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https://gitlab.com/2009scape/2009scape.git
synced 2026-08-23 11:25:11 -06:00
Correct order of getObject arguments and add default args for at least the Kotlin callers
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parent
883eac2015
commit
54b894f6e6
12 changed files with 34 additions and 38 deletions
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@ -19,7 +19,6 @@ import core.game.world.GameWorld;
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import core.game.world.map.*;
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import core.game.world.map.zone.MapZone;
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import core.game.world.map.zone.ZoneBuilder;
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import core.game.world.repository.Repository;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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@ -251,19 +250,19 @@ public final class BrimhavenArena extends MapZone implements Plugin<Object> {
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if (GameWorld.getTicks() % ticks == 0) {
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sawBladeActive = !sawBladeActive;
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if (sawBladeActive) {
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Scenery object = RegionManager.getObject(3, 2788, 9579);
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Scenery object = RegionManager.getObject(2788, 9579, 3);
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SceneryBuilder.replace(object, object.transform(3567, object.getRotation(), 10), ticks);
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object = RegionManager.getObject(3, 2789, 9579);
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object = RegionManager.getObject(2789, 9579, 3);
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SceneryBuilder.replace(object, object.transform(0), ticks);
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object = RegionManager.getObject(3, 2783, 9551);
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object = RegionManager.getObject(2783, 9551, 3);
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SceneryBuilder.replace(object, object.transform(3567, object.getRotation(), 10), ticks);
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object = RegionManager.getObject(3, 2783, 9552);
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object = RegionManager.getObject(2783, 9552, 3);
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SceneryBuilder.replace(object, object.transform(0), ticks);
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object = RegionManager.getObject(3, 2761, 9584);
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object = RegionManager.getObject(2761, 9584, 3);
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SceneryBuilder.replace(object, object.transform(3567, object.getRotation(), 10), ticks);
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object = RegionManager.getObject(3, 2761, 9585);
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object = RegionManager.getObject(2761, 9585, 3);
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SceneryBuilder.replace(object, object.transform(0), ticks);
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}
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}
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@ -8,7 +8,6 @@ import core.game.node.entity.skill.Skills;
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import core.game.interaction.NodeUsageEvent;
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import core.game.interaction.UseWithHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.item.Item;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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@ -60,11 +59,11 @@ public class BoneOfferPlugin extends UseWithHandler {
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Scenery left = null;
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Scenery right = null;
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if (event.getUsedWith().asScenery().getRotation() % 2 == 0) {
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left = RegionManager.getObject(event.getUsedWith().getLocation().getZ(), event.getUsedWith().getLocation().getX() + 3, event.getUsedWith().getLocation().getY());
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right = RegionManager.getObject(event.getUsedWith().getLocation().getZ(), event.getUsedWith().getLocation().getX() - 2, event.getUsedWith().getLocation().getY());
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left = RegionManager.getObject(event.getUsedWith().getLocation().getX() + 3, event.getUsedWith().getLocation().getY(), event.getUsedWith().getLocation().getZ());
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right = RegionManager.getObject(event.getUsedWith().getLocation().getX() - 2, event.getUsedWith().getLocation().getY(), event.getUsedWith().getLocation().getZ());
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} else {
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left = RegionManager.getObject(event.getUsedWith().getLocation().getZ(), event.getUsedWith().getLocation().getX(), event.getUsedWith().getLocation().getY() + 3);
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right = RegionManager.getObject(event.getUsedWith().getLocation().getZ(), event.getUsedWith().getLocation().getX(), event.getUsedWith().getLocation().getY() - 2);
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left = RegionManager.getObject(event.getUsedWith().getLocation().getX(), event.getUsedWith().getLocation().getY() + 3, event.getUsedWith().getLocation().getZ());
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right = RegionManager.getObject(event.getUsedWith().getLocation().getX(), event.getUsedWith().getLocation().getY() - 2, event.getUsedWith().getLocation().getZ());
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}
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Bones b = Bones.forId(event.getUsedItem().getId());
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if (b != null) {
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@ -31,7 +31,6 @@ import core.plugin.Plugin;
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import core.plugin.ClassScanner;
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import core.tools.RandomFunction;
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import kotlin.Unit;
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import kotlin.jvm.functions.Function1;
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import static core.api.ContentAPIKt.clearLogoutListener;
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import static core.api.ContentAPIKt.registerLogoutListener;
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@ -73,7 +72,7 @@ public final class CyclopesRoom extends MapZone implements Plugin<Object> {
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Pathfinder.find(p.getLocation(), Location.create(2847, 3541, 2)).walk(p);
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p.lock(50);
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} else {
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Scenery object = RegionManager.getObject(2, 2847, 3541);
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Scenery object = RegionManager.getObject(2847, 3541, 2);
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if (object != null && p.getLocation().getX() == 2847 && p.getLocation().getY() == 3541) {
