Add Server Storage and More!

This commit is contained in:
Ceikry 2021-07-25 06:11:08 +00:00
parent 053cb0050c
commit 54b08f68e5
23 changed files with 833 additions and 533 deletions

View file

@ -15,7 +15,7 @@ import core.cache.misc.buffer.ByteBufferUtils;
* The server data storage.
* @author Emperor
*/
public final class ServerStore {
public final class AriosStore {
/**
* The storage.

View file

@ -2,7 +2,7 @@ package core.game.content.activity.bountyhunter;
import java.nio.ByteBuffer;
import core.cache.ServerStore;
import core.cache.AriosStore;
import core.cache.StoreFile;
import core.cache.misc.buffer.ByteBufferUtils;
import core.game.component.Component;
@ -53,7 +53,7 @@ public final class BHScoreBoard {
* Initializes the score boards data.
*/
public static void init() {
StoreFile file = ServerStore.get("bh_scores");
StoreFile file = AriosStore.get("bh_scores");
if (file == null) { // Indicates no cache exists yet.
return;
}
@ -82,7 +82,7 @@ public final class BHScoreBoard {
ByteBufferUtils.putString(ROGUES.names[i], buffer);
}
buffer.flip();
ServerStore.setArchive("bh_scores", buffer);
AriosStore.setArchive("bh_scores", buffer);
}
/**

View file

@ -1,6 +1,6 @@
package core.game.content.holiday;
import core.cache.ServerStore;
import core.cache.AriosStore;
import core.cache.def.impl.ItemDefinition;
import java.nio.ByteBuffer;
@ -32,10 +32,10 @@ public final class ItemLimitation {
* @return {@code True} if parsed.
*/
public boolean parse() {
if (ServerStore.get("hir_limits") == null) {
if (AriosStore.get("hir_limits") == null) {
return true;
}
ByteBuffer buffer = ServerStore.getArchive("hir_limits");
ByteBuffer buffer = AriosStore.getArchive("hir_limits");
int length = buffer.get() & 0xFF;
for (int i = 0; i < length; i++) {
int itemId = buffer.getShort() & 0xFFFF;
@ -56,7 +56,7 @@ public final class ItemLimitation {
buffer.putShort((short) (int) ITEMS.get(itemId));
}
buffer.flip();
ServerStore.setArchive("hir_limits", buffer);
AriosStore.setArchive("hir_limits", buffer);
}
/**

