Merge branch 'clue2' into 'master'

various clue loot fixes

See merge request 2009scape/2009scape!312
This commit is contained in:
Ceikry 2021-10-21 20:58:15 +00:00
commit 63e3b17b51

View file

@ -8,6 +8,7 @@ import core.game.node.entity.player.Player;
import core.game.node.item.ChanceItem; import core.game.node.item.ChanceItem;
import core.game.node.item.Item; import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem; import core.game.node.item.WeightedChanceItem;
import org.rs09.consts.Items;
import rs09.game.world.GameWorld; import rs09.game.world.GameWorld;
import core.tools.RandomFunction; import core.tools.RandomFunction;
@ -25,370 +26,373 @@ import java.util.List;
public enum ClueLevel { public enum ClueLevel {
EASY(new Item(2714), 1 << 16 | 5, EASY(new Item(2714), 1 << 16 | 5,
new ChanceItem(2633, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_BERET_2633, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2635, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_BERET_2635, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2637, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WHITE_BERET_2637, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2587, 1, 1, DropFrequency.UNCOMMON),
// black // black
// t // t
new ChanceItem(2583, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_FULL_HELMT_2587, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2585, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATEBODY_T_2583, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3472, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATELEGS_T_2585, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2589, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATESKIRT_T_3472, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2595, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_KITESHIELD_T_2589, 1, 1, DropFrequency.UNCOMMON),
// black // black
// g // g
new ChanceItem(2591, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_FULL_HELMG_2595, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2593, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATEBODY_G_2591, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3473, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATELEGS_G_2593, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2597, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_PLATESKIRT_G_3473, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2631, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_KITESHIELD_G_2597, 1, 1, DropFrequency.UNCOMMON),
//black h helms
new ChanceItem(Items.BLACK_HELM_H1_10306, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_HELM_H2_10308, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_HELM_H3_10310, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_HELM_H4_10312, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_HELM_H5_10314, 1, 1, DropFrequency.UNCOMMON),
//black h shields
new ChanceItem(Items.BLACK_SHIELDH1_7332, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_SHIELDH2_7338, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_SHIELDH3_7344, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_SHIELDH4_7350, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.BLACK_SHIELDH5_7356, 1, 1, DropFrequency.UNCOMMON),
// highway // highway
// man // man
// mask // mask
new ChanceItem(7392, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.HIGHWAYMAN_MASK_2631, 1, 1, DropFrequency.UNCOMMON),
// wizard t // wizard t
new ChanceItem(7396, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WIZARD_ROBE_T_7392, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7388, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WIZARD_HAT_T_7396, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7390, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_SKIRT_T_7388, 1, 1, DropFrequency.UNCOMMON),
// wizard // wizard
// g // g
new ChanceItem(7386, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WIZARD_ROBE_G_7390, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7394, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_SKIRT_G_7386, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7362, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WIZARD_HAT_G_7394, 1, 1, DropFrequency.UNCOMMON),
// studded // studded
// g // g
new ChanceItem(7366, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.STUDDED_BODY_G_7362, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7364, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.STUDDED_CHAPS_G_7366, 1, 1, DropFrequency.UNCOMMON),
// studded // studded
// t // t
new ChanceItem(7368, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.STUDDED_BODY_T_7364, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10404, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.STUDDED_CHAPS_T_7368, 1, 1, DropFrequency.UNCOMMON),
// red // red
// ele // ele
// shirt // shirt
new ChanceItem(10406, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_ELE_SHIRT_10404, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10424, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_ELE_LEGS_10406, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10426, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_ELE_BLOUSE_10424, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10408, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_ELE_SKIRT_10426, 1, 1, DropFrequency.UNCOMMON),