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DoorActionHandler.handleAutowalkDoor(p, object);
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leave(p);
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@ -200,7 +200,7 @@ public class FortressGuardDialogue extends DialoguePlugin {
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break;
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case 54:
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end();
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DoorActionHandler.handleAutowalkDoor(player, RegionManager.getObject(0, 3020, 3515));
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DoorActionHandler.handleAutowalkDoor(player, RegionManager.getObject(3020, 3515, 0));
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List<NPC> npcs = RegionManager.getLocalNPCs(player.getLocation());
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for (NPC npc : npcs) {
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if (npc.getId() == 179) {
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@ -83,7 +83,7 @@ public final class GodwarsEntranceHandler extends OptionHandler {
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GameWorld.getPulser().submit(new Pulse(12, player) {
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@Override
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public boolean pulse() {
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player.getPacketDispatch().sendSceneryAnimation(RegionManager.getObject(0, 2898, 3716), Animation.create(6981));
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player.getPacketDispatch().sendSceneryAnimation(RegionManager.getObject(2898, 3716, 0), Animation.create(6981));
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return true;
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}
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});
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@ -367,7 +367,7 @@ class TearsOfGuthixGlobalTick : TickListener {
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*/
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wallStates.forEachIndexed { index, state ->
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val wallLocation = allWalls[index + 1]
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val currentWaterfall = RegionManager.getObject(wallLocation.z, wallLocation.x, wallLocation.y, -1, 4)!!
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val currentWaterfall = RegionManager.getObject(wallLocation.x, wallLocation.y, wallLocation.z, -1, 4)!!
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val newWaterfallId = when (state) {
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2 -> {
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if (index + 1 <= 5) Scenery.GREEN_TEARS_6662 else Scenery.GREEN_TEARS_6666
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@ -1080,7 +1080,7 @@ fun findNPC(id: Int): NPC? {
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* @param z the Z coordinate to use
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*/
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fun getScenery(x: Int, y: Int, z: Int): Scenery? {
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return RegionManager.getObject(z, x, y)
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return RegionManager.getObject(x, y, z)
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}
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/**
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@ -323,19 +323,19 @@ public class AIPlayer extends Player {
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}
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for (int x = 0; x < range; x++) {
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for (int y = 0; y < range - x; y++) {
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Node node = RegionManager.getObject(0, meX + x, meY + y);
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Node node = RegionManager.getObject(meX + x, meY + y, 0);
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if (node != null)
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if (node.getId() == entry)
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nodes.add(node);
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Node node2 = RegionManager.getObject(0, meX + x, meY - y);
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Node node2 = RegionManager.getObject(meX + x, meY - y, 0);
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if (node2 != null)
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if (node2.getId() == entry)
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nodes.add(node2);
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Node node3 = RegionManager.getObject(0, meX - x, meY + y);
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Node node3 = RegionManager.getObject(meX - x, meY + y, 0);
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if (node3 != null)
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if (node3.getId() == entry)
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nodes.add(node3);
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Node node4 = RegionManager.getObject(0, meX - x, meY - y);
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Node node4 = RegionManager.getObject(meX - x, meY - y, 0);
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if (node4 != null)
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if (node4.getId() == entry)
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nodes.add(node4);
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@ -356,19 +356,19 @@ public class AIPlayer extends Player {
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}
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for (int x = 0; x < range; x++) {
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for (int y = 0; y < range - x; y++) {
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Node node = RegionManager.getObject(0, meX + x, meY + y);
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Node node = RegionManager.getObject(meX + x, meY + y, 0);
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if (node != null)
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if (entrys.contains(node.getId()))
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nodes.add(node);
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Node node2 = RegionManager.getObject(0, meX + x, meY - y);
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Node node2 = RegionManager.getObject(meX + x, meY - y, 0);
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if (node2 != null)
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if (entrys.contains(node2.getId()))
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nodes.add(node2);
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Node node3 = RegionManager.getObject(0, meX - x, meY + y);
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Node node3 = RegionManager.getObject(meX - x, meY + y, 0);
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if (node3 != null)
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if (entrys.contains(node3.getId()))
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nodes.add(node3);
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Node node4 = RegionManager.getObject(0, meX - x, meY - y);
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Node node4 = RegionManager.getObject(meX - x, meY - y, 0);
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if (node4 != null)
