {
TAVERLY_REGION -> TAVERLY_VARBIT
YANILLE_REGION -> YANILLE_VARBIT
else -> -1
}
}
fun getEggFor (player: Player, region: Int) : IncubatingEgg? {
val playerTimer = getTimer<IncubatorTimer>(player) ?: return null
return playerTimer.incubatingEggs[region]
}
fun registerEgg (player: Player, region: Int, egg: IncubatorEgg) {
val timer = getTimer<IncubatorTimer>(player) ?: IncubatorTimer()
timer.incubatingEggs [region] = IncubatingEgg (region, egg, System.currentTimeMillis() + (ticksToSeconds(egg.inucbationTime * 100) * 1000))
if (!hasTimerActive<IncubatorTimer>(player))
registerTimer(player, timer)
setVarbit(player, varbitForRegion(region), 1, true)
}
fun removeEgg (player: Player, region: Int) : IncubatorEgg? {
val egg = getEggFor (player, region) ?: return null
val timer = getTimer<IncubatorTimer>(player) ?: return null
timer.incubatingEggs.remove(region)
setVarbit(player, varbitForRegion(region), 0, true)
return egg.egg
}
}
}

View file

@ -7,7 +7,6 @@ import core.game.node.entity.impl.Animator
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.world.update.flag.context.Animation
import core.tools.RandomFunction
import org.rs09.consts.Items

View file

@ -1,53 +0,0 @@
package content.global.state
import core.game.node.entity.combat.ImpactHandler
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import core.tools.RandomFunction
import org.json.simple.JSONObject
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.game.world.GameWorld
@PlayerState("disease")
class DiseasedState(player: Player? = null) : State(player){
var hitsLeft = 25
override fun save(root: JSONObject) {
if(hitsLeft > 0){
root.put("hitsLeft",hitsLeft)
}
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("hitsLeft")){
hitsLeft = _data["hitsLeft"].toString().toInt()
}
}
override fun newInstance(player: Player?): State {
return DiseasedState(player)
}
override fun createPulse() {
player ?: return
if(player.getAttribute("immunity:disease",0) > GameWorld.ticks){
return
}
if(hitsLeft <= 0) return
player.sendMessage("You have been diseased!")
pulse = object : Pulse(30){
override fun pulse(): Boolean {
val damage = RandomFunction.random(1,5)
player.impactHandler.manualHit(player,damage,ImpactHandler.HitsplatType.DISEASE)
var skillId = RandomFunction.random(24)
if(skillId == 3) skillId--
player.skills.updateLevel(skillId,-damage,0)
hitsLeft--
if(hitsLeft <= 0) player.sendMessage("The disease has wore off.")
return hitsLeft <= 0
}
}
}
}

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@ -10,14 +10,13 @@ import core.game.node.entity.combat.spell.SpellType;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.TeleportManager.TeleportType;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.plugin.Plugin;
import static core.api.ContentAPIKt.isStunned;
import static core.api.ContentAPIKt.*;
/**
* Handles the bounty target locate spell.
@ -45,7 +44,7 @@ public final class BountyLocateSpell extends MagicSpell {
player.getPacketDispatch().sendMessage("You don't have a target to teleport to.");
return true;
}
if (player.getStateManager().hasState(EntityState.FROZEN) || isStunned(player)) {
if (hasTimerActive(player, "frozen") || isStunned(player)) {
player.getPacketDispatch().sendMessage("You can't use this when " + (isStunned(player) ? "stunned." : "frozen."));
return true;
}

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@ -1,15 +1,10 @@
package rs09.game.content.activity.castlewars.areas
import content.global.skill.summoning.familiar.BurdenBeast
import core.api.LogoutListener
import core.api.MapArea
import core.api.log
import core.api.sendMessage
import core.api.*
import core.game.interaction.InteractionListener
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.tools.Log
import rs09.game.content.activity.castlewars.CastleWars
abstract class CastleWarsArea : MapArea, LogoutListener, InteractionListener {
@ -51,7 +46,7 @@ abstract class CastleWarsArea : MapArea, LogoutListener, InteractionListener {
player.interfaceManager.closeOverlay()
// Remove teleblock
player.stateManager.remove(EntityState.TELEBLOCK)
removeTimer(player, "teleblock")
// Remove any Castle Wars items
// Todo Remove any tinderboxes or other castle wars items - See Jan 2018 update: https://oldschool.runescape.wiki/w/Castle_Wars

View file

@ -1,11 +1,9 @@
package rs09.game.content.activity.castlewars.areas
import core.api.TickListener
import core.api.log
import core.api.*
import core.game.component.Component
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.world.map.Location
import core.game.world.map.zone.ZoneBorders
@ -72,8 +70,7 @@ class CastleWarsGameArea : CastleWarsArea(), TickListener {
override fun areaEnter(entity: Entity) {
val player = entity as? Player ?: return
super.areaEnter(player)
// Block player teleport (for the remaining duration of the game)
player.stateManager.set(EntityState.TELEBLOCK, (CastleWars.gameTimeMinutes)*60*2)
registerTimer (player, spawnTimer("teleblock", (CastleWars.gameTimeMinutes)*60*2))
if (saradominPlayers.contains(player)) {
player.interfaceManager.openOverlay(Component(Components.CASTLEWARS_STATUS_OVERLAY_SARADOMIN_58))

View file

@ -1,14 +1,10 @@
package rs09.game.content.activity.castlewars.areas
import CastleWarsOverlay
import core.api.God
import core.api.TickListener
import core.api.hasGodItem
import core.api.sendDialogue
import core.api.*
import core.game.component.Component
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.world.map.zone.ZoneBorders
import core.tools.ticksPerMinute
@ -37,8 +33,7 @@ class CastleWarsWaitingArea : CastleWarsArea(), TickListener {
override fun areaEnter(entity: Entity) {
val player = entity as? Player ?: return
super.areaEnter(player)
// Block player teleport (for at least the max wait time)
player.stateManager.set(EntityState.TELEBLOCK, (CastleWars.gameCooldownMinutes + CastleWars.gameTimeMinutes)*60*2)
registerTimer(player, spawnTimer("teleblock", (CastleWars.gameCooldownMinutes + CastleWars.gameTimeMinutes)*60*2))
// Set team attribute and equip the hooded cloak on the entity based on which waiting room they're in
if (zamorakWaitingRoom.insideBorder(player.location)) {

View file

@ -12,7 +12,6 @@ import core.game.container.impl.EquipmentContainer;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.info.LogType;
import core.game.node.entity.player.info.login.PlayerParser;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import core.plugin.Plugin;
import core.tools.RandomFunction;
@ -205,8 +204,8 @@ public final class DuelSession extends ComponentPlugin {
*/
public void heal(Player p) {
p.fullRestore();
if (p.getStateManager().hasState(EntityState.POISONED)) {
p.getStateManager().remove(EntityState.POISONED);
if (isPoisoned(p)) {
curePoison(p);
}
p.getSkills().restore();
}

View file

@ -3,14 +3,13 @@ package content.minigame.fishingtrawler
import core.api.LogoutListener
import core.api.MapArea
import core.api.getRegionBorders
import core.api.log
import core.api.*
import core.game.component.Component
import core.game.node.entity.Entity
import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.system.task.Pulse
import core.game.world.GameWorld
@ -81,7 +80,7 @@ class FishingTrawlerSession(val activity: FishingTrawlerActivity? = null) : Logo
updateOverlay(player)
player.properties.teleportLocation = base.transform(36,24,0)
player.setAttribute("ft-session",this)
player.stateManager.set(EntityState.TELEBLOCK,timeLeft)
registerTimer (player, spawnTimer("teleblock", timeLeft))
}
zone.register(getRegionBorders(region.id))
}
@ -105,7 +104,7 @@ class FishingTrawlerSession(val activity: FishingTrawlerActivity? = null) : Logo
player.appearance.setAnimations(Animation(188))
player.properties.teleportLocation = session.base.transform(36,24,0)
player.incrementAttribute("/save:$STATS_BASE:$FISHING_TRAWLER_SHIPS_SANK")
player.stateManager.remove(EntityState.TELEBLOCK)
removeTimer(player, "teleblock")
}
return true
}

View file

@ -15,7 +15,6 @@ import core.game.node.entity.Entity;
import core.game.node.entity.impl.PulseManager;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.info.Rights;
import core.game.node.entity.state.EntityState;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.system.task.Pulse;
@ -30,6 +29,8 @@ import core.plugin.ClassScanner;
import core.tools.RandomFunction;
import core.tools.StringUtils;
import static core.api.ContentAPIKt.*;
/**
* Handles the Pest Control activity.
@ -147,8 +148,8 @@ public final class PestControlActivityPlugin extends ActivityPlugin {
p.removeAttribute("pc_zeal");
p.removeExtension(PestControlSession.class);
p.fullRestore();
if (p.getStateManager().hasState(EntityState.POISONED)) {
p.getStateManager().remove(EntityState.POISONED);
if (isPoisoned(p)) {
curePoison(p);
}
PulseManager.cancelDeathTask(p);
GameWorld.getPulser().submit(new Pulse(1, p) {