// blue // blue
// ele // ele
// shirt // shirt
new ChanceItem(10410, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_ELE_SHIRT_10408, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10428, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_ELE_LEGS_10410, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10430, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_ELE_BLOUSE_10428, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10412, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_ELE_SKIRT_10430, 1, 1, DropFrequency.UNCOMMON),
// green // green
// ele // ele
// shirt // shirt
new ChanceItem(10414, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_ELE_SHIRT_10412, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10432, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_ELE_LEGS_10414, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10434, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_ELE_BLOUSE_10432, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10316, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GREEN_ELE_SKIRT_10434, 1, 1, DropFrequency.UNCOMMON),
// bob // bob
// the // the
// cat // cat
new ChanceItem(10318, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BOB_SHIRT_10316, 1, 1, DropFrequency.RARE),
new ChanceItem(10320, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BOB_SHIRT_10318, 1, 1, DropFrequency.RARE),
new ChanceItem(10322, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BOB_SHIRT_10320, 1, 1, DropFrequency.RARE),
new ChanceItem(10324, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BOB_SHIRT_10322, 1, 1, DropFrequency.RARE),
new ChanceItem(10392, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BOB_SHIRT_10324, 1, 1, DropFrequency.RARE),
// emote // emote
// enhancers // enhancers
new ChanceItem(10394, 1, 1, DropFrequency.RARE), new ChanceItem(Items.A_POWDERED_WIG_10392, 1, 1, DropFrequency.RARE),
new ChanceItem(10396, 1, 1, DropFrequency.RARE), new ChanceItem(Items.FLARED_TROUSERS_10394, 1, 1, DropFrequency.RARE),
new ChanceItem(10398, 1, 1, DropFrequency.RARE), new ChanceItem(Items.PANTALOONS_10396, 1, 1, DropFrequency.RARE),
new ChanceItem(10366, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SLEEPING_CAP_10398, 1, 1, DropFrequency.RARE),
new ChanceItem(10458, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.AMULET_OF_MAGICT_10366, 1, 1, DropFrequency.UNCOMMON),
// vestement // vestment
// robes(sara, // robes(sara,
// guthix, // guthix,
// zammy) // zammy)
new ChanceItem(10464, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SARADOMIN_ROBE_TOP_10458, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10462, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SARADOMIN_ROBE_LEGS_10464, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10466, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GUTHIX_ROBE_TOP_10462, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10460, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GUTHIX_ROBE_LEGS_10466, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10468, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_ROBE_TOP_10460, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_ROBE_LEGS_10468, 1, 1, DropFrequency.UNCOMMON),
// black // black
// cane // cane
new ChanceItem(13105, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BLACK_CANE_13095, 1, 1, DropFrequency.UNCOMMON),
// spikey // spikey
// helmet // helmet
new ChanceItem(1077, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.SPIKED_HELMET_13105, 1, 1, DropFrequency.RARE),
new ChanceItem(1089, 1, 1, DropFrequency.COMMON), //comp bow
new ChanceItem(1107, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.WILLOW_COMP_BOW_10280, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1125, 1, 1, DropFrequency.COMMON), //other common crap
new ChanceItem(1151, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_PLATELEGS_1077, 1, 1, DropFrequency.COMMON),
new ChanceItem(1165, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_PLATESKIRT_1089, 1, 1, DropFrequency.COMMON),
new ChanceItem(1179, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_CHAINBODY_1107, 1, 1, DropFrequency.COMMON),
new ChanceItem(1195, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_PLATEBODY_1125, 1, 1, DropFrequency.COMMON),
new ChanceItem(1217, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_MED_HELM_1151, 1, 1, DropFrequency.COMMON),
new ChanceItem(1283, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_FULL_HELM_1165, 1, 1, DropFrequency.COMMON),
new ChanceItem(1297, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_SQ_SHIELD_1179, 1, 1, DropFrequency.COMMON),
new ChanceItem(1313, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_KITESHIELD_1195, 1, 1, DropFrequency.COMMON),
new ChanceItem(1327, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_DAGGER_1217, 1, 1, DropFrequency.COMMON),
new ChanceItem(1341, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_SWORD_1283, 1, 1, DropFrequency.COMMON),
new ChanceItem(1361, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_LONGSWORD_1297, 1, 1, DropFrequency.COMMON),
