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Evil Bob's fishing event cutscene now much more authentic
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parent
8dd82dd356
commit
66030f36d6
1 changed files with 83 additions and 51 deletions
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@ -3,38 +3,47 @@ package content.global.ame.events.evilbob
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import core.api.*
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import core.game.activity.Cutscene
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import core.game.node.entity.player.Player
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import core.game.world.map.Direction
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class ServantCutsceneN(player: Player) : Cutscene(player) {
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override fun setup() {
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setExit(player.location.transform(0, 0, 0))
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loadRegion(13642)
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addNPC(2479, 28, 41, Direction.SOUTH) // Evil Bob
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addNPC(2481, 31, 41, Direction.SOUTH_WEST) // Servant
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}
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override fun runStage(stage: Int) {
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when (stage) {
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0 -> {
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fadeToBlack()
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timedUpdate(4)
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teleport(player, 30, 41)
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moveCamera(30, 37, 400, 255)
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rotateCamera(30, 50, 400, 255)
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openInterface(player, 186)
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timedUpdate(0)
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}
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1 -> {
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teleport(player, 29, 41)
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moveCamera(30, 43) // +7 from statue
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openInterface(player, 186)
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timedUpdate(0)
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}
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2 -> { // Slow start
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moveCamera(30, 49, 400, 2)
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timedUpdate(2)
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}
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2 -> {
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3 -> { // Fast middle
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moveCamera(30, 44, 380, 4)
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timedUpdate(6)
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}
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4 -> { // Slow end
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moveCamera(30, 45, 340, 2)
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timedUpdate(2)
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rotateCamera(30, 51, 300, 100) // the statue loc
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fadeFromBlack()
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}
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3 -> {
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timedUpdate(9)
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moveCamera(30, 46, 300, 2) // +4 from statue
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5 -> {
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timedUpdate(2)
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}
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4 -> {
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end{ player.locks.lockTeleport(1000000) }
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6 -> {
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closeInterface(player)
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end(fade = false) { player.locks.lockTeleport(1000000) }
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}
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}
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}
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@ -45,32 +54,40 @@ class ServantCutsceneS(player: Player) : Cutscene(player) {
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override fun setup() {
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setExit(player.location.transform(0, 0, 0))
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loadRegion(13642)
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addNPC(2479, 28, 41, Direction.SOUTH) // Evil Bob
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addNPC(2481, 31, 41, Direction.SOUTH_WEST) // Servant
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}
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override fun runStage(stage: Int) {
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when (stage) {
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0 -> {
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fadeToBlack()
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timedUpdate(4)
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teleport(player, 30, 41)
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moveCamera(31, 46, 365, 255)
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rotateCamera(29, 30, 365, 255)
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openInterface(player, 186)
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timedUpdate(0)
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}
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1 -> {
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teleport(player, 29, 41)
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moveCamera(29, 38) // +7 from statue
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openInterface(player, 186)
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timedUpdate(2)
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timedUpdate(0)
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}
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2 -> {
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moveCamera(31, 43, 480, 2)
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timedUpdate(2)
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rotateCamera(29, 30, 300, 100) // the statue loc
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fadeFromBlack()
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}
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3 -> {
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timedUpdate(9)
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moveCamera(29, 35, 300, 2) // +4 from statue
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moveCamera(31, 37, 455, 4)
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timedUpdate(8)
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}
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4 -> {
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end{ player.locks.lockTeleport(1000000) }
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moveCamera(31, 36, 395, 2)
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timedUpdate(2)
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}
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5 -> {
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timedUpdate(3)
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}
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6 -> {
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closeInterface(player)
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end(fade = false) { player.locks.lockTeleport(1000000) }
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}
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}
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}
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@ -81,32 +98,40 @@ class ServantCutsceneE(player: Player) : Cutscene(player) {
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override fun setup() {
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setExit(player.location.transform(0, 0, 0))
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loadRegion(13642)
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addNPC(2479, 28, 41, Direction.SOUTH) // Evil Bob
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addNPC(2481, 31, 41, Direction.SOUTH_WEST) // Servant
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}
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override fun runStage(stage: Int) {
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when (stage) {
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0 -> {
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fadeToBlack()
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timedUpdate(4)
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teleport(player, 30, 41)
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moveCamera(25, 41, 440, 255)
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rotateCamera(42, 41, 440, 255)
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openInterface(player, 186)
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timedUpdate(0)
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}
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1 -> {
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teleport(player, 29, 41)
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moveCamera(35, 41) // +7 from statue
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openInterface(player, 186)
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timedUpdate(0)
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}
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2 -> { // Slow start
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moveCamera(28, 41, 500, 3)
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timedUpdate(2)
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}
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2 -> {
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3 -> { // Fast middle
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moveCamera(34, 41, 390, 5)
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timedUpdate(6)
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}
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4 -> { // Slow end
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moveCamera(36, 41, 340, 2)
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timedUpdate(2)
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rotateCamera(43, 41, 300, 100) // the statue loc
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fadeFromBlack()
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}
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3 -> {
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timedUpdate(9)
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moveCamera(38, 41, 300, 2) // +4 from statue
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5 -> {
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timedUpdate(4)
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}
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4 -> {
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end{ player.locks.lockTeleport(1000000) }
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6 -> {
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closeInterface(player)
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end(fade = false) { player.locks.lockTeleport(1000000) }
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}
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}
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}
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@ -117,34 +142,41 @@ class ServantCutsceneW(player: Player) : Cutscene(player) {
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override fun setup() {
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setExit(player.location.transform(0, 0, 0))
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loadRegion(13642)
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addNPC(2479, 28, 41, Direction.SOUTH) // Evil Bob
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addNPC(2481, 31, 41, Direction.SOUTH_WEST) // Servant
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}
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override fun runStage(stage: Int) {
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when (stage) {
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0 -> {
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fadeToBlack()
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timedUpdate(4)
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teleport(player, 30, 41)
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moveCamera(34, 41, 325, 255)
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rotateCamera(16, 40, 300, 255)
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openInterface(player, 186)
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timedUpdate(0)
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}
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1 -> {
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teleport(player, 29, 41)
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moveCamera(25, 40) // +7 from statue
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openInterface(player, 186)
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timedUpdate(0)
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}
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2 -> { // Slow start
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moveCamera(31, 41, 440, 3)
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timedUpdate(2)
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}
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2 -> {
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3 -> { // Fast middle
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moveCamera(24, 41, 330, 5)
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timedUpdate(7)
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}
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4 -> { // Slow end
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moveCamera(23, 41, 300, 2)
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timedUpdate(2)
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rotateCamera(18, 40, 300, 100) // the statue loc
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fadeFromBlack()
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}
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3 -> {
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timedUpdate(9)
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moveCamera(22, 40, 300, 2) // +4 from statue
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5 -> {
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timedUpdate(3)
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}
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4 -> {
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end{ player.locks.lockTeleport(1000000) }
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6 -> {
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closeInterface(player)
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end(fade = false) { player.locks.lockTeleport(1000000) }
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}
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}
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}
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}
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