View file

@ -11,7 +11,6 @@ import core.game.node.entity.impl.PulseType;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.system.task.Pulse;
import core.game.world.GameWorld;
import core.game.world.map.Location;
@ -20,6 +19,8 @@ import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* Handles a pest control spinner NPC.
* @author Emperor
@ -101,8 +102,7 @@ public final class PCSpinnerNPC extends AbstractNPC {
animate(getProperties().getDeathAnimation());
for (Player p : RegionManager.getLocalPlayers(this, 1)) {
p.getImpactHandler().manualHit(this, 5, HitsplatType.POISON);
p.setAttribute("/save:poison_damage", 18);
p.getStateManager().register(EntityState.POISONED, false, 18, this);
applyPoison(p, this, 1);
}
GameWorld.getPulser().submit(new Pulse(1, this) {
@Override

View file

@ -3,7 +3,6 @@ package content.minigame.pyramidplunder
import core.api.*
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.system.task.Pulse
import core.game.world.map.Direction
import core.game.world.map.Location
@ -117,7 +116,7 @@ class PyramidPlunderMinigame : InteractionListener, TickListener, LogoutListener
animate(player, URN_BIT)
sendMessage(player, "You've been bitten by something moving around in the urn.")
impact(player, RandomFunction.random(1,5))
player.stateManager.register(EntityState.POISONED, true, 20, player)
applyPoison(player, player, 2)
}
else {
animate(player, URN_SUCCESS)
@ -169,7 +168,7 @@ class PyramidPlunderMinigame : InteractionListener, TickListener, LogoutListener
animate(player, URN_BIT)
sendMessage(player, "You've been bitten by something moving around in the urn.")
impact(player, RandomFunction.random(1,5))
player.stateManager.register(EntityState.POISONED, true, 20, player)
applyPoison(player, player, 2)
}
else {
animate(player, URN_SUCCESS)

View file

@ -13,7 +13,6 @@ import core.game.node.entity.npc.AbstractNPC
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
import core.game.node.scenery.Scenery
@ -498,7 +497,7 @@ class Vinesweeper : InteractionListener, InterfaceListener, MapArea {
object VinesweeperTeleport {
@JvmStatic
fun teleport(npc: NPC, player: Player) {
if (player.stateManager.hasState(EntityState.TELEBLOCK)) {
if (hasTimerActive(player, "teleblock")) {
sendNPCDialogue(player, npc.id, "I can't do that, you're teleblocked!", core.game.dialogue.FacialExpression.OLD_ANGRY1)
return
}

View file

@ -9,11 +9,12 @@ import core.game.node.entity.combat.equipment.ArmourSet;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* Handles K'ril Tsutsaroth's combat.
* @author Emperor
@ -72,7 +73,7 @@ public final class GWDTsutsarothSwingHandler extends CombatSwingHandler {
hit = RandomFunction.random(max);
state.setMaximumHit(max);
if (style == CombatStyle.MELEE) {
victim.getStateManager().register(EntityState.POISONED, false, 168, entity);
applyPoison(victim, entity, 16);
}
if (special) {
((Player) victim).getSkills().decrementPrayerPoints((double) hit / 2);

View file

@ -8,12 +8,13 @@ import core.game.node.entity.combat.InteractionType;
import core.game.node.entity.combat.equipment.SwitchAttack;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.state.EntityState;
import core.game.world.map.Location;
import core.tools.RandomFunction;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.node.entity.combat.MultiSwingHandler;
import static core.api.ContentAPIKt.*;
/**
* Represents a spinolyp npc.
* @author Vexia
@ -147,7 +148,7 @@ public final class SpinolypNPC extends AbstractNPC {
victim.getSkills().decrementPrayerPoints(1);
} else {
if (RandomFunction.random(20) == 5) {
victim.getStateManager().register(EntityState.POISONED, false, 68, entity);
applyPoison(victim, entity, 30);
}
}
}

View file

@ -0,0 +1,34 @@
package content.region.kandarin.quest.dwarfcannon.dmc
import core.api.*
import core.tools.*
import core.game.system.timer.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
class CannonTimer : RSTimer (1, "dmc:timer") {
lateinit var dmcHandler: DMCHandler
var ticksUntilDecay = 2500
var isFiring = false
override fun run (entity: Entity) : Boolean {
if (entity !is Player)
return false
if (!dmcHandler.cannon.isActive())
return false
if (isFiring)
isFiring = dmcHandler.rotate()
if (--ticksUntilDecay == 500) {
sendMessage (entity, colorize("%RYour cannon is about to decay."))
} else if (ticksUntilDecay == 0) {
dmcHandler.explode(true)
}
return ticksUntilDecay > 0 && dmcHandler.cannon.isActive()
}
override fun getTimer (vararg args: Any) : RSTimer {
val t = retrieveInstance() as CannonTimer
t.dmcHandler = args[0] as DMCHandler
return t
}
}

View file

@ -22,6 +22,8 @@ import org.jetbrains.annotations.NotNull;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.world.GameWorld;
import static core.api.ContentAPIKt.*;
/**
* Handles a player's Dwarf Multi-cannon.
* @author Emperor
@ -43,23 +45,15 @@ public final class DMCHandler implements LogoutListener {
*/
private int cannonballs;
/**
* The firing pulse.
*/
private Pulse firingPulse;
/**
* The current direction.
*/
private DMCRevolution direction = DMCRevolution.NORTH;
/**
* The decaying pulse.
*/
private Pulse decayPulse;
private CannonTimer timer;
public DMCHandler() {
this.player = null;
this.player = null;
}
/**
@ -68,44 +62,16 @@ public final class DMCHandler implements LogoutListener {
*/
public DMCHandler(final Player player) {
this.player = player;
this.firingPulse = new Pulse(1, player) {
@Override
public boolean pulse() {
if (!cannon.isActive()) {
return true;
}
return rotate();
}
};
firingPulse.stop();
this.decayPulse = new Pulse(2000, player) {
@Override
public boolean pulse() {
if (!cannon.isActive()) {
return true;
}
if (getDelay() == 2000) {
setDelay(500);
player.sendMessage("Your cannon is about to decay!");
return false;
}
explode(true);
return true;
}
};
decayPulse.stop();
}
/**
* Rotates the cannon.
* @return {@code True} if the cannon should stop rotating.
*/
private boolean rotate() {
public boolean rotate() {
if (cannonballs < 1) {
player.getPacketDispatch().sendMessage("Your cannon has run out of ammo!");
return true;
return false;
}
player.getPacketDispatch().sendSceneryAnimation(cannon, Animation.create(direction.getAnimationId()));
Location l = cannon.getLocation().transform(1, 1, 0);
@ -127,7 +93,7 @@ public final class DMCHandler implements LogoutListener {
break;
}
}
return false;
return true;
}
/**
@ -138,9 +104,9 @@ public final class DMCHandler implements LogoutListener {
player.getPacketDispatch().sendMessage("You don't have a cannon active.");
return;
}
if (firingPulse.isRunning()) {
firingPulse.stop();
return;
if (timer.isFiring()) {
timer.setFiring(false);
return;
}
if (cannonballs < 1) {
int amount = player.getInventory().getAmount(new Item(2));
@ -160,9 +126,7 @@ public final class DMCHandler implements LogoutListener {
player.sendMessage("Your cannon is already fully loaded.");
}
}
firingPulse.restart();
firingPulse.start();
GameWorld.getPulser().submit(firingPulse);
timer.setFiring(true);
}
/**
@ -193,10 +157,6 @@ public final class DMCHandler implements LogoutListener {
return;
}
final DMCHandler handler = new DMCHandler(player);
if (handler.decayPulse.isRunning()) {
handler.decayPulse.stop();
return;
}
player.setAttribute("dmc", handler);
player.getPulseManager().clear();
player.getWalkingQueue().reset();
@ -233,6 +193,8 @@ public final class DMCHandler implements LogoutListener {
player.getPacketDispatch().sendMessage("You add the furnace.");
SceneryBuilder.remove(object);
handler.configure(SceneryBuilder.add(object = object.transform(6)));
handler.timer = (CannonTimer) spawnTimer ("dmc:timer", handler);
registerTimer (player, handler.timer);
return true;
}
player.getAudioManager().send(new Audio(2876), true);
@ -267,9 +229,6 @@ public final class DMCHandler implements LogoutListener {
* @param pickup If the cannon is getting picked up.
*/
public void clear(boolean pickup) {
if (decayPulse.isRunning()) {
decayPulse.stop();
}
SceneryBuilder.remove(cannon);
player.removeAttribute("dmc");
if (!pickup) {

View file

@ -10,7 +10,6 @@ import core.game.node.entity.combat.BattleState
import core.game.node.entity.combat.CombatStyle
import core.game.node.entity.npc.AbstractNPC
import core.game.node.entity.player.Player
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder
@ -72,7 +71,7 @@ public class YanilleAgilityDungeonListeners : InteractionListener {
player.lock(1)
if(player.inventory.remove(Item(Items.SINISTER_KEY_993, 1))) {
player.sendMessages("You unlock the chest with your key...", "A foul gas seeps from the chest");
player.getStateManager().register(EntityState.POISONED, true, 28, player);
applyPoison (player, player, 2)
for(item in SINISTER_CHEST_HERBS) {
addItemOrDrop(player, item.id, item.amount)
}

View file

@ -6,14 +6,13 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.system.task.Pulse;
import core.game.world.GameWorld;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.isStunned;
import static core.api.ContentAPIKt.*;
/**
* Handles the Dark Energy Core NPC.
@ -71,7 +70,7 @@ public final class DarkEnergyCoreNPC extends AbstractNPC {
@Override
public void handleTickActions() {
ticks++;
boolean poisoned = getStateManager().hasState(EntityState.POISONED);
boolean poisoned = isPoisoned(this);
if (isStunned(this) || isInvisible()) {
return;
}