new ChanceItem(1367, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_2H_SWORD_1313, 1, 1, DropFrequency.COMMON),
new ChanceItem(1426, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_SCIMITAR_1327, 1, 1, DropFrequency.COMMON),
new ChanceItem(3098, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_WARHAMMER_1341, 1, 1, DropFrequency.COMMON),
new ChanceItem(4821, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_AXE_1361, 1, 1, DropFrequency.COMMON),
new ChanceItem(8779, 4, 38, DropFrequency.COMMON), new ChanceItem(Items.BLACK_BATTLEAXE_1367, 1, 1, DropFrequency.COMMON),
new ChanceItem(850, 1, 4, DropFrequency.COMMON), new ChanceItem(Items.BLACK_MACE_1426, 1, 1, DropFrequency.COMMON),
new ChanceItem(334, 4, 19, DropFrequency.COMMON), new ChanceItem(Items.BLACK_CLAWS_3098, 1, 1, DropFrequency.COMMON),
new ChanceItem(1169, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_NAILS_4821, 1, 1, DropFrequency.COMMON),
new ChanceItem(1059, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.OAK_PLANK_8779, 4, 38, DropFrequency.COMMON),
new ChanceItem(1061, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.WILLOW_SHORTBOW_850, 1, 4, DropFrequency.COMMON),
new ChanceItem(1063, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.TROUT_334, 4, 19, DropFrequency.COMMON),
new ChanceItem(1095, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.COIF_1169, 1, 1, DropFrequency.COMMON),
new ChanceItem(1129, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_GLOVES_1059, 1, 1, DropFrequency.COMMON),
new ChanceItem(1167, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_BOOTS_1061, 1, 1, DropFrequency.COMMON),
new ChanceItem(1131, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_VAMBRACES_1063, 1, 1, DropFrequency.COMMON),
new ChanceItem(858, 1, 4, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_CHAPS_1095, 1, 1, DropFrequency.COMMON),
new ChanceItem(330, 3, 23, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_BODY_1129, 1, 1, DropFrequency.COMMON),
new ChanceItem(1441, 1, 3, DropFrequency.COMMON), new ChanceItem(Items.LEATHER_COWL_1167, 1, 1, DropFrequency.COMMON),
new ChanceItem(1443, 1, 3, DropFrequency.COMMON), new ChanceItem(Items.HARDLEATHER_BODY_1131, 1, 1, DropFrequency.COMMON),
new ChanceItem(1270, 1, 3, DropFrequency.COMMON), new ChanceItem(Items.YEW_SHORTBOW_858, 1, 4, DropFrequency.COMMON),
new ChanceItem(1097, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.SALMON_330, 3, 23, DropFrequency.COMMON),
new ChanceItem(1133, 1, 1, DropFrequency.COMMON)), new ChanceItem(Items.EARTH_TALISMAN_1441, 1, 3, DropFrequency.COMMON),
new ChanceItem(Items.FIRE_TALISMAN_1443, 1, 3, DropFrequency.COMMON),
new ChanceItem(Items.STEEL_PICKAXE_1270, 1, 3, DropFrequency.COMMON),
new ChanceItem(Items.STUDDED_CHAPS_1097, 1, 1, DropFrequency.COMMON),
new ChanceItem(Items.STUDDED_BODY_1133, 1, 1, DropFrequency.COMMON)),
MEDIUM(new Item(2717), 1 << 16 | 6, MEDIUM(new Item(2717), 1 << 16 | 6,
new ChanceItem(2605, 1, 1, DropFrequency.UNCOMMON),
// Trimmed // Trimmed
// addy // addy
// shit // shit
new ChanceItem(2599, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_FULL_HELMT_2605, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2601, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATEBODY_T_2599, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2603, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATELEGS_T_2601, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3474, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_KITESHIELD_T_2603, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2613, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATESKIRT_T_3474, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2607, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_FULL_HELMG_2613, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2609, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATEBODY_G_2607, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3475, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATELEGS_G_2609, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2611, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_PLATESKIRT_G_3475, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2579, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAM_KITESHIELD_G_2611, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2647, 1, 1, DropFrequency.UNCOMMON),
// Headbands // Headbands
new ChanceItem(2645, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_HEADBAND_2647, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2649, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_HEADBAND_2645, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2605, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BROWN_HEADBAND_2649, 1, 1, DropFrequency.UNCOMMON),
// addy
// trimmed
// shit
new ChanceItem(2599, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2601, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2603, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3474, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2613, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2607, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2609, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3475, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2611, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2577, 1, 1, DropFrequency.RARE),