View file

@ -1,396 +0,0 @@
package core.game.interaction.npc;
import core.cache.def.impl.NPCDefinition;
import core.plugin.Initializable;
import core.game.content.dialogue.DialoguePlugin;
import core.game.content.dialogue.FacialExpression;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.RunScript;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.plugin.Plugin;
/**
* Represents the plugin used for buying a battle staff from zeke.
* @author 'Vexia
* @version 1.0
*/
@Initializable
public final class ZaffPlugin extends OptionHandler {
/**
* The bacon ring.
*/
public static final Item BEACON_RING = new Item(11014);
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
NPCDefinition.setOptionHandler("buy-battlestaves", this);
new ZaffDialogue().init();
new ZaffStaveDialogue().init();
return this;
}
@Override
public boolean handle(Player player, Node node, String option) {
player.getDialogueInterpreter().open(9679);
return true;
}
/**
* Represents the dialogue plugin used for the zaff npc.
* @author 'Vexia
* @version 1.0
*/
public static final class ZaffDialogue extends DialoguePlugin {
/**
* Represents the staff item.
*/
@SuppressWarnings("unused")
private static final Item STAFF = new Item(11014, 1);
/**
* The quest.
*/
private Quest quest;
/**
* Constructs a new {@code ZaffDialogue} {@code Object}.
*/
public ZaffDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code ZaffDialogue} {@code Object}.
* @param player the player.
*/
public ZaffDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new ZaffDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
quest = player.getQuestRepository().getQuest("What Lies Below");
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Would you like to buy or sell some staves or is there", "something else you need?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
if (quest.getStage(player) == 60) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "Rat Burgiss sent me.");
stage = 1;
break;
} else if (quest.getStage(player) == 80) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "We did it! We beat Surok!");
stage = 1;
break;
} else if (quest.getStage(player) >= 70) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "Can I have another ring?");
stage = 1;
break;
}
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.");
stage = 1;
break;
case 1:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.");
stage = 10;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thank you.");
stage = 20;
break;
case 3:
if (quest.getStage(player) == 60) {
player("Rat Burgiss sent me!");
stage = 70;
break;
} else if (quest.getStage(player) == 80) {
player("We did it! We beat Surok!");
stage = 200;
break;
}
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Can I have another ring?");
stage = 50;
break;
}
break;
case 10:
end();
npc.openShop(player);
break;
case 20:
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Well, 'stick' your head in again if you change your mind.");
stage = 21;
break;
case 21:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Huh, terrible pun. You just can't get the 'staff' these", "days!");
stage = 22;
break;
case 22:
end();
break;
case 50:
if (player.getInventory().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's in your inventory " + player.getUsername() + "!");
else if (player.getBank().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's in your bank" + player.getUsername() + "!");
else if (player.getEquipment().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's on your finger " + player.getUsername() + "!");
else {
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Of course you can! Here you go " + player.getUsername() + "!");
player.getInventory().add(BEACON_RING);
}
stage = 51;
break;
case 51:
end();
break;
case 70:
npc("Ah, yes; You must be " + player.getUsername() + "! Rat sent word that you", "would be coming. Everything is prepared. I have created", "a spell that will remove the mind control spell.");
stage++;
break;
case 71:
player("Okay, what's the plan?");
stage++;
break;
case 72:
npc("Listen carefully. For the spell to succeed, the king must", "be made very weak, if his mind is controlled, you will", "need to fight him until he is all but dead.");
stage++;
break;
case 73:
npc("Then and ONLY then, use your ring to summon me.", "I will teleport to you and cast the spell that will", "cure the king.");
stage++;
break;
case 74:
player("Why must I summon you? Can't you come with me?");
stage++;
break;
case 75:
npc("I cannot. I must look after my shop here and", "I have lots to do. Rest assured, I will come when you", "summon me.");
stage++;
break;
case 76:
player("Okay, so what do I do now?");
stage++;
break;
case 77:
npc("Take this beacon ring and some instructions.");
stage++;
break;
case 78:
npc("Once you have read the instructions. It will be time for", "you to arrest Surok.");
stage++;
break;
case 79:
player("Won't he be disinclined to acquiesce to that request?");
stage++;
break;
case 80:
npc("Won't he what?");
stage++;
break;
case 81:
player("Won't he refuse?");
stage++;
break;
case 82:
npc("I very much expect so. It may turn nasty, so be on your", "guard. I hope we can stop him before he can cast his", "spell!", "Make sure you have that ring I gave you.");
stage++;
break;
case 83:
player("Okay, thanks, Zaff!");
stage++;
break;
case 84:
player.getInventory().add(BEACON_RING);
quest.setStage(player, 70);
end();
break;
case 200:
npc("Yes. You have done well, " + player.getUsername() + ". You are to be", "commended for you actions!");
stage++;
break;
case 201:
player("It was all in the call of duty!");
stage++;
break;
case 202:
player("What will happen with Surok now?");
stage++;
break;
case 203:
npc("Well, when I disrupted Surok's spell, he will have been", "sealed in the library, but we still need to keep an", "eye on him, just in case.");
stage++;
break;
case 204:
npc("When you are ready, report back to Rat and he will", "reward you.");
stage++;
break;
case 205:
player("Okay, I will.");
stage++;
break;
case 206:
quest.setStage(player, 90);
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 546 };
}
}
/**
* Represents the dialogue used to buy staves from zaff.
* @author 'Vexia
* @version 1.0
*/
public final class ZaffStaveDialogue extends DialoguePlugin {
/**
* The ammount of battlestaves.
*/
private int ammount;
/**
* Constructs a new {@code ZaffBuyStavesDialogue} {@code Object}.
*/
public ZaffStaveDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code ZaffBuyStavesDialogue} {@code Object}.
* @param player the player.
*/
public ZaffStaveDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new ZaffStaveDialogue(player);
}
@Override
public boolean open(Object... args) {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Do you have any battlestaves?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
ammount = player.getSavedData().getGlobalData().getZaffAmount();
if (player.getSavedData().getGlobalData().getZafTime() < System.currentTimeMillis()) {
ammount = getMaxStaffs();
}
if (player.getSavedData().getGlobalData().getZafTime() > System.currentTimeMillis() && ammount <= 0) {
interpreter.sendDialogues(546, FacialExpression.HALF_GUILTY, "I'm very sorry! I seem to be out of battlestaves at the", "moment! I expect I'll get some more in by tomorrow,", "though.");
stage = 2;
break;
}
interpreter.sendDialogues(546, FacialExpression.HALF_GUILTY, "Battlestaves cost 8,000 gold pieces each. I have " + ammount + " left.", "How many would you like to buy?");
stage = 1;
break;
case 1:
end();
/*player.setAttribute("runscript", new RunScript() {
@Override
public boolean handle() {
int amt = (int) value;
if (amt > ammount) {
amt = ammount;
}
if (amt > player.getInventory().freeSlots()) {
amt = player.getInventory().freeSlots();
}
if (amt == 0) {
return true;
}
if (7000 * amt > player.getInventory().getAmount(new Item(995))) {
player.getPacketDispatch().sendMessage("You don't have enough money to buy that many.");
return true;
} else {
Item remove = new Item(995, 7000 * amt);
if (!player.getInventory().containsItem(remove)) {
end();
return true;
}
player.getInventory().remove(remove);
if (player.getInventory().add(new Item(1391, amt))) {
player.getSavedData().getGlobalData().setZafTime(System.currentTimeMillis() + (24 * 60 * 60 * 1000));
player.getSavedData().getGlobalData().setZaffAmount(ammount - amt);
}
}
return true;
}
});
interpreter.sendInput(false, "Zaff has " + ammount + " battlestaves...");
*/ break;
//TODO: Come back and fix this later when achievement diaries can actually be completed kekkekekeke
case 2:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Oh, okay then. I'll try again another time.");
stage = 3;
break;
case 3:
end();
break;
}
return true;
}
/**
* Gets the max staffs to buy.
* @return the max staffs to buy.
*/
public int getMaxStaffs() {
int level = player.getAchievementDiaryManager().getDiary(DiaryType.VARROCK).getLevel();
switch (level) {
case 2:
return 64;
case 1:
return 32;
case 0:
return 16;
default:
return 8;
}
}
@Override
public int[] getIds() {
return new int[] { 9679 };
}
}
}