View file

@ -1,45 +0,0 @@
package content.region.wilderness.handlers
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
@PlayerState("skull")
class SkulledState(player: Player? = null) : State(player) {
var ticksLeft = 2000
override fun save(root: JSONObject) {
root.put("ticksLeft",ticksLeft)
}
override fun parse(_data: JSONObject) {
if(_data.containsKey("ticksLeft")){
ticksLeft = _data["ticksLeft"].toString().toInt()
}
}
override fun newInstance(player: Player?): State {
return SkulledState(player)
}
override fun createPulse() {
player ?: return
if(ticksLeft <= 0) return
player.skullManager.setSkullIcon(0)
player.skullManager.isSkulled = true
pulse = object : Pulse(){
override fun pulse(): Boolean {
ticksLeft--
if(ticksLeft <= 0) {
player.skullManager.reset()
pulse = null
return true
}
return false
}
}
}
}

View file

@ -7,13 +7,14 @@ import core.game.node.entity.combat.equipment.SwitchAttack;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.prayer.PrayerType;
import core.game.node.entity.state.EntityState;
import core.game.world.map.zone.impl.WildernessZone;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.game.node.entity.combat.MultiSwingHandler;
import core.game.world.GameWorld;
import static core.api.ContentAPIKt.*;
/**
* Handles the multi swing combat handler for revenants.
* @author Vexia
@ -55,24 +56,25 @@ public class RevenantCombatHandler extends MultiSwingHandler {
if (victim instanceof Player) {
SwitchAttack attack = getCurrent();
if (attack != null) {
if (attack.getStyle() == CombatStyle.RANGE && victim.getAttribute("freeze_immunity", -1) < GameWorld.getTicks()) {
victim.getStateManager().set(EntityState.FROZEN, 16, "The icy darts freeze your muscles!");
if (attack.getStyle() == CombatStyle.RANGE && !hasTimerActive(victim, "frozen") && !hasTimerActive(victim, "frozen:immunity")) {
registerTimer(victim, spawnTimer("frozen", 16, true));
sendMessage((Player) victim, "The icy darts freeze your muscles!");
victim.asPlayer().getAudioManager().send(4059, true);
} else if (attack.getStyle() == CombatStyle.MAGIC) {
int ticks = 500;
if (victim.asPlayer().getPrayer().get(PrayerType.PROTECT_FROM_MAGIC)) {
ticks /= 2;
}
if (victim.getStateManager().hasState(EntityState.TELEBLOCK)) {
if (hasTimerActive(victim, "teleblock")) {
victim.asPlayer().getAudioManager().send(4064, true);
} else {
victim.getStateManager().set(EntityState.TELEBLOCK, ticks);
registerTimer (victim, spawnTimer("teleblock", ticks));
}
}
}
}
if (!victim.getStateManager().hasState(EntityState.POISONED) && (WildernessZone.getWilderness(entity) >= 50 || entity.getId() == 6998)) {
victim.getStateManager().register(EntityState.POISONED, false, 68, entity);
if (!isPoisoned(victim) && (WildernessZone.getWilderness(entity) >= 50 || entity.getId() == 6998)) {
applyPoison(victim, entity, 6);
}
super.impact(entity, victim, state);
}

View file

@ -25,7 +25,6 @@ import core.game.node.entity.skill.Skills
import content.data.skill.SkillingTool
import content.global.skill.slayer.Tasks
import content.global.skill.summoning.familiar.BurdenBeast
import core.game.node.entity.state.EntityState
import core.game.node.item.GroundItem
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
@ -74,6 +73,8 @@ import core.game.requirement.*
import core.net.packet.PacketRepository
import core.net.packet.context.MusicContext
import core.net.packet.out.MusicPacket
import core.game.system.timer.*
import core.game.system.timer.impl.*
import java.util.regex.*
import java.io.*
import kotlin.math.*
@ -963,6 +964,131 @@ fun removeAttributes(entity: Entity, vararg attributes: String) {
for (attribute in attributes) removeAttribute(entity, attribute)
}
/**
* Adds the given timer to the entity's active timers.
* @param entity the entity whose timers are being added to
* @param timer the timer being added
**/
fun registerTimer (entity: Entity, timer: RSTimer?) {
if (timer == null) return
entity.timers.registerTimer (timer)
}
/**
* Used to fetch the existing, active, non-abstract and non-anonymous timer with the given identifier, or start a new timer if none exists and return that.
* @param entity the entity whose timers we're retrieving
* @param identifier the identifier of the timer, refer to the individual timer class for this token.
* @param args various args to pass to the initialization of the timer, if applicable.
* @return Either the existing active timer, or a new timer initialized with the passed args if none exists yet.
**/
fun getOrStartTimer (entity: Entity, identifier: String, vararg args: Any) : RSTimer? {
val existing = getTimer (entity, identifier)
if (existing != null)
return existing
return spawnTimer (identifier, *args).also { registerTimer (entity, it) }
}
/**
* Used to fetch the existing, active, non-abstract and non-anonymous timer with the given type, or start a new timer if none exists and return that.
* @param entity the entity whose timer we're retrieving
* @param T the type of timer we are fetching
* @param args the various args to pass to the initialization of the timer, if applicable.
* @return Either the existing, active timer or a new timer initialized with the passed args if none exists yet.
**/
inline fun <reified T: RSTimer> getOrStartTimer (entity: Entity, vararg args: Any) : T {
val existing = getTimer <T> (entity)
if (existing != null)
return existing
return spawnTimer <T> (*args).also { registerTimer (entity, it) }
}
/**
* Used to fetch a new instance of a registered (see: non-anonymous, non-abstract) timer with the given configuration args
* @param identifier the string identifier for the timer. e.g. poison's is "poison"
* @param args various arbitrary arguments to be passed to the timer's constructor. Refer to the timer in question for what the args are expected to be.
* @return a timer instance configured with your given args, or null if no timer with the given key exists in the registry.
**/
fun spawnTimer (identifier: String, vararg args: Any) : RSTimer? {
return TimerRegistry.getTimerInstance (identifier, *args)
}
/**
* Used to fetch a new instance of a registered (see: non-anonymous, non-abstract) timer with the given configuration args
* @param T the type of the timer you're trying to retrieve. The timer registry will be searched for a timer of this type.
* @param args various arbitrary arguments to be passed to the timer's constructor. Refer to the timer in question for what the args are expected to be.
* @return a timer instance configured with your given args, or null if the timer is not listed in the registry (if this happens, your timer is either abstract or anonymous.)
**/
inline fun <reified T: RSTimer> spawnTimer (vararg args: Any) : T {
return TimerRegistry.getTimerInstance <T> (*args)!!
}
/**
* Used to check if a timer of the given type is registered and active in the entity's timers.
* @param T the type of timer
* @param entity the entity whose timers are being checked
* @return true if there is a timer registered and active with the given type.
**/
inline fun <reified T: RSTimer> hasTimerActive (entity: Entity) : Boolean {
return getTimer<T>(entity) != null
}
/**
* Used to get the active instance of a timer with the given type from the entity's timers.
* @param T the type of timer
* @param entity the entity whose timers we are checking
* @return the active instance of the given type in the entity's timers, or null.
*/
inline fun <reified T: RSTimer> getTimer (entity: Entity) : T? {
return entity.timers.getTimer<T>()
}
/**
* Removes any active timers of the given type from the entity's active timers. This will remove ALL matching instances.
* @param T the type of timer
* @param entity the entity whose timers are being checked
**/
inline fun <reified T: RSTimer> removeTimer (entity: Entity) {
entity.timers.removeTimer<T>()
}
/**
* Used to check if a timer with the given identifier string is registered and active in the entity's timers.
* @param identifier the identifier token assigned to the timer. You'll have to refer to the actual timer class for this string.
* @param entity the entity whose timers are being checked
* @return true if there's a timer with the given identifier active in the entity's timers
**/
fun hasTimerActive (entity: Entity, identifier: String) : Boolean {
return getTimer (entity, identifier) != null
}
/**
* Used to get the active instance of a timer with the given identifier from the entity's timers.
* @param identifier the string identifier of the timer we are looking for. You'll have to refer to the actual timer class for this string.
* @param entity the entity whose timers are being checked
* @return the instance of the active timer if found, null otherwise.
**/
fun getTimer (entity: Entity, identifier: String) : RSTimer? {
return entity.timers.getTimer(identifier)
}
/**
* Removes any active timers with the given identifier from the entity's active timers. This will remove ALL matching instances.
* @param identifier the identifier token assigned to the timer. You'll have to refer to the actual timer class for this string.
* @param entity the entity whose timers are being checked
**/
fun removeTimer (entity: Entity, identifier: String) {
entity.timers.removeTimer(identifier)
}
/**
* Removes the given timer from the entity's active timers. Note this variant will only work with a reference to the same exact timer you want to remove.
* @param entity the entity whose timers we are modifying
* @param timer the timer to remove
**/
fun removeTimer (entity: Entity, timer: RSTimer) {
entity.timers.removeTimer(timer)
}
/**
* Locks the given entity for the given number of ticks
* @param entity the entity to lock
@ -2492,37 +2618,6 @@ fun requireQuest(player: Player, questName: String, message: String) : Boolean {
}
/**
* Determines whether or not a specified entity has a state
* @param entity the entity whose state we are checking
* @param state the state to check for
* @return whether or not the entity has the provided state
*/
fun hasState(entity: Entity, state: EntityState) : Boolean {
return entity.stateManager.hasState(state)
}
/**
* Adds a state to the entity
* @param entity the entity whose state we are adding
* @param state the state to add
* @param override whether or not it's to override another state
*/
fun addState(entity: Entity, state: EntityState, override: Boolean, vararg args: Any?) {
if(!entity.stateManager.hasState(state)) {
entity.stateManager.register(state, override, *args)
}
}
/**
* Removes a state from the entity
* @param entity the entity whose state we are removing
* @param state the state to remove
*/
fun removeState(entity: Entity, state: EntityState) {
entity.stateManager.remove(state)
}
/**
* Determines whether or not specified node is a player
* @param entity the node whom we are checking
@ -2690,6 +2785,36 @@ fun isStunned(entity: Entity) : Boolean {
return entity.clocks[Clocks.STUN] >= getWorldTicks()
}
/**
* Applies poison to the target. (In other words, creates and starts a poison timer.)
* @param entity the entity who will be receiving the poison damage.
* @param source the entity to whom credit for the damage should be awarded (the attacker.) You should award credit to the victim if the poison is sourceless (e.g. from a trap or plant or something)
* @param severity the severity of the poison damage. Severity is not a 1:1 representation of damage, rather the formula `floor((severity + 4) / 5)` is used. Severity is decreased by 1 with each application of the poison, and ends when it reaches 0.
* @see To those whe ask "why severity instead of plain damage?" to which the answer is: severity is how it works authentically, and allows for scenarios where, e.g. a poison should hit 6 once, and then drop to 5 immediately.
**/
fun applyPoison (entity: Entity, source: Entity, severity: Int) {
val existingTimer = getTimer<Poison>(entity)
if (existingTimer != null) {
existingTimer.severity = severity
existingTimer.damageSource = source
} else {
registerTimer(entity, spawnTimer<Poison>(source, severity))
}
}
fun isPoisoned (entity: Entity) : Boolean {
return getTimer<Poison>(entity) != null
}
fun curePoison (entity: Entity) {
if (!hasTimerActive<Poison>(entity))
return
removeTimer<Poison>(entity)
if (entity is Player)
sendMessage(entity, "Your poison has been cured.")
}
fun setCurrentScriptState(entity: Entity, state: Int) {
val script = entity.scripts.getActiveScript()
if (script == null) {