// Boots // Boots
new ChanceItem(2579, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RANGER_BOOTS_2577, 1, 1, DropFrequency.RARE),
new ChanceItem(2647, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WIZARD_BOOTS_2579, 1, 1, DropFrequency.UNCOMMON),
// Headbands
new ChanceItem(2645, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2649, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7319, 1, 1, DropFrequency.UNCOMMON),
// Boaters // Boaters
new ChanceItem(7321, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_BOATER_7319, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7323, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ORANGE_BOATER_7321, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7325, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_BOATER_7323, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7327, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_BOATER_7325, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7372, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_BOATER_7327, 1, 1, DropFrequency.UNCOMMON),
// Trimmed // Trimmed
// Dragonhide // Dragonhide
// shit // shit
new ChanceItem(7380, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.DHIDE_BODY_T_7372, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7370, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.DHIDE_CHAPS_T_7380, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7378, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.DHIDE_BODYG_7370, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13103, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.DHIDE_CHAPS_G_7378, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PITH_HELMET_13103, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13109, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_CANE_13097, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.YEW_COMP_BOW_10282, 1, 1, DropFrequency.UNCOMMON),
// animal // animal
// masks // masks
new ChanceItem(13107, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PENGUIN_MASK_13109, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13111, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SHEEP_MASK_13107, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BAT_MASK_13111, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13115, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.CAT_MASK_13113, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10364, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WOLF_MASK_13115, 1, 1, DropFrequency.UNCOMMON),
// ammy // ammy
// of // of
// strength // strength
// (t) // (t)
new ChanceItem(10420, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.STRENGTH_AMULETT_10364, 1, 1, DropFrequency.UNCOMMON),
// white ele // white ele
new ChanceItem(10422, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.WHITE_ELE_BLOUSE_10420, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10400, 1, 1, DropFrequency.RARE), new ChanceItem(Items.WHITE_ELE_SKIRT_10422, 1, 1, DropFrequency.UNCOMMON),
// black // black
// ele // ele
new ChanceItem(10402, 1, 1, DropFrequency.RARE), new ChanceItem(Items.BLACK_ELE_SHIRT_10400, 1, 1, DropFrequency.RARE),
new ChanceItem(10416, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.BLACK_ELE_LEGS_10402, 1, 1, DropFrequency.RARE),
// purple // purple
// ele // ele
new ChanceItem(10418, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_ELE_SHIRT_10416, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10436, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_ELE_LEGS_10418, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10438, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_ELE_BLOUSE_10436, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10296, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_ELE_SKIRT_10438, 1, 1, DropFrequency.UNCOMMON),
// addy // addy
// heraldic // heraldic
// helms // helms
new ChanceItem(10298, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_HELM_H1_10296, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10300, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_HELM_H2_10298, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10302, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_HELM_H3_10300, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10304, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_HELM_H4_10302, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10666, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_HELM_H5_10304, 1, 1, DropFrequency.UNCOMMON),
// addy // addy
// heraldic // heraldic
// shield // shield
new ChanceItem(10669, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_SHIELDH1_10666, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10672, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_SHIELDH2_10669, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10675, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_SHIELDH3_10672, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10678, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_SHIELDH4_10675, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10446, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ADAMANT_SHIELDH5_10678, 1, 1, DropFrequency.UNCOMMON),