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@ -0,0 +1,456 @@
package core.game.interaction.npc
import api.Container
import api.ContentAPI
import api.InputType
import core.cache.def.impl.NPCDefinition
import core.plugin.Initializable
import core.game.interaction.OptionHandler
import core.plugin.Plugin
import core.game.interaction.npc.ZaffPlugin.ZaffDialogue
import core.game.interaction.npc.ZaffPlugin.ZaffStaveDialogue
import core.game.content.dialogue.DialoguePlugin
import core.game.node.entity.player.link.quest.Quest
import core.game.content.dialogue.FacialExpression
import core.game.interaction.npc.ZaffPlugin
import core.game.node.Node
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType
import core.game.node.item.Item
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.system.SystemLogger
/**
* Represents the plugin used for buying a battle staff from zeke.
* @author 'Vexia
* @version 1.0
*/
@Initializable
class ZaffPlugin : OptionHandler() {
@Throws(Throwable::class)
override fun newInstance(arg: Any?): Plugin<Any?> {
NPCDefinition.setOptionHandler("buy-battlestaves", this)
ZaffDialogue().init()
ZaffStaveDialogue().init()
return this
}
override fun handle(player: Player, node: Node, option: String): Boolean {
player.dialogueInterpreter.open(9679)
return true
}
/**
* Represents the dialogue plugin used for the zaff npc.
* @author 'Vexia
* @version 1.0
*/
class ZaffDialogue : DialoguePlugin {
/**
* The quest.
*/
private var quest: Quest? = null
/**
* Constructs a new `ZaffDialogue` `Object`.
*/
constructor() {
/**
* empty.
*/
}
/**
* Constructs a new `ZaffDialogue` `Object`.
* @param player the player.
*/
constructor(player: Player?) : super(player) {}
override fun newInstance(player: Player?): DialoguePlugin {
return ZaffDialogue(player)
}
override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC
quest = player.questRepository.getQuest("What Lies Below")
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Would you like to buy or sell some staves or is there",
"something else you need?"
)
stage = 0
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
0 -> {
if (quest!!.getStage(player) == 60) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"Rat Burgiss sent me."
)
stage = 1
} else if (quest!!.getStage(player) == 80) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"We did it! We beat Surok!"
)
stage = 1
} else if (quest!!.getStage(player) >= 70) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"Can I have another ring?"
)
stage = 1
}
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.")
stage = 1
}
1 -> when (buttonId) {
1 -> {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.")
stage = 10
}
2 -> {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thank you.")
stage = 20
}
3 -> {
if (quest!!.getStage(player) == 60) {
player("Rat Burgiss sent me!")
stage = 70
} else if (quest!!.getStage(player) == 80) {
player("We did it! We beat Surok!")
stage = 200
}
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Can I have another ring?")
stage = 50
}
}
10 -> {
if(player.achievementDiaryManager.getDiary(DiaryType.VARROCK).levelRewarded.contains(true)){
npcl(FacialExpression.FRIENDLY, "Would you like to hear about my battlestaves?")
stage = 1000
} else {
end()
npc.openShop(player)
}
}
20 -> {
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Well, 'stick' your head in again if you change your mind."
)
stage = 21
}
21 -> {
interpreter.sendDialogues(
player,
FacialExpression.HALF_GUILTY,
"Huh, terrible pun. You just can't get the 'staff' these",
"days!"
)
stage = 22
}
22 -> end()
50 -> {
if (player.inventory.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's in your inventory " + player.username + "!"
) else if (player.bank.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's in your bank" + player.username + "!"
) else if (player.equipment.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's on your finger " + player.username + "!"
) else {
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Of course you can! Here you go " + player.username + "!"
)
player.inventory.add(BEACON_RING)
}
stage = 51
}
51 -> end()
70 -> {
npc(
"Ah, yes; You must be " + player.username + "! Rat sent word that you",
"would be coming. Everything is prepared. I have created",
"a spell that will remove the mind control spell."
)
stage++
}
71 -> {
player("Okay, what's the plan?")
stage++
}
72 -> {
npc(
"Listen carefully. For the spell to succeed, the king must",
"be made very weak, if his mind is controlled, you will",
"need to fight him until he is all but dead."