View file

@ -35,4 +35,6 @@ object Event {
@JvmStatic val SummoningPointsRecharged = SummoningPointsRechargeEvent::class.java
@JvmStatic val PrayerPointsRecharged = PrayerPointsRechargeEvent::class.java
@JvmStatic val XpGained = XPGainEvent::class.java
@JvmStatic val PrayerActivated = PrayerActivatedEvent::class.java
@JvmStatic val PrayerDeactivated = PrayerDeactivatedEvent::class.java
}

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@ -2,6 +2,6 @@ package core.game.event
import core.game.node.entity.Entity
interface EventHook<T: Event> {
interface EventHook <T: Event> {
fun process(entity: Entity, event: T)
}

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@ -7,6 +7,7 @@ import core.game.node.entity.Entity
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.link.SpellBookManager.SpellBook
import core.game.node.entity.player.link.TeleportManager.TeleportType
import core.game.node.entity.player.link.prayer.PrayerType
import core.game.node.item.Item
import core.game.world.map.Location
import content.global.activity.jobs.JobType
@ -45,3 +46,5 @@ data class DynamicSkillLevelChangeEvent(val skillId: Int, val oldValue: Int, val
data class SummoningPointsRechargeEvent(val obelisk: Node) : Event
data class PrayerPointsRechargeEvent(val altar: Node) : Event
data class XPGainEvent(val skillId: Int, val amount: Double) : Event
data class PrayerActivatedEvent (val type: PrayerType) : Event
data class PrayerDeactivatedEvent (val type: PrayerType) : Event

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@ -15,8 +15,6 @@ import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.TeleportManager;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.state.EntityState;
import core.game.node.entity.state.StateManager;
import core.game.system.task.Pulse;
import org.jetbrains.annotations.NotNull;
import core.game.world.GameWorld;
@ -30,6 +28,8 @@ import core.game.world.update.flag.context.Graphics;
import core.game.world.update.flag.*;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.world.update.UpdateMasks;
import core.game.system.timer.TimerManager;
import core.game.system.timer.TimerRegistry;
import java.util.*;
@ -101,11 +101,6 @@ public abstract class Entity extends Node {
*/
private final ZoneMonitor zoneMonitor = new ZoneMonitor(this);
/**
* The state manager.
*/
private final StateManager stateManager = new StateManager(this);
/**
* The reward locks.
*/
@ -118,7 +113,7 @@ public abstract class Entity extends Node {
* The mapping of event types to event hooks
*/
private HashMap<Class<?>, ArrayList<EventHook>> hooks = new HashMap<>();
public TimerManager timers = new TimerManager(this);
/**
* If the entity is invisible.
@ -209,6 +204,7 @@ public abstract class Entity extends Node {
*/
public void init() {
active = true;
TimerRegistry.addAutoTimers (this);
}
/**
@ -221,6 +217,7 @@ public abstract class Entity extends Node {
Location old = location != null ? location.transform(0, 0, 0) : Location.create(0,0,0);
walkingQueue.update();
scripts.postMovement(!Objects.equals(location, old));
timers.processTimers();
updateMasks.prepare(this);
}
@ -261,6 +258,8 @@ public abstract class Entity extends Node {
*/
public void fullRestore() {
skills.restore();
timers.removeTimer("poison");
timers.removeTimer("poison:immunity");
}
/**
@ -279,7 +278,6 @@ public abstract class Entity extends Node {
skills.rechargePrayerPoints();
impactHandler.getImpactQueue().clear();
impactHandler.setDisabledTicks(10);
stateManager.reset();
removeAttribute("combat-time");
face(null);
//Check if it's a Loar shade and transform back into the shadow version.
@ -916,14 +914,6 @@ public abstract class Entity extends Node {
return zoneMonitor;
}
/**
* Gets the stateManager.
* @return The stateManager.
*/
public StateManager getStateManager() {
return stateManager;
}
/**
* Checks if we have fire resistance.
* @return {@code True} if so.
@ -937,7 +927,7 @@ public abstract class Entity extends Node {
* @return {@code True} if so.
*/
public boolean isTeleBlocked() {
return stateManager.hasState(EntityState.TELEBLOCK);
return timers.getTimer("teleblock") != null;
}
/**

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@ -11,12 +11,13 @@ import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.node.item.Item
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.update.flag.context.Animation
import core.tools.RandomFunction
import core.api.*
import core.game.system.timer.impl.*
/**
* The combat-handling pulse implementation.
@ -147,7 +148,7 @@ class CombatPulse(
} else if (entity.properties.attackStyle.style == WeaponInterface.STYLE_RAPID || (salamander && entity.properties.attackStyle.style == WeaponInterface.STYLE_RANGE_ACCURATE)) {
speed--
}
if (!magic && entity.stateManager.hasState(EntityState.MIASMIC)) {
if (!magic && hasTimerActive<Miasmic>(entity)) {
speed = (speed * 1.5).toInt()
}
setNextAttack(speed)

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@ -13,7 +13,6 @@ import core.game.node.entity.combat.equipment.WeaponInterface
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.world.map.path.Pathfinder
import core.tools.RandomFunction
import org.rs09.consts.Items
@ -119,7 +118,7 @@ open class MeleeSwingHandler
damage = 48
}
if (damage > -1 && RandomFunction.random(10) < 4) {
victim.stateManager.register(EntityState.POISONED, false, damage, entity)
applyPoison (victim, entity, damage)
}
}
}

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@ -1,7 +1,7 @@
package core.game.node.entity.combat
import content.global.skill.skillcapeperks.SkillcapePerks
import core.api.log
import core.api.*
import core.game.container.impl.EquipmentContainer
import core.game.node.entity.Entity
import core.game.node.entity.combat.equipment.*
@ -10,7 +10,6 @@ import core.game.node.entity.impl.Projectile
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.node.entity.state.EntityState
import core.game.node.item.GroundItem
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
@ -125,7 +124,7 @@ open class RangeSwingHandler
if (state.ammunition != null && entity is Player) {
val damage = state.ammunition.poisonDamage
if (state.estimatedHit > 0 && damage > 8 && RandomFunction.random(10) < 4) {
victim.stateManager.register(EntityState.POISONED, false, damage, entity)
applyPoison (victim, entity, damage)
}
}
super.adjustBattleState(entity, victim, state)

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@ -7,12 +7,13 @@ import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.state.EntityState;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import org.rs09.consts.NPCs;
import static core.api.ContentAPIKt.*;
/**
* Represents a bolt effect.
* @author Vexia
@ -107,7 +108,7 @@ public enum BoltEffect {
EMERALD(9241, new Graphics(752), new Audio(2919)) {
@Override
public void impact(BattleState state) {
state.getVictim().getStateManager().register(EntityState.POISONED, false, 68, state.getAttacker());
applyPoison(state.getVictim(), state.getAttacker(), 40);
super.impact(state);
}
},