// cloaks // cloaks
new ChanceItem(10448, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SARADOMIN_CLOAK_10446, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10450, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GUTHIX_CLOAK_10448, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1161, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ZAMORAK_CLOAK_10450, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1123, 1, 1, DropFrequency.COMMON), //mitres
new ChanceItem(1073, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.SARADOMIN_MITRE_10452, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1091, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.GUTHIX_MITRE_10454, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1199, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ZAMORAK_MITRE_10456, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(1183, 1, 1, DropFrequency.COMMON),
new ChanceItem(1111, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_FULL_HELM_1161, 1, 1, DropFrequency.COMMON),
new ChanceItem(1211, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_PLATEBODY_1123, 1, 1, DropFrequency.COMMON),
new ChanceItem(1271, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_PLATELEGS_1073, 1, 1, DropFrequency.COMMON),
new ChanceItem(1287, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_PLATESKIRT_1091, 1, 1, DropFrequency.COMMON),
new ChanceItem(1301, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_KITESHIELD_1199, 1, 1, DropFrequency.COMMON),
new ChanceItem(1317, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_SQ_SHIELD_1183, 1, 1, DropFrequency.COMMON),
new ChanceItem(1357, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_CHAINBODY_1111, 1, 1, DropFrequency.COMMON),
new ChanceItem(1371, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_DAGGER_1211, 1, 1, DropFrequency.COMMON),
new ChanceItem(1430, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_PICKAXE_1271, 1, 1, DropFrequency.COMMON),
new ChanceItem(4823, 10, 40, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_SWORD_1287, 1, 1, DropFrequency.COMMON),
new ChanceItem(9183, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_LONGSWORD_1301, 1, 1, DropFrequency.COMMON),
new ChanceItem(1393, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_2H_SWORD_1317, 1, 1, DropFrequency.COMMON),
new ChanceItem(1099, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_AXE_1357, 1, 1, DropFrequency.COMMON),
new ChanceItem(1135, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_BATTLEAXE_1371, 1, 1, DropFrequency.COMMON),
new ChanceItem(857, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_MACE_1430, 1, 1, DropFrequency.COMMON),
new ChanceItem(8781, 10, 43, DropFrequency.COMMON), new ChanceItem(Items.ADAMANTITE_NAILS_4823, 10, 40, DropFrequency.COMMON),
new ChanceItem(374, 6, 23, DropFrequency.COMMON), new ChanceItem(Items.ADAMANT_CROSSBOW_9183, 1, 1, DropFrequency.COMMON),
new ChanceItem(380, 15, 43, DropFrequency.COMMON), new ChanceItem(Items.FIRE_BATTLESTAFF_1393, 1, 1, DropFrequency.COMMON),
new ChanceItem(10452, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_DHIDE_CHAPS_1099, 1, 1, DropFrequency.COMMON),
new ChanceItem(10454, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_DHIDE_BODY_1135, 1, 1, DropFrequency.COMMON),
new ChanceItem(10456, 1, 1, DropFrequency.UNCOMMON)), new ChanceItem(Items.YEW_SHORTBOW_857, 1, 1, DropFrequency.COMMON),
new ChanceItem(Items.TEAK_PLANK_8781, 10, 43, DropFrequency.COMMON),
new ChanceItem(Items.SWORDFISH_374, 6, 23, DropFrequency.COMMON),
new ChanceItem(Items.LOBSTER_380, 15, 43, DropFrequency.COMMON)),
HARD(new Item(2720), 1 << 16 | 8, HARD(new Item(2720), 1 << 16 | 8,
new ChanceItem(13101, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.MAGIC_COMP_BOW_10284, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(13099, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.TOP_HAT_13101, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10470, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_CANE_13099, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10472, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SARADOMIN_STOLE_10470, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10474, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GUTHIX_STOLE_10472, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10440, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_STOLE_10474, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10442, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SARADOMIN_CROZIER_10440, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10444, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.GUTHIX_CROZIER_10442, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2628, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_CROZIER_10444, 1, 1, DropFrequency.UNCOMMON),
// Trimmed // Trimmed
// rune // rune
// shit // shit