)
stage++
}
73 -> {
npc(
"Then and ONLY then, use your ring to summon me.",
"I will teleport to you and cast the spell that will",
"cure the king."
)
stage++
}
74 -> {
player("Why must I summon you? Can't you come with me?")
stage++
}
75 -> {
npc(
"I cannot. I must look after my shop here and",
"I have lots to do. Rest assured, I will come when you",
"summon me."
)
stage++
}
76 -> {
player("Okay, so what do I do now?")
stage++
}
77 -> {
npc("Take this beacon ring and some instructions.")
stage++
}
78 -> {
npc("Once you have read the instructions. It will be time for", "you to arrest Surok.")
stage++
}
79 -> {
player("Won't he be disinclined to acquiesce to that request?")
stage++
}
80 -> {
npc("Won't he what?")
stage++
}
81 -> {
player("Won't he refuse?")
stage++
}
82 -> {
npc(
"I very much expect so. It may turn nasty, so be on your",
"guard. I hope we can stop him before he can cast his",
"spell!",
"Make sure you have that ring I gave you."
)
stage++
}
83 -> {
player("Okay, thanks, Zaff!")
stage++
}
84 -> {
player.inventory.add(BEACON_RING)
quest!!.setStage(player, 70)
end()
}
200 -> {
npc("Yes. You have done well, " + player.username + ". You are to be", "commended for you actions!")
stage++
}
201 -> {
player("It was all in the call of duty!")
stage++
}
202 -> {
player("What will happen with Surok now?")
stage++
}
203 -> {
npc(
"Well, when I disrupted Surok's spell, he will have been",
"sealed in the library, but we still need to keep an",
"eye on him, just in case."
)
stage++
}
204 -> {
npc("When you are ready, report back to Rat and he will", "reward you.")
stage++
}
205 -> {
player("Okay, I will.")
stage++
}
206 -> {
quest!!.setStage(player, 90)
end()
}
1000 -> options("Yes, please.", "No, thanks.").also { stage++ }
1001 -> when(buttonId){
1 -> {
end()
ContentAPI.openDialogue(player, 9679, npc)
}
2 -> {
end()
npc.openShop(player)
}
}
}
return true
}
override fun getIds(): IntArray {
return intArrayOf(546)
}
companion object {
/**
* Represents the staff item.
*/
private val STAFF = Item(11014, 1)
}
}
/**
* Represents the dialogue used to buy staves from zaff.
* @author 'Vexia
* @version 1.0
*/
inner class ZaffStaveDialogue : DialoguePlugin {
/**
* The ammount of battlestaves.
*/
private var ammount = 0
/**
* Constructs a new `ZaffBuyStavesDialogue` `Object`.
*/
constructor() {
/**
* empty.
*/
}
/**
* Constructs a new `ZaffBuyStavesDialogue` `Object`.
* @param player the player.
*/
constructor(player: Player?) : super(player) {}
override fun newInstance(player: Player?): DialoguePlugin {
return ZaffStaveDialogue(player)
}
override fun open(vararg args: Any): Boolean {
ammount = getStoreFile().getInt(player.username.toLowerCase())
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Do you have any battlestaves?")
stage = 0
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
0 -> {
if (ammount >= maxStaffs) {
interpreter.sendDialogues(
546,
FacialExpression.HALF_GUILTY,
"I'm very sorry! I seem to be out of battlestaves at the",
"moment! I expect I'll get some more in by tomorrow,",
"though."
)
stage = 2
return true
}
interpreter.sendDialogues(
546,
FacialExpression.HALF_GUILTY,
"Battlestaves cost 8,000 gold pieces each. I have ${maxStaffs - ammount} left.",
"How many would you like to buy?"
)
stage = 1
}
1 -> end().also { ContentAPI.sendInputDialogue(player, InputType.NUMERIC, "Enter an amount:"){ value ->
ammount = getStoreFile().getInt(player.username.toLowerCase())
var amt = value as Int
if(amt > maxStaffs - ammount) amt = maxStaffs - ammount
val coinage = amt * 8000
if(!ContentAPI.inInventory(player, Items.COINS_995, coinage)){
ContentAPI.sendDialogue(player, "You can't afford that many.")
return@sendInputDialogue
}
if(amt == 0){
return@sendInputDialogue
}
if(ContentAPI.removeItem(player, Item(Items.COINS_995, coinage), Container.INVENTORY)){
ContentAPI.addItem(player, Items.BATTLESTAFF_1392, amt)
ZaffPlugin.getStoreFile()[player.username.toLowerCase()] = amt + ammount
}
} }
2 -> {
interpreter.sendDialogues(
player,
FacialExpression.HALF_GUILTY,
"Oh, okay then. I'll try again another time."
)
stage = 3
}
3 -> end()
}
return true
}
/**
* Gets the max staffs to buy.
* @return the max staffs to buy.
*/
val maxStaffs: Int
get() {
val level = player.achievementDiaryManager.getDiary(DiaryType.VARROCK).level
return when (level) {
2 -> 64
1 -> 32
0 -> 16
else -> 0
}
}
override fun getIds(): IntArray {
return intArrayOf(9679)
}
}
companion object {
/**
* The bacon ring.
*/
val BEACON_RING = Item(11014)
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-zaff")
}
}
}