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@ -4,11 +4,12 @@ import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.system.task.NodeTask;
import core.game.world.update.flag.context.Animation;
import core.tools.RandomFunction;
import static core.api.ContentAPIKt.*;
/**
* The fire types.
* @author Emperor
@ -47,7 +48,7 @@ public enum FireType {
TOXIC_BREATH(new Animation(82, Priority.HIGH), 394, new NodeTask(0) {
@Override
public boolean exec(Node node, Node... n) {
((Entity) node).getStateManager().register(EntityState.POISONED, false, 80, (Entity) n[0]);
applyPoison ((Entity) node, (Entity) n[0], 40);
return true;
}
}),
@ -58,7 +59,7 @@ public enum FireType {
ICY_BREATH(new Animation(83, Priority.HIGH), 395, new NodeTask(0) {
@Override
public boolean exec(Node node, Node... n) {
((Entity) node).getStateManager().set(EntityState.FROZEN, 7);
registerTimer((Entity) node, spawnTimer ("frozen", 7, true));
return true;
}
});

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@ -5,9 +5,10 @@ import core.game.node.entity.skill.Skills;
import core.game.node.entity.Entity;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.item.Item;
import static core.api.ContentAPIKt.*;
/**
* Represents the spell types.
* @author Emperor
@ -152,7 +153,7 @@ public enum SpellType {
@Override
public int getImpactAmount(Entity e, Entity victim, int base) {
if(!(e instanceof Player)) return 20;
if (e.asPlayer().hasActiveState("godcharge")) {
if (hasTimerActive(e, "magic:spellcharge")) {
Item cape = ((Player) e).getEquipment().getNew(EquipmentContainer.SLOT_CAPE);
if (cape.getId() == 2412 || cape.getId() == 2413 || cape.getId() == 2414) {
return 30;

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@ -18,7 +18,7 @@ import java.util.Deque;
import java.util.ArrayDeque;
import java.util.ArrayList;
import static core.api.ContentAPIKt.log;
import static core.api.ContentAPIKt.*;
/**
* The walking queue.
@ -89,6 +89,8 @@ public final class WalkingQueue {
if (isPlayer && updateRegion(entity.getLocation(), true)) {
return;
}
if (hasTimerActive(entity, "frozen"))
return;
Point point = walkingQueue.poll();
boolean drawPath = entity.getAttribute("routedraw", false);
if (point == null) {

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@ -424,6 +424,7 @@ public class NPC extends Entity {
if (isRespawning && respawnTick <= GameWorld.getTicks()) {
behavior.onRespawn(this);
onRespawn();
fullRestore();
isRespawning = false;
}
handleTickActions();

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@ -679,6 +679,8 @@ public class Player extends Entity {
getPrayer().reset();
super.finalizeDeath(killer);
appearance.sync();
timers.removeTimer("poison");
timers.removeTimer("poison:immunity");
if (!getSavedData().getGlobalData().isDeathScreenDisabled()) {
getInterfaceManager().open(new Component(153));
}
@ -747,7 +749,7 @@ public class Player extends Entity {
@Override
public boolean isPoisonImmune() {
return getAttribute("poison:immunity", -1) > GameWorld.getTicks();
return timers.getTimer("poison:immunity") != null;
}
@Override

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@ -139,7 +139,6 @@ public final class LoginConfiguration {
player.getMusicPlayer().init();
player.updateAppearance();
player.getPlayerFlags().setUpdateSceneGraph(true);
player.getStateManager().init();
player.getPacketDispatch().sendInterfaceConfig(226, 1, true);
if(player.getGlobalData().getTestStage() == 3 && !player.getEmoteManager().isUnlocked(Emotes.SAFETY_FIRST)){
player.getEmoteManager().unlock(Emotes.SAFETY_FIRST);

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@ -299,6 +299,7 @@ class PlayerSaveParser(val player: Player) {
val bOre = coreData["blastOre"] as? JSONArray
val bCoal = coreData["blastCoal"] as? JSONArray
val varpData = coreData["varp"] as? JSONArray
val timerData = coreData["timers"] as? JSONObject
val location = coreData["location"] as String
val bankTabData = coreData["bankTabs"]
if (bankTabData != null) {
@ -342,6 +343,9 @@ class PlayerSaveParser(val player: Player) {
player.saveVarp[index] = true
}
}
if (timerData != null)
player.timers.parseTimers(timerData)
}
fun parseSkills() {

View file

@ -20,8 +20,8 @@ import java.io.File
import java.io.FileWriter
import java.io.IOException
import java.lang.Math.ceil
import java.util.*
import javax.script.ScriptEngineManager
import java.util.*
/**
@ -644,6 +644,7 @@ class PlayerSaver (val player: Player){
val varpData = JSONArray()
for ((index, value) in player.varpMap) {
if (!(player.saveVarp[index] ?: false)) continue
if (value == 0) continue
val varpObj = JSONObject()
varpObj["index"] = index.toString()
@ -652,6 +653,10 @@ class PlayerSaver (val player: Player){
}
coreData.put("varp", varpData)
val timerData = JSONObject()
player.timers.saveTimers(timerData)
coreData.put("timers", timerData)
root.put("core_data",coreData)
}
}

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@ -147,22 +147,6 @@ public final class Settings {
setVarp(player, 43, attackStyleIndex);
player.getPacketDispatch().sendRunEnergy();
updateChatSettings();
Pulse pulse = player.getAttribute("energy-restore", null);
if (pulse == null || !pulse.isRunning()) {
pulse = new Pulse(50, player) {
@Override
public boolean pulse() {
if (specialEnergy < 100) {
int heal = 100 - specialEnergy;
setSpecialEnergy(specialEnergy + (heal > 10 ? 10 : heal));
}
return false;
}
};
pulse.setTicksPassed(1);
GameWorld.getPulser().submit(pulse);
player.setAttribute("energy-restore", pulse);
}
}
/**

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@ -2,8 +2,8 @@ package core.game.node.entity.player.link;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.ServerConstants;
import static core.api.ContentAPIKt.*;
import java.util.ArrayList;
import java.util.List;
@ -81,8 +81,8 @@ public final class SkullManager {
return;
}
skullCauses.add(o);
player.clearState("skull");
player.registerState("skull").init();
removeTimer (player, "skulled");
registerTimer (player, spawnTimer("skulled", 2000));
}
/**

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@ -2,12 +2,12 @@ package core.game.node.entity.player.link.prayer;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.skill.SkillBonus;
import core.game.node.entity.skill.SkillRestoration;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.world.map.zone.ZoneBorders;
import core.tools.StringUtils;
import core.game.event.*;
import java.util.List;
@ -245,9 +245,11 @@ public enum PrayerType {
&& new ZoneBorders(2732, 3467, 2739, 3471, 0).insideBorder(player)) {
player.getAchievementDiaryManager().finishTask(player, DiaryType.SEERS_VILLAGE, 2, 3);
}
player.dispatch (new PrayerActivatedEvent(this));
} else {
player.getPrayer().getActive().remove(this);
findNextIcon(player);
player.dispatch (new PrayerDeactivatedEvent(this));
}
return true;
}

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@ -1,83 +0,0 @@
package core.game.node.entity.skill;
import core.game.container.impl.EquipmentContainer;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.prayer.PrayerType;
import core.game.node.item.Item;
import org.rs09.consts.Items;
import core.game.world.GameWorld;
/**
* Handles the skill restoration data.
* @author Emperor
*/
public final class SkillRestoration {
/**
* The skill index.
*/
private final int skillId;
/**
* Constructs a new {@code SkillRestoration} {@code Object}.
* @param skillId The skill id.
*/
public SkillRestoration(int skillId) {
this.skillId = skillId;
}
/**
* Restores the skill.
* @param entity The entity.
*/
public void restore(Entity entity) {
Skills skills = entity.getSkills();
int max = skills.getStaticLevel(skillId);
int tickDivisor = 1;
if(skillId == Skills.HITPOINTS){
max = skills.getMaximumLifepoints();
if(entity instanceof Player) {
Player player = entity.asPlayer();
if(player.getPrayer().getActive().contains(PrayerType.RAPID_HEAL)) {
tickDivisor *= 2;
}
Item gloves = player.getEquipment().get(EquipmentContainer.SLOT_HANDS);
if(gloves != null && gloves.getId() == Items.REGEN_BRACELET_11133) {
tickDivisor *= 2;
}
}
}
if(skillId == Skills.PRAYER) {
return;
}
if(skillId != Skills.HITPOINTS && skillId != Skills.SUMMONING) {
if(entity instanceof Player) {
if(entity.asPlayer().getPrayer().getActive().contains(PrayerType.RAPID_RESTORE)) {
tickDivisor *= 2;
}
}
}
int ticks = 100 / tickDivisor;
if(GameWorld.getTicks() % ticks == 0){
if(skillId == Skills.HITPOINTS){
if(skills.getLifepoints() >= max){
return;
}
skills.heal(1);
} else {
int current = skills.getLevel(skillId);
skills.updateLevel(skillId,current < max ? 1 : -1,max);
}
}
}
/**
* Gets the skillId.
* @return The skillId.
*/
public int getSkillId() {
return skillId;
}
}

View file

@ -104,11 +104,6 @@ public final class Skills {
*/
private double experienceGained = 0;
/**
* The restoration pulses.
*/
private final SkillRestoration[] restoration;
/**
* If a lifepoints update should occur.
*/
@ -135,7 +130,6 @@ public final class Skills {
this.experience = new double[24];
this.staticLevels = new int[24];
this.dynamicLevels = new int[24];
this.restoration = new SkillRestoration[24];
for (int i = 0; i < 24; i++) {
this.staticLevels[i] = 1;
this.dynamicLevels[i] = 1;
@ -165,15 +159,6 @@ public final class Skills {
*/
public void configure() {
updateCombatLevel();
int max = 24;
if (entity instanceof NPC) {
max = 7;
}
for (int i = 0; i < max; i++) {
if (i != PRAYER && i != SUMMONING && restoration[i] == null) {
configureRestorationPulse(i);
}
}
}
/**
@ -183,19 +168,6 @@ public final class Skills {
if (lifepoints < 1) {
return;
}
for (int i = 0; i < restoration.length; i++) {
if (restoration[i] != null) {
restoration[i].restore(entity);
}
}
}
/**
* Configures a restoration pulse for the given skill id.
* @param skillId The skill id.
*/
private void configureRestorationPulse(final int skillId) {
restoration[skillId] = new SkillRestoration(skillId);
}
/**
@ -883,14 +855,6 @@ public final class Skills {
}
}
/**
* Gets the restoration pulses.
* @return The restoration pulse array.
*/
public SkillRestoration[] getRestoration() {
return restoration;
}
/**
* Gets the amount of mastered skills.
* @return The amount of mastered skills.