new ChanceItem(2623, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_FULL_HELM_T_2627, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2625, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATEBODY_T_2623, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2629, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATELEGS_T_2625, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2619, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATESKIRT_T_3477, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3477, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_KITESHIELD_T_2629, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2615, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_FULL_HELMG_2619, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2617, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATEBODY_G_2615, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2628, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATELEGS_G_2617, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2628, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_PLATESKIRT_G_3476, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(3476, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_KITESHIELD_G_2621, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2621, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2673, 1, 1, DropFrequency.UNCOMMON),
// God // God
// armour // armour
// shit // shit
new ChanceItem(2669, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_FULL_HELM_2673, 1, 1, DropFrequency.RARE),
new ChanceItem(2671, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PLATEBODY_2669, 1, 1, DropFrequency.RARE),
new ChanceItem(3480, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PLATELEGS_2671, 1, 1, DropFrequency.RARE),
new ChanceItem(2675, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PLATESKIRT_3480, 1, 1, DropFrequency.RARE),
new ChanceItem(2657, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_KITESHIELD_2675, 1, 1, DropFrequency.RARE),
new ChanceItem(2653, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_FULL_HELM_2657, 1, 1, DropFrequency.RARE),
new ChanceItem(2655, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_PLATEBODY_2653, 1, 1, DropFrequency.RARE),
new ChanceItem(2659, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_PLATELEGS_2655, 1, 1, DropFrequency.RARE),
new ChanceItem(2665, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_PLATESKIRT_3478, 1, 1, DropFrequency.RARE),
new ChanceItem(2661, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_KITESHIELD_2659, 1, 1, DropFrequency.RARE),
new ChanceItem(3478, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_FULL_HELM_2665, 1, 1, DropFrequency.RARE),
new ChanceItem(2663, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PLATEBODY_2661, 1, 1, DropFrequency.RARE),
new ChanceItem(2667, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PLATELEGS_2663, 1, 1, DropFrequency.RARE),
new ChanceItem(3479, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PLATESKIRT_3479, 1, 1, DropFrequency.RARE),
new ChanceItem(10286, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_KITESHIELD_2667, 1, 1, DropFrequency.RARE),
// heraldic // heraldic
// shit // shit
new ChanceItem(10667, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_HELM_H1_10286, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10288, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_SHIELDH1_10667, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10670, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_HELM_H2_10288, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10290, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_SHIELDH2_10670, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10673, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_HELM_H3_10290, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10292, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_SHIELDH3_10673, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10676, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_HELM_H4_10292, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10294, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_SHIELDH4_10676, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(10679, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_HELM_H5_10294, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(7376, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.RUNE_SHIELDH5_10679, 1, 1, DropFrequency.UNCOMMON),
// Blue // Blue
// dragonhide // dragonhide
// trimmed // trimmed
new ChanceItem(7384, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.DHIDE_BODY_T_7376, 1, 1, DropFrequency.COMMON),
new ChanceItem(7374, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.DHIDE_CHAPS_T_7384, 1, 1, DropFrequency.COMMON),
new ChanceItem(7382, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.DHIDE_BODY_G_7374, 1, 1, DropFrequency.COMMON),
new ChanceItem(Items.DHIDE_CHAPS_G_7382, 1, 1, DropFrequency.COMMON),
// God // God
// dhide // dhide
new ChanceItem(10368, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_COIF_10374, 1, 1, DropFrequency.RARE),
new ChanceItem(10370, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_BRACERS_10368, 1, 1, DropFrequency.RARE),
new ChanceItem(10372, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_DHIDE_10370, 1, 1, DropFrequency.RARE),
new ChanceItem(10376, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_CHAPS_10372, 1, 1, DropFrequency.RARE),
new ChanceItem(10378, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_COIF_10382, 1, 1, DropFrequency.RARE),