View file

@ -1,6 +1,6 @@
package core.game.node.entity.player.link.spawn;
import core.cache.ServerStore;
import core.cache.AriosStore;
import core.cache.StoreFile;
import core.cache.misc.buffer.ByteBufferUtils;
import core.game.component.Component;
@ -52,7 +52,7 @@ public final class PKScoreBoard {
* Initializes the score boards data.
*/
public static void init() {
StoreFile file = ServerStore.get("pk_scores");
StoreFile file = AriosStore.get("pk_scores");
if (file == null) { //Indicates no cache exists yet.
return;
}
@ -73,7 +73,7 @@ public final class PKScoreBoard {
ByteBufferUtils.putString(names[i], buffer);
}
buffer.flip();
ServerStore.setArchive("pk_scores", buffer);
AriosStore.setArchive("pk_scores", buffer);
}
/**

View file

@ -6,6 +6,7 @@ import core.game.node.entity.player.Player;
import core.game.node.entity.player.info.login.PlayerParser;
import rs09.Server;
import rs09.ServerConstants;
import rs09.ServerStore;
import rs09.game.ge.OfferManager;
import rs09.game.system.SystemLogger;
import rs09.game.world.repository.Repository;
@ -94,6 +95,9 @@ public final class SystemTermination {
SystemLogger.flushLogs();
SystemLogger.logInfo("[SystemTerminator] Saved Grand Exchange databases!");
Repository.getDisconnectionQueue().clear();
SystemLogger.logInfo("[SystemTerminator] Saving Server Store...");
ServerStore.save();
SystemLogger.logInfo("[SystemTerminator] Server Store Saved!");
// ServerStore.dump(directory + "store/");
SystemLogger.logInfo("[SystemTerminator] Saved player accounts!");
}

View file

@ -69,6 +69,9 @@ object Server {
}
startTime = System.currentTimeMillis()
val t = TimeStamp()
SystemLogger.logInfo("Initializing Server Store...")
ServerStore.init()
SystemLogger.logInfo("Initialized ${ServerStore.counter} store files.")
GameWorld.prompt(true)
SQLManager.init()
Runtime.getRuntime().addShutdownHook(ServerConstants.SHUTDOWN_HOOK)