View file

@ -1,66 +0,0 @@
package core.game.node.entity.state;
import core.game.node.entity.state.impl.*;
/**
* Represents the statuses.
* @author Emperor
*/
public enum EntityState {
/**
* The entity is poisoned.
*/
POISONED(new PoisonStatePulse(null)),
/**
* The entity is stunned.
*/
STUNNED(new StunStatePulse(null, 0)),
/**
* The entity is frozen.
*/
FROZEN(new FrozenStatePulse(null, 0)),
/**
* The entity is skulled.
*/
SKULLED(new SkullStatePulse(null, 0)),
/**
* The entity is under teleblock.
*/
TELEBLOCK(new TeleblockStatePulse(null, 0, 0)),
/**
* The entity has decreased weapon speeds.
*/
MIASMIC(new MiasmicStatePulse(null, 0)),
/**
* The entity is healing over time
*/
HEALOVERTIME(new HealOverTimePulse(null,0,0,0,0));
/**
* The state pulse used for this state.
*/
private final StatePulse pulse;
/**
* Constructs a new {@code EntityState} {@code Object}.
* @param pulse The state pulse.
*/
private EntityState(StatePulse pulse) {
this.pulse = pulse;
}
/**
* Gets the pulse.
* @return The pulse.
*/
public StatePulse getPulse() {
return pulse;
}
}

View file

@ -1,138 +0,0 @@
package core.game.node.entity.state;
import core.game.node.entity.Entity;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.Map;
/**
* Handles an entity's status (eg. poisoned, stunned, frozen, skulled, ...)
* @author Emperor
*/
public final class StateManager {
/**
* The entity.
*/
private final Entity entity;
/**
* The entity's current states.
*/
private final Map<EntityState, StatePulse> states = new HashMap<>();
/**
* Constructs a new {@code StateManager} {@code Object}.
* @param entity The entity.
*/
public StateManager(Entity entity) {
this.entity = entity;
}
/**
* Initializes the pulses.
*/
public void init() {
for (StatePulse pulse : states.values()) {
pulse.run();
}
}
/**
* Checks if a save is required.
* @return {@code True} if so.
*/
public boolean isSaveRequired() {
return !states.isEmpty();
}
/**
* Registers a state.
* @param state The state.
* @param args The arguments.
*/
public void set(EntityState state, Object... args) {
register(state, true, args);
}
/**
* Registers a state.
* @param state The state.
* @param override If the previous pulse (if any) should be overriden.
* @param args The arguments.
*/
public void register(EntityState state, boolean override, Object... args) {
if (!state.getPulse().canRun(entity)) {
return;
}
StatePulse pulse = states.get(state);
if (pulse != null) {
if (!override) {
return;
}
pulse.stop();
}
pulse = state.getPulse().create(entity, args);
pulse.run();
states.put(state, pulse);
}
/**
* Resets all the states.
*/
public void reset() {
for (StatePulse pulse : states.values()) {
if (pulse.isRunning()) {
pulse.remove();
pulse.stop();
}
}
states.clear();
}
/**
* Resets the state pulse.
* @param state The state.
*/
public void remove(EntityState state) {
StatePulse pulse = states.get(state);
if (pulse != null && pulse.isRunning()) {
pulse.remove();
pulse.stop();
}
states.remove(state);
}
/**
* Checks if the entity has a pulse running for the given state.
* @param state The state.
* @return {@code True} if so.
*/
public boolean hasState(EntityState state) {
StatePulse pulse = states.get(state);
return pulse != null && pulse.isRunning();
}
/**
* Gets the pulse for the given state.
* @param state The state to get the pulse for.
* @return The state pulse.
*/
public StatePulse get(EntityState state) {
return states.get(state);
}
/**
* Gets the entity.
* @return The entity.
*/
public Entity getEntity() {
return entity;
}
public Map<EntityState, StatePulse> getStates() {
return states;
}
}

View file

@ -28,7 +28,7 @@ class StateRepository : StartupListener{
fun forKey(key: String, player: Player): State?{
val state = states[key]
if(player.hasActiveState(key)){
return null
return states[key]
}
if(state != null){
val clazz = state.newInstance(player)

View file

@ -1,95 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.StatePulse;
import core.game.world.GameWorld;
import java.nio.ByteBuffer;
/**
* Handles the frozen state pulse.
* @author Emperor
*/
public final class FrozenStatePulse extends StatePulse {
/**
* The amount of ticks immunity lasts.
*/
private static final int IMMUNITY_TICK = 7;
/**
* The message when frozen.
*/
private final String message;
/**
* Constructs a new {@code FrozenStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The ticks to freeze for.
*/
public FrozenStatePulse(Entity entity, String message, int ticks) {
super(entity, ticks);
this.message = message;
}
/**
* Constructs a new {@code FrozenStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The ticks to freeze for.
*/
public FrozenStatePulse(Entity entity, int ticks) {
this(entity, "You have been frozen!", ticks);
}
@Override
public boolean canRun(Entity entity) {
return entity.getAttribute("freeze_immunity", -1) < GameWorld.getTicks();
}
@Override
public void start() {
super.start();
if (entity.getPulseManager().isMovingPulse()) {
entity.getPulseManager().clear();
}
entity.getWalkingQueue().reset();
entity.getLocks().lockMovement(getDelay());
entity.setAttribute("freeze_immunity", GameWorld.getTicks() + getDelay() + IMMUNITY_TICK);
if (entity instanceof Player) {
((Player) entity).getPacketDispatch().sendMessage(message);
}
}
@Override
public StatePulse create(Entity entity, Object... args) {
if (args.length > 1) {
return new FrozenStatePulse(entity, (String) args[1], (Integer) args[0]);
} else {
return new FrozenStatePulse(entity, (Integer) args[0]);
}
}
@Override
public boolean pulse() {
return true;
}
@Override
public boolean isSaveRequired() {
return false;
}
@Override
public void save(ByteBuffer buffer) {
/*
* empty.
*/
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return null;
}
}

View file

@ -1,86 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.StatePulse;
import core.game.world.update.flag.context.Graphics;
import java.nio.ByteBuffer;
/**
* Method for healing a player a certain amount of HP
* every X amount of ticks for a total of X amount of heals
* over X amount of ticks.
*
* @author phil lips
*/
public class HealOverTimePulse extends StatePulse {
/**The total amount of HP to heal*/
private int totalToHeal;
/**How many ticks to spread the heals over*/
private int ticksTotal;
/**How many times to heal the player during those ticks*/
private int timesToHeal;
private int currentTick;
/**
* The entity.
*/
protected final Entity entity;
/**Constructs a new HealOverTimePulse object
* @param entity the entity to heal over time
* @param ticks the total time to spread the heal over
* @param totalHeal the total amount to heal for
* @param healInc how many times the total amount to heal is divided to*/
public HealOverTimePulse(Entity entity, int ticks, int totalHeal, int healInc, int currentTick){
super(entity,0);
this.entity = entity;
this.ticksTotal = ticks;
this.totalToHeal = totalHeal;
this.timesToHeal = healInc;
this.currentTick = currentTick;
}
@Override
public StatePulse create(Entity entity, Object... args) {
return new HealOverTimePulse(entity, (Integer) args[1],(Integer) args[2],(Integer) args[3],1);
}
/** Checks if it can heal the player every pulse
* the mod is funny math haha :)
*/
@Override
public boolean pulse() {
if(currentTick != 0){
if(currentTick % (ticksTotal / timesToHeal) == 0){
entity.getSkills().heal(totalToHeal / timesToHeal);
}
}
currentTick += 1;
return currentTick > ticksTotal;
}
@Override
public boolean isSaveRequired() {
return true;
}
@Override
public void save(ByteBuffer buffer) {
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return null;
}
}