new ChanceItem(10380, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_BRACERS_10376, 1, 1, DropFrequency.RARE),
new ChanceItem(10384, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_DRAGONHIDE_10378, 1, 1, DropFrequency.RARE),
new ChanceItem(10386, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_CHAPS_10380, 1, 1, DropFrequency.RARE),
new ChanceItem(10388, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_COIF_10390, 1, 1, DropFrequency.RARE),
new ChanceItem(Items.SARADOMIN_BRACERS_10384, 1, 1, DropFrequency.RARE),
new ChanceItem(Items.SARADOMIN_DHIDE_10386, 1, 1, DropFrequency.RARE),
new ChanceItem(Items.SARADOMIN_CHAPS_10388, 1, 1, DropFrequency.RARE),
// Hats // Hats
new ChanceItem(2651, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.PIRATES_HAT_2651, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2581, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ROBIN_HOOD_HAT_2581, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(2639, 1, 1, DropFrequency.UNCOMMON),
// Cavaliers // Cavaliers
new ChanceItem(2641, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.TAN_CAVALIER_2639, 1, 1, DropFrequency.COMMON),
new ChanceItem(2643, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.DARK_CAVALIER_2641, 1, 1, DropFrequency.COMMON),
new ChanceItem(1163, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.BLACK_CAVALIER_2643, 1, 1, DropFrequency.COMMON),
new ChanceItem(1127, 1, 1, DropFrequency.COMMON), //rune crap
new ChanceItem(1079, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_FULL_HELM_1163, 1, 1, DropFrequency.COMMON),
new ChanceItem(1093, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_PLATEBODY_1127, 1, 1, DropFrequency.COMMON),
new ChanceItem(1201, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_PLATELEGS_1079, 1, 1, DropFrequency.COMMON),
new ChanceItem(1185, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_PLATESKIRT_1093, 1, 1, DropFrequency.COMMON),
new ChanceItem(1213, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_KITESHIELD_1201, 1, 1, DropFrequency.COMMON),
new ChanceItem(1275, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_SQ_SHIELD_1185, 1, 1, DropFrequency.COMMON),
new ChanceItem(1289, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_DAGGER_1213, 1, 1, DropFrequency.COMMON),
new ChanceItem(1303, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_PICKAXE_1275, 1, 1, DropFrequency.COMMON),
new ChanceItem(1319, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_SWORD_1289, 1, 1, DropFrequency.COMMON),
new ChanceItem(1359, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_LONGSWORD_1303, 1, 1, DropFrequency.COMMON),
new ChanceItem(1373, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_2H_SWORD_1319, 1, 1, DropFrequency.COMMON),
new ChanceItem(1432, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_AXE_1359, 1, 1, DropFrequency.COMMON),
new ChanceItem(4824, 10, 43, DropFrequency.COMMON), new ChanceItem(Items.RUNE_BATTLEAXE_1373, 1, 1, DropFrequency.COMMON),
new ChanceItem(9144, 6, 23, DropFrequency.COMMON), new ChanceItem(Items.RUNE_MACE_1432, 1, 1, DropFrequency.COMMON),
new ChanceItem(9185, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_NAILS_4824, 10, 43, DropFrequency.COMMON),
new ChanceItem(1747, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_BOLTS_9144, 6, 23, DropFrequency.COMMON),
new ChanceItem(2503, 1, 1, DropFrequency.COMMON), new ChanceItem(Items.RUNE_CROSSBOW_9185, 1, 1, DropFrequency.COMMON),
new ChanceItem(861, 1, 2, DropFrequency.COMMON), new ChanceItem(Items.BLACK_DHIDE_CHAPS_2497, 1, 1, DropFrequency.COMMON),
new ChanceItem(859, 1, 2, DropFrequency.COMMON), new ChanceItem(Items.BLACK_DHIDE_BODY_2503, 1, 1, DropFrequency.COMMON),
new ChanceItem(8783, 6, 27, DropFrequency.COMMON), new ChanceItem(Items.MAGIC_SHORTBOW_861, 1, 2, DropFrequency.COMMON),
new ChanceItem(380, 16, 38, DropFrequency.COMMON), new ChanceItem(Items.MAGIC_LONGBOW_859, 1, 2, DropFrequency.COMMON),
new ChanceItem(386, 7, 32, DropFrequency.COMMON), //planks
new ChanceItem(10382, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.MAHOGANY_PLANK_8783, 6, 27, DropFrequency.COMMON),
new ChanceItem(10374, 1, 1, DropFrequency.UNCOMMON), //food
new ChanceItem(10389, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.LOBSTER_380, 16, 38, DropFrequency.COMMON),
new ChanceItem(7398, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.SHARK_386, 7, 32, DropFrequency.COMMON),
new ChanceItem(7399, 1, 1, DropFrequency.UNCOMMON), //enchanted robes
new ChanceItem(7400, 1, 1, DropFrequency.UNCOMMON)), new ChanceItem(Items.ENCHANTED_ROBE_7398, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.ENCHANTED_TOP_7399, 1, 1, DropFrequency.UNCOMMON),
new ChanceItem(Items.ENCHANTED_HAT_7400, 1, 1, DropFrequency.UNCOMMON)),
; ;
@ -396,37 +400,29 @@ public enum ClueLevel {
* The default rewards. * The default rewards.
*/ */
private static final ChanceItem[] DEFAULT_REWARDS = new ChanceItem[] { private static final ChanceItem[] DEFAULT_REWARDS = new ChanceItem[] {
new ChanceItem(995, 500, 7000, DropFrequency.COMMON), new ChanceItem(Items.COINS_995, 500, 7000, DropFrequency.COMMON),
new ChanceItem(10326, 15, 40, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_FIRELIGHTER_10326, 15, 40, DropFrequency.UNCOMMON),