View file

@ -0,0 +1,120 @@
package rs09
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import org.json.simple.parser.JSONParser
import rs09.game.system.SystemLogger
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import javax.script.ScriptEngineManager
object ServerStore {
val fileMap = HashMap<String,JSONObject>()
var counter = 0
fun init(){
val dir = File(ServerConstants.DATA_PATH + File.separator + "serverstore")
if(!dir.exists()){
dir.mkdirs()
return
}
var parser: JSONParser
var reader: FileReader
dir.listFiles()?.forEach { storeFile ->
val key = storeFile.nameWithoutExtension
reader = FileReader(storeFile)
parser = JSONParser()
try {
val data = parser.parse(reader) as JSONObject
fileMap[key] = data
counter++
} catch (e: Exception){
SystemLogger.logErr("Failed parsing ${storeFile.name} - stack trace below.")
e.printStackTrace()
return@forEach
}
}
}
@JvmStatic
fun save() {
val dir = File(ServerConstants.DATA_PATH + File.separator + "serverstore")
if(!dir.exists()){
dir.mkdirs()
return
}
val manager = ScriptEngineManager()
val scriptEngine = manager.getEngineByName("JavaScript")
fileMap.forEach { (name, data) ->
val path = dir.absolutePath + File.separator + name + ".json"
scriptEngine.put("jsonString", data.toJSONString())
scriptEngine.eval("result = JSON.stringify(JSON.parse(jsonString), null, 2)")
val prettyPrintedJson = scriptEngine["result"] as String
FileWriter(path).use { it.write(prettyPrintedJson); it.flush(); it.close() }
}
}
fun getArchive(name: String): JSONObject {
if(fileMap[name] == null){
fileMap[name] = JSONObject()
}
return fileMap[name]!!
}
fun setArchive(name: String, data: JSONObject){
fileMap[name] = data
}
fun clearDailyEntries() {
fileMap.keys.toTypedArray().forEach {
if(it.toLowerCase().contains("daily")) fileMap[it]?.clear()
}
}
fun clearWeeklyEntries() {
fileMap.keys.toTypedArray().forEach {
if(it.toLowerCase().contains("weekly")) fileMap[it]?.clear()
}
}
fun JSONObject.getInt(key: String): Int {
return when(val value = this[key]){
is Long -> value.toInt()
is Double -> value.toInt()
is Float -> value.toInt()
is Int -> value
is Nothing -> 0
else -> 0
}
}
fun JSONObject.getString(key: String): String {
return this[key] as? String ?: "nothing"
}
fun JSONObject.getLong(key: String): Long {
return this[key] as? Long ?: 0L
}
fun JSONObject.getBoolean(key: String): Boolean {
return this[key] as? Boolean ?: false
}
fun List<Int>.toJSONArray(): JSONArray{
val jArray = JSONArray()
for(i in this){
jArray.add(i)
}
return jArray
}
}

View file

@ -2,10 +2,12 @@ package rs09.game.content.global.worldevents.penguinhns
import core.game.component.Component
import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.game.system.task.Pulse
import rs09.game.world.GameWorld
import rs09.tools.END_DIALOGUE
class LarryHandler(player: Player? = null) : DialoguePlugin(player){
override fun open(vararg args: Any?): Boolean {
@ -19,7 +21,7 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
class HintPulse : Pulse(){
override fun pulse(): Boolean {
val hint = PenguinManager.penguins.random().hint
val hint = Penguin.values()[PenguinManager.penguins.random()].hint
player.sendMessage("Here, I know one is...")
player.sendMessage(hint)
return true
@ -36,7 +38,13 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
1 -> npc("Sure!").also { player.inventory.add(Item(13732));stage = 1000 }
//Hint
10 -> npc("Yes, but I will have to write it down","for you so these penguins don't overhear.").also { GameWorld.submit(HintPulse()); stage = 1000 }
10 -> npc("Yes, give me just one moment...").also { stage++ }
11 -> {
val hint = Penguin.values()[PenguinManager.penguins.random()].hint
npcl(FacialExpression.FRIENDLY, "One is $hint")
stage = END_DIALOGUE
}
//Point turn-in
20 -> if(player.getAttribute("phns:points",0) > 0) npc("Sure thing, what would you like to be","rewarded with?").also { stage++ } else npc("Uh, you don't have any points","to turn in.").also{stage = 1000}

View file

@ -9,8 +9,7 @@ import core.plugin.Plugin
class NotebookHandler : OptionHandler(){
override fun handle(player: Player?, node: Node?, option: String?): Boolean {
val total = player?.getAttribute("phns:points",0)
val weekly = player?.getAttribute("phns:weekly",0)
player?.dialogueInterpreter?.sendDialogue("Total points: $total","Penguins spied this week: $weekly")
player?.dialogueInterpreter?.sendDialogue("Total points: $total")
return true
}