View file

@ -1,90 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.StatePulse;
import core.game.world.GameWorld;
import java.nio.ByteBuffer;
/**
* Handles the Miasmic state pulse.
* @author Emperor
*/
public final class MiasmicStatePulse extends StatePulse {
/**
* The amount of ticks immunity lasts.
*/
private static final int IMMUNITY_TICK = 7;
/**
* The message when frozen.
*/
private final String message;
/**
* Constructs a new {@code MiasmicStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The ticks to freeze for.
*/
public MiasmicStatePulse(Entity entity, String message, int ticks) {
super(entity, ticks);
this.message = message;
}
/**
* Constructs a new {@code MiasmicStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The ticks to freeze for.
*/
public MiasmicStatePulse(Entity entity, int ticks) {
this(entity, null, ticks);
}
@Override
public boolean canRun(Entity entity) {
return entity.getAttribute("miasmic_immunity", -1) < GameWorld.getTicks();
}
@Override
public void start() {
super.start();
entity.setAttribute("miasmic_immunity", GameWorld.getTicks() + getDelay() + IMMUNITY_TICK);
if (entity instanceof Player) {
((Player) entity).getPacketDispatch().sendMessage(message);
}
}
@Override
public StatePulse create(Entity entity, Object... args) {
if (args.length > 1) {
return new MiasmicStatePulse(entity, (String) args[1], (Integer) args[0]);
} else {
return new MiasmicStatePulse(entity, (Integer) args[0]);
}
}
@Override
public boolean pulse() {
return true;
}
@Override
public boolean isSaveRequired() {
return false;
}
@Override
public void save(ByteBuffer buffer) {
/*
* empty.
*/
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return null;
}
}

View file

@ -1,120 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.ImpactHandler;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.StatePulse;
import java.nio.ByteBuffer;
/**
* Handles the poisoned state.
* @author Emperor
*/
public final class PoisonStatePulse extends StatePulse {
/**
* The current amount of poison damage.
*/
private int damage;
/**
* The entity poisoning this entity.
*/
private Entity poisoner;
/**
* Constructs a new {@code PoisonStatePulse} {@code Object}.
* @param entity The entity.
*/
public PoisonStatePulse(Entity entity) {
super(entity, 30);
}
@Override
public boolean canRun(Entity entity) {
return !entity.isPoisonImmune();
}
@Override
public void start() {
super.start();
if (entity instanceof Player) {
((Player) entity).getPacketDispatch().sendMessage("<col=990000>You have been poisoned!</col>");
}
}
@Override
public boolean pulse() {
if (!poisoner.isActive()) {
poisoner = entity;
}
if (damage / 10 > 0) {
entity.getImpactHandler().manualHit(poisoner, damage / 10, ImpactHandler.HitsplatType.POISON);
}
damage -= 2;
if (damage < 10) {
if (entity instanceof Player) {
((Player) entity).getPacketDispatch().sendMessage("The poison has wore off.");
}
return true;
}
return false;
}
@Override
public boolean isSaveRequired() {
return damage > 9;
}
@Override
public void save(ByteBuffer buffer) {
buffer.put((byte) damage);
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return create(entity, buffer.get() & 0xFF, entity);
}
@Override
public StatePulse create(Entity entity, Object... args) {
PoisonStatePulse pulse = new PoisonStatePulse(entity);
pulse.damage = (Integer) args[0];
pulse.poisoner = (Entity) args[1];
return pulse;
}
/**
* Gets the damage.
* @return The damage.
*/
public int getDamage() {
return damage;
}
/**
* Sets the damage.
* @param damage The damage to set.
*/
public void setDamage(int damage) {
this.damage = damage;
}
/**
* Gets the poisoner.
* @return The poisoner.
*/
public Entity getPoisoner() {
return poisoner;
}
/**
* Sets the poisoner.
* @param poisoner The poisoner to set.
*/
public void setPoisoner(Entity poisoner) {
this.poisoner = poisoner;
}
}

View file

@ -1,70 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.StatePulse;
import java.nio.ByteBuffer;
/**
* Handles the skulled state.
* @author Emperor
*/
public final class SkullStatePulse extends StatePulse {
/**
* The amount of ticks.
*/
public static final int TICKS = 2000;
/**
* Constructs a new {@code SkullStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The amount of ticks.
*/
public SkullStatePulse(Entity entity, int ticks) {
super(entity, ticks);
}
@Override
public void start() {
super.start();
Player player = (Player) entity;
player.getSkullManager().setSkullIcon(0);
player.getSkullManager().setSkulled(true);
}
@Override
public boolean isSaveRequired() {
return getTicksPassed() < getDelay();
}
@Override
public void save(ByteBuffer buffer) {
buffer.putShort((short) (getDelay() - getTicksPassed()));
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return create(entity, buffer.getShort() & 0xFFFF);
}
@Override
public StatePulse create(Entity entity, Object... args) {
int ticks = args.length > 0 ? (Integer) args[0] : TICKS;
return new SkullStatePulse(entity, ticks);
}
@Override
public boolean pulse() {
setTicksPassed(getDelay());
remove();
return true;
}
@Override
public void remove() {
((Player) entity).getSkullManager().reset();
}
}

View file

@ -1,96 +0,0 @@
package core.game.node.entity.state.impl;
import core.game.node.entity.Entity;
import core.game.node.entity.impl.Animator;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.state.StatePulse;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import java.nio.ByteBuffer;
/**
* Handles the stunned state.
* @author Emperor
*/
public final class StunStatePulse extends StatePulse {
/**
* The stun graphic.
*/
private static final Graphics STUN_GRAPHIC = new Graphics(80, 96);
private static final Audio STUN_AUDIO = new Audio(2727, 1, 0);
private static final Animation STUN_ANIM = new Animation(424, Animator.Priority.VERY_HIGH);
/**
* The stun message.
*/
private String stunMessage;
/**
* Constructs a new {@code FrozenStatePulse} {@code Object}.
* @param entity The entity.
* @param ticks The ticks to freeze for.
* @param stunMessage The stun message.
*/
public StunStatePulse(Entity entity, int ticks, String stunMessage) {
super(entity, ticks);
this.stunMessage = stunMessage;
}
/**
* Constructs a new @{Code StunStatePulse} object.
* @param entity The entity.
* @param ticks The ticks to freeze for.
*/
public StunStatePulse(Entity entity, int ticks) {
this(entity, ticks, "You have been stunned!");
}
@Override
public void start() {
super.start();
entity.getWalkingQueue().reset();
entity.getLocks().lock(getDelay());
entity.graphics(STUN_GRAPHIC);
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(STUN_AUDIO);
entity.animate(STUN_ANIM);
((Player) entity).getPacketDispatch().sendMessage(stunMessage);
}
}
@Override
public StatePulse create(Entity entity, Object... args) {
return new StunStatePulse(entity, (Integer) args[0], args.length > 1 ? (String) args[1] : "You have been stunned!");
}
@Override
public boolean pulse() {
if (entity.getAnimator().getGraphics() == STUN_GRAPHIC) {
entity.graphics(Graphics.create(-1));
}
return true;
}
@Override
public boolean isSaveRequired() {
return false;
}
@Override
public void save(ByteBuffer buffer) {
/*
* empty.
*/
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return null;
}
}

View file

@ -1,105 +0,0 @@
package core.game.node.entity.state.impl;
import core.api.PersistPlayer;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.node.entity.state.StatePulse;
import org.jetbrains.annotations.NotNull;
import org.json.simple.JSONObject;
import java.nio.ByteBuffer;
/**
* Handles the teleblock state pulse.
* @author Vexia
*/
public final class TeleblockStatePulse extends StatePulse implements PersistPlayer {
/**
* The ticks needed to pass.
*/
public int ticks;
/**
* The current tick.
*/
public int currentTick;
/**
* Constructs a new {@Code TeleblockStatePulse} {@Code Object}
* @param entity the entity.
* @param ticks the ticks.
* @param currentTick the current tick.
*/
public TeleblockStatePulse(Entity entity, int ticks, int currentTick) {
super(entity, 1);
this.ticks = ticks;
this.currentTick = currentTick;
}
//Required to be instantiated as a ContentListener for PersistPlayer
public TeleblockStatePulse() {
super(null, 0);
}
@Override
public void savePlayer(@NotNull Player player, @NotNull JSONObject save) {
TeleblockStatePulse tbPulse = (TeleblockStatePulse) player.getStateManager().get(EntityState.TELEBLOCK);
if (tbPulse != null && tbPulse.isSaveRequired()) {
JSONObject tbObj = new JSONObject();
tbObj.put("tb-state-current", "" + tbPulse.currentTick);
tbObj.put("tb-state-total", "" + tbPulse.ticks);
save.put("teleblock-state", tbObj);
}
}
@Override
public void parsePlayer(@NotNull Player player, @NotNull JSONObject data) {
if (data.containsKey("teleblock-state")) {
JSONObject tbData = (JSONObject) data.get("teleblock-state");
int currentTick = Integer.parseInt(tbData.get("tb-state-current").toString());
int totalTicks = Integer.parseInt(tbData.get("tb-state-total").toString());
player.getStateManager().set(EntityState.TELEBLOCK, totalTicks, currentTick);
}
}
@Override
public boolean isSaveRequired() {
return currentTick < ticks;
}
@Override
public void save(ByteBuffer buffer) {
buffer.putInt(ticks);
buffer.putInt(currentTick);
}
@Override
public StatePulse parse(Entity entity, ByteBuffer buffer) {
return new TeleblockStatePulse(entity, buffer.getInt(), buffer.getInt());
}
@Override
public void start() {
if (currentTick == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(203, true);
entity.asPlayer().sendMessage("You have been teleblocked.");
}
}
super.start();
}
@Override
public boolean pulse() {
return ++currentTick >= ticks;
}
@Override
public StatePulse create(Entity entity, Object... args) {
return new TeleblockStatePulse(entity, (int) args[0], args.length > 1 ? (int) args[1] : 0);
}
}