new ChanceItem(7329, 15, 40, DropFrequency.UNCOMMON), new ChanceItem(Items.RED_FIRELIGHTER_7329, 15, 40, DropFrequency.UNCOMMON),
new ChanceItem(7331, 15, 40, DropFrequency.UNCOMMON), new ChanceItem(Items.BLUE_FIRELIGHTER_7331, 15, 40, DropFrequency.UNCOMMON),
new ChanceItem(7330, 15, 40, DropFrequency.UNCOMMON), new ChanceItem(Items.GREEN_FIRELIGHTER_7330, 15, 40, DropFrequency.UNCOMMON),
new ChanceItem(10327, 15, 40, DropFrequency.UNCOMMON), new ChanceItem(Items.WHITE_FIRELIGHTER_10327, 15, 40, DropFrequency.UNCOMMON),
new ChanceItem(10476, 1, 27, DropFrequency.UNCOMMON), new ChanceItem(Items.PURPLE_SWEETS_10476, 1, 27, DropFrequency.UNCOMMON),
new ChanceItem(556, 1, 228, DropFrequency.COMMON), new ChanceItem(Items.AIR_RUNE_556, 1, 228, DropFrequency.COMMON),
new ChanceItem(554, 1, 228, DropFrequency.COMMON), new ChanceItem(Items.FIRE_RUNE_554, 1, 228, DropFrequency.COMMON),
new ChanceItem(557, 1, 228, DropFrequency.COMMON), new ChanceItem(Items.EARTH_RUNE_557, 1, 228, DropFrequency.COMMON),
new ChanceItem(557, 1, 228, DropFrequency.COMMON), new ChanceItem(Items.WATER_RUNE_555, 1, 228, DropFrequency.COMMON),
new ChanceItem(1694, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PAGE_1_3827, 1, 1, DropFrequency.RARE),
new ChanceItem(1696, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PAGE_2_3828, 1, 1, DropFrequency.RARE),
new ChanceItem(1698, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PAGE_3_3829, 1, 1, DropFrequency.RARE),
new ChanceItem(1700, 1, 1, DropFrequency.RARE), new ChanceItem(Items.SARADOMIN_PAGE_4_3830, 1, 1, DropFrequency.RARE),
new ChanceItem(1702, 1, 1, DropFrequency.RARE), new ChanceItem(Items.ZAMORAK_PAGE_1_3831, 1, 1, DropFrequency.RARE),
new ChanceItem(847, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_PAGE_2_3832, 1, 1, DropFrequency.RARE),
new ChanceItem(855, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_PAGE_3_3833, 1, 1, DropFrequency.RARE),
new ChanceItem(859, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(Items.ZAMORAK_PAGE_4_3834, 1, 1, DropFrequency.RARE),
new ChanceItem(3827, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PAGE_1_3835, 1, 1, DropFrequency.RARE),
new ChanceItem(3828, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PAGE_2_3836, 1, 1, DropFrequency.RARE),
new ChanceItem(3829, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PAGE_3_3837, 1, 1, DropFrequency.RARE),
new ChanceItem(3830, 1, 1, DropFrequency.RARE), new ChanceItem(Items.GUTHIX_PAGE_4_3838, 1, 1, DropFrequency.RARE)
new ChanceItem(3831, 1, 1, DropFrequency.RARE),
new ChanceItem(3832, 1, 1, DropFrequency.RARE),
new ChanceItem(3833, 1, 1, DropFrequency.RARE),
new ChanceItem(3834, 1, 1, DropFrequency.RARE),
new ChanceItem(3835, 1, 1, DropFrequency.RARE),
new ChanceItem(3836, 1, 1, DropFrequency.RARE),
new ChanceItem(3837, 1, 1, DropFrequency.RARE),
new ChanceItem(3838, 1, 1, DropFrequency.RARE)
}; };
/** /**
@ -434,26 +430,26 @@ public enum ClueLevel {
*/ */
private static final WeightedChanceItem[] SUPER_RARE = new WeightedChanceItem[] { private static final WeightedChanceItem[] SUPER_RARE = new WeightedChanceItem[] {
//1 Trimmed Glory = 50 = to hit 15% //1 Trimmed Glory = 50 = to hit 15%
new WeightedChanceItem(10362, 1, 1, 50), new WeightedChanceItem(Items.AMULET_OF_GLORYT_10362, 1, 1, 50),
//5 Gilded Items = 150 = to hit 9% //5 Gilded Items = 150 = to hit 9%
new WeightedChanceItem(3486, 1, 1, 30), new WeightedChanceItem(Items.GILDED_FULL_HELM_3486, 1, 1, 30),
new WeightedChanceItem(3481, 1, 1, 30), new WeightedChanceItem(Items.GILDED_PLATEBODY_3481, 1, 1, 30),
new WeightedChanceItem(3483, 1, 1, 30), new WeightedChanceItem(Items.GILDED_PLATELEGS_3483, 1, 1, 30),
new WeightedChanceItem(3485, 1, 1, 30), new WeightedChanceItem(Items.GILDED_PLATESKIRT_3485, 1, 1, 30),
new WeightedChanceItem(3488, 1, 1, 30), new WeightedChanceItem(Items.GILDED_KITESHIELD_3488, 1, 1, 30),
//12 3rd Age = 120 = to hit 3% //12 3rd Age = 120 = to hit 3%
new WeightedChanceItem(10330, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_RANGE_TOP_10330, 1, 1, 10),
new WeightedChanceItem(10332, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_RANGE_LEGS_10332, 1, 1, 10),
new WeightedChanceItem(10334, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_RANGE_COIF_10334, 1, 1, 10),
new WeightedChanceItem(10336, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_VAMBRACES_10336, 1, 1, 10),
new WeightedChanceItem(10338, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_ROBE_TOP_10338, 1, 1, 10),
new WeightedChanceItem(10340, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_ROBE_10340, 1, 1, 10),
new WeightedChanceItem(10342, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_MAGE_HAT_10342, 1, 1, 10),
new WeightedChanceItem(10344, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_AMULET_10344, 1, 1, 10),
new WeightedChanceItem(10346, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_PLATELEGS_10346, 1, 1, 10),
new WeightedChanceItem(10348, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_PLATEBODY_10348, 1, 1, 10),
new WeightedChanceItem(10350, 1, 1, 10), new WeightedChanceItem(Items.THIRD_AGE_FULL_HELMET_10350, 1, 1, 10),
new WeightedChanceItem(10352, 1, 1, 10) }; new WeightedChanceItem(Items.THIRD_AGE_KITESHIELD_10352, 1, 1, 10) };
/** /**
* The casket. * The casket.