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if (entrys.contains(node4.getId()))
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nodes.add(node4);
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@ -491,7 +491,7 @@ public final class DoorActionHandler {
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}
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private static Scenery getAdjacentDoor(Location location, int type) {
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return RegionManager.getObject(location.getZ(), location.getX(), location.getY(), -1, type);
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return RegionManager.getObject(location.getX(), location.getY(), location.getZ(), -1, type);
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}
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/**
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@ -1,7 +1,6 @@
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package core.game.system.command
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import core.game.node.entity.player.Player
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import core.game.system.command.CommandSet
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import core.game.world.map.Location
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import core.game.world.map.RegionManager
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import core.plugin.Initializable
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@ -34,7 +33,7 @@ class MapDumpCommand : CommandPlugin() {
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for (x in 0 until xmax - 1) {
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for (y in 0 until ymax - 1) {
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for (z in 0 until zmax - 1) {
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val temp = RegionManager.getObject(z, x, y)
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val temp = RegionManager.getObject(x, y, z)
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if (temp != null) {
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GameObjectMap[Location(x, y, z)] = temp.id
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}
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@ -300,32 +300,32 @@ object RegionManager {
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*/
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@JvmStatic
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fun getObject(l: Location): Scenery? {
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return getObject(l.z, l.x, l.y)
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return getObject(l.x, l.y, l.z)
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}
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/**
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* Gets the scenery on the current absolute coordinates.
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* @param z The height.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param z The height.
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* @return The scenery, or `null` if no object was found.
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*/
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@JvmStatic
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fun getObject(z: Int, x: Int, y: Int): Scenery? {
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return getObject(z, x, y, -1, -1)
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fun getObject(x: Int, y: Int, z: Int): Scenery? {
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return getObject(x, y, z, -1, -1)
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}
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/**
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* Gets the object on the given absolute coordinates.
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* @param z The height.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param z The height.
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* @param objectId The object id. May be -1, which means 'any'.
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* @param type The scenery type. May be -1, which means 'any'.
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* @return The scenery, or `null` if no object was found.
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*/
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@JvmStatic
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fun getObject(z: Int, x: Int, y: Int, objectId: Int, type: Int): Scenery? {
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fun getObject(x: Int, y: Int, z: Int, objectId: Int = -1, type: Int = -1): Scenery? {
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val loc = Location(x, y, z)
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val region = forId(loc.regionId)
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Region.load(region)
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@ -406,7 +406,7 @@ object PacketProcessor {
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player = pkt.player
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child = pkt.child
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iface = pkt.iface
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target = RegionManager.getObject(player.location.z, pkt.x, pkt.y) ?: return sendClearMinimap(player)
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target = RegionManager.getObject(pkt.x, pkt.y, player.location.z) ?: return sendClearMinimap(player)
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targetId = pkt.sceneryId
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type = SpellListener.OBJECT
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}
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@ -579,7 +579,7 @@ object PacketProcessor {
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}
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else if (pkt is Packet.UseWithScenery) {
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item = pkt.player.inventory[pkt.slot] ?: return sendClearMinimap(pkt.player)
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node = RegionManager.getObject(pkt.player.location.z, pkt.x, pkt.y, pkt.sceneryId, -1) ?: return sendClearMinimap(pkt.player)
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node = RegionManager.getObject(pkt.x, pkt.y, pkt.player.location.z, pkt.sceneryId, -1) ?: return sendClearMinimap(pkt.player)
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childNode = node.asScenery().getChild(pkt.player)
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itemId = pkt.itemId
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nodeId = node.id
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@ -680,7 +680,7 @@ object PacketProcessor {
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private fun processSceneryAction(pkt: Packet.SceneryAction) {
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val player = pkt.player
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var scenery = RegionManager.getObject(player.location.z, pkt.x, pkt.y, pkt.id, -1)
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var scenery = RegionManager.getObject(pkt.x, pkt.y, player.location.z, pkt.id, -1)
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var objId = pkt.id
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//what follows is a series of hardcoded crimes against humanity
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