View file

@ -27,7 +27,6 @@ import content.global.ame.RandomEvents
import content.region.misthalin.draynor.quest.anma.AnmaCutscene
import core.game.ge.GrandExchange
import content.global.handlers.iface.RulesAndInfo
import content.global.skill.farming.FarmingState
import content.minigame.fishingtrawler.TrawlerLoot
import core.game.system.command.CommandMapping
import core.game.system.command.Privilege
@ -37,6 +36,7 @@ import core.tools.colorize
import java.awt.HeadlessException
import java.awt.Toolkit
import java.awt.datatransfer.StringSelection
import content.global.skill.farming.timers.*
@Initializable
class MiscCommandSet : CommandSet(Privilege.ADMIN){
@ -534,19 +534,16 @@ class MiscCommandSet : CommandSet(Privilege.ADMIN){
}
define("grow", Privilege.ADMIN, "", "Grows all planted crops by 1 stage."){ player, _ ->
val state: FarmingState = player.states.get("farming") as FarmingState? ?: return@define
val state = getOrStartTimer <CropGrowth> (player)!!
for(patch in state.getPatches()){
patch.nextGrowth = System.currentTimeMillis()
patch.nextGrowth = System.currentTimeMillis() - 1
}
state.run (player)
}
define("finishbins", Privilege.ADMIN, "", "Finishes any in-progress compost bins."){ player, _ ->
val state: FarmingState = player.states.get("farming") as FarmingState? ?: return@define
for(bin in state.getBins()){
bin.finishedTime = System.currentTimeMillis()
}
}
define("testlady", Privilege.ADMIN){ player, _ ->

View file

@ -7,6 +7,8 @@ const val STATS_LOGS = "logs_chopped"
const val STATS_FISH = "fish_caught"
const val STATS_ROCKS = "rocks_mined"
const val STATS_RC = "essence_crafted"
const val STATS_PK_KILLS = "player_kills"
const val STATS_PK_DEATHS = "player_deaths"
const val STATS_ALKHARID_GATE = "alkharid_gate"
const val FISHING_TRAWLER_GAMES_WON = "fishing-trawler-games"
const val FISHING_TRAWLER_LEAKS_PATCHED = "fishing-trawler-leaks-patched"

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package core.game.system.timer
import core.api.*
import org.json.simple.*
import core.game.node.entity.Entity
import kotlin.reflect.full.createInstance
/**
* A timer implementation with support for saving and loading arbitrary data. See `RSTimer` for more info on timers themselves.
**/
abstract class PersistTimer (runInterval: Int, identifier: String, isSoft: Boolean = false, isAuto: Boolean = false) : RSTimer (runInterval, identifier, isSoft, isAuto) {
open fun save (root: JSONObject, entity: Entity) {
root["ticksLeft"] = (nextExecution - getWorldTicks()).toString()
}
open fun parse (root: JSONObject, entity: Entity) {
runInterval = root["ticksLeft"].toString().toInt()
}
override fun retrieveInstance() : RSTimer {
return this::class.createInstance()
}
}

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package core.game.system.timer
import core.game.node.entity.Entity
import kotlin.reflect.full.createInstance
/**
* Class for the timer feature of the engine. If you have some task which should repeat periodically, such as applying poison damage, etc, use a timer.
* If the `isAuto` value of a timer is set to `true`, then the timer is automatically added to an entity on creation and started. This is separate from the
* default PersistTimer behavior, which automatically starts the timer only if there's saved data for that timer present. In truth, there's very few
* timers that should have isAuto true.
**/
abstract class RSTimer (var runInterval: Int, val identifier: String = "generictimer", val isSoft: Boolean = false, val isAuto: Boolean = false) {
/**
* Executed every time the run interval of the timer elapses.
* Execution will be delayed if this timer has `isSoft` set to false (which 99% of timers should) if the entity has a modal open or is otherwise stalled.
* @return whether the timer should execute again. If false, timer will be unregistered from the entity and stop executing. If true, timer will be scheduled to repeat once the runInterval elapses again.
**/
abstract fun run (entity: Entity) : Boolean
/**
* Called by core code to determine the amount of time between timer scheduling and the initial (first) run.
* Returns the runInterval by default, but cases such as Farming require an override to sync with realtime clocks.
**/
open fun getInitialRunDelay() : Int { return runInterval }
/**
* Called by core code when the timer is first registered. Called after parse on PersistTimers.
**/
open fun onRegister (entity: Entity) {}
var lastExecution: Int = 0
var nextExecution: Int = 0
open fun retrieveInstance() : RSTimer {
return this::class.createInstance()
}
/**
* This is called only when getTimer is called by further up code with arguments, otherwise retrieveInstance() is called if no arguments are passed.
**/
open fun getTimer (vararg args: Any) : RSTimer {
return retrieveInstance()
}
}

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package core.game.system.timer
import core.api.*
import core.tools.*
import java.util.ArrayList
import org.json.simple.JSONObject
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
class TimerManager (val entity: Entity) {
val activeTimers = ArrayList<RSTimer>()
val newTimers = ArrayList<RSTimer>()
val toRemoveTimers = ArrayList<RSTimer>()
fun registerTimer (timer: RSTimer) {
timer.onRegister(entity)
newTimers.add (timer)
}
fun processTimers () {
activeTimers.removeAll(toRemoveTimers)
newTimers.removeAll(toRemoveTimers)
toRemoveTimers.clear()
val canRunNormalTimers = (entity !is Player) || !(entity.asPlayer().hasModalOpen() || entity.scripts.delay > getWorldTicks())
for (timer in activeTimers) {
if (timer.nextExecution > getWorldTicks()) continue
if (!canRunNormalTimers && !timer.isSoft) continue
if (timer.run(entity)) {
timer.nextExecution = getWorldTicks() + timer.runInterval
} else {
timer.nextExecution = Int.MAX_VALUE
toRemoveTimers.add(timer)
}
}
for (timer in newTimers) {
activeTimers.add(timer)
timer.nextExecution = timer.getInitialRunDelay() + getWorldTicks()
}
newTimers.clear()
}
fun clearTimers () {
activeTimers.clear()
newTimers.clear()
toRemoveTimers.clear()
}
fun saveTimers (root: JSONObject) {
for (timer in activeTimers) {
if (timer !is PersistTimer) continue
val obj = JSONObject()
timer.save(obj, entity)
root [timer.identifier] = obj
}
}
fun parseTimers (root: JSONObject) {
for ((identifier, dataObj) in root) {
val data = dataObj as JSONObject
val timer = TimerRegistry.getTimerInstance (identifier.toString()) as? PersistTimer
if (timer == null) {
log (this::class.java, Log.ERR, "Tried to load data for persistent timer identified by $identifier, but no such timer seems to exist.")
continue
}
timer.parse(data, entity)
registerTimer(entity, timer)
}
}
inline fun <reified T: RSTimer> removeTimer () {
for (timer in activeTimers)
if (timer is T)
toRemoveTimers.add(timer)
for (timer in newTimers)
if (timer is T)
toRemoveTimers.add(timer)
}
inline fun <reified T: RSTimer> getTimer () : T? {
var t: T? = null
for (timer in activeTimers)
if (timer is T)
t = timer
for (timer in newTimers)
if (timer is T)
t = timer
if (t == null) return null
if (toRemoveTimers.contains(t))
return null
return t
}
fun getTimer (identifier: String): RSTimer? {
var t: RSTimer? = null
for (timer in activeTimers)
if (timer.identifier == identifier)
t = timer
for (timer in newTimers)
if (timer.identifier == identifier)
t = timer
if (t == null) return null
if (toRemoveTimers.contains(t)) return null
return t
}
fun removeTimer (identifier: String) {
for (timer in activeTimers)
if (timer.identifier == identifier)
toRemoveTimers.add(timer)
for (timer in newTimers)
if (timer.identifier == identifier)
toRemoveTimers.add(timer)
}
fun removeTimer (timer: RSTimer) {
toRemoveTimers.add(timer)
}
}

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package core.game.system.timer
import java.util.*
import core.api.*
import core.tools.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
object TimerRegistry {
val timerMap = HashMap<String, RSTimer>()
val autoTimers = ArrayList<RSTimer>()
fun registerTimer (timer: RSTimer) {
log (this::class.java, Log.WARN, "Registering timer ${timer::class.java.simpleName}")
if (timerMap.containsKey(timer.identifier.lowercase())) {
log (this::class.java, Log.ERR, "Timer identifier ${timer.identifier} already in use by ${timerMap[timer.identifier.lowercase()]!!::class.java.simpleName}! Not loading ${timer::class.java.simpleName}!")
return
}
timerMap[timer.identifier.lowercase()] = timer
if (timer.isAuto) autoTimers.add(timer)
}
fun getTimerInstance (identifier: String, vararg args: Any) : RSTimer? {
var t = timerMap[identifier.lowercase()]
if (args.size > 0)
return t?.getTimer(*args)
else
return t?.retrieveInstance()
}
@JvmStatic
fun addAutoTimers (entity: Entity) {
(entity as? Player)?.debug ("Adding auto timers...")
for (timer in autoTimers) {
if (!hasTimerActive (entity, timer.identifier))
registerTimer (entity, timer.retrieveInstance())
}
}
inline fun <reified T> getTimerInstance (vararg args: Any) : T? {
for ((_, inst) in timerMap)
if (inst is T) {
if (args.size > 0)
return inst.getTimer(*args) as? T
else
return inst.retrieveInstance() as? T
}
return null
}
}

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