View file

@ -1,6 +1,8 @@
package rs09.game.content.global.worldevents.penguinhns
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.game.content.global.worldevents.PluginSet
import rs09.game.content.global.worldevents.WorldEvent
import rs09.game.content.global.worldevents.WorldEvents
@ -16,7 +18,7 @@ class PenguinHNSEvent : WorldEvent("penguin-hns"){
}
override fun checkTrigger(): Boolean {
return GameWorld.ticks - lastTrigger >= tickDelay
return PenguinManager.penguins.isEmpty()
}
override fun initialize() {
@ -26,24 +28,21 @@ class PenguinHNSEvent : WorldEvent("penguin-hns"){
PenguinSpyingHandler()
)
super.initialize()
GameWorld.Pulser.submit(PenguinRegeneration())
fireEvent()
log("Penguin HNS initialized.")
}
override fun fireEvent() {
log("Reshuffling Penguins...")
log("Loading penguins...")
manager.rebuildVars()
lastTrigger = GameWorld.ticks
log("Penguins Reshuffled.")
log("Penguins loaded.")
}
class PenguinRegeneration : Pulse(25){
override fun pulse(): Boolean {
val event = WorldEvents.get("penguin-hns")
event ?: return true
if(event.checkTrigger()) event.fireEvent()
return false
companion object {
@JvmStatic
fun getStoreFile() : JSONObject {
return ServerStore.getArchive("weekly-penguinhns")
}
}

View file

@ -1,28 +1,66 @@
package rs09.game.content.global.worldevents.penguinhns
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import rs09.game.system.SystemLogger
import core.game.world.map.Location
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import rs09.ServerStore.toJSONArray
import java.util.*
class PenguinManager{
companion object {
var penguins = ArrayList<PenguinSpawner.Penguin>()
var penguins: MutableList<Int> = ArrayList<Int>()
var npcs = ArrayList<NPC>()
val spawner = PenguinSpawner()
var tagMapping = HashMap<Location,ArrayList<String>>()
var tagMapping: MutableMap<Int,JSONArray> = HashMap()
fun registerTag(player: Player, location: Location){
val ordinal = Penguin.forLocation(location)?.ordinal ?: -1
if(tagMapping[ordinal] == null){
tagMapping[ordinal] = JSONArray()
}
tagMapping[ordinal]?.add(player.username.toLowerCase())
updateStoreFile()
}
fun hasTagged(player: Player, location: Location): Boolean{
return tagMapping[Penguin.forLocation(location)?.ordinal]?.contains(player.username.toLowerCase()) ?: false
}
private fun updateStoreFile(){
val jsonTags = JSONArray()
tagMapping.forEach { (ordinal,taggers) ->
SystemLogger.logInfo("$ordinal - ${taggers.first()}")
val tag = JSONObject()
tag["ordinal"] = ordinal
tag["taggers"] = taggers
jsonTags.add(tag)
}
PenguinHNSEvent.getStoreFile()["tag-mapping"] = jsonTags
}
}
fun rebuildVars() {
for(p in npcs){
p.clear()
p.isActive = false
}
npcs.clear()
penguins = spawner.spawnPenguins(6)
tagMapping.clear()
for(p in penguins){
tagMapping.put(p.loc, ArrayList())
if(PenguinHNSEvent.getStoreFile().isEmpty()) {
penguins = spawner.spawnPenguins(10)
PenguinHNSEvent.getStoreFile()["spawned-penguins"] = penguins.toJSONArray()
for (p in penguins) {
tagMapping.put(p, JSONArray())
}
} else {
val spawnedOrdinals = (PenguinHNSEvent.getStoreFile()["spawned-penguins"] as JSONArray).map { it.toString().toInt() }
spawner.spawnPenguins(spawnedOrdinals)
val storedTags = (PenguinHNSEvent.getStoreFile()["tag-mapping"] as? JSONArray)?.map { jRaw ->
val jObj = jRaw as JSONObject
jObj["ordinal"].toString().toInt() to (jObj["taggers"] as JSONArray)
}?.toMap()?.toMutableMap() ?: HashMap<Int,JSONArray>()
tagMapping = storedTags
penguins = spawnedOrdinals.toMutableList()
}
}

View file

@ -2,54 +2,66 @@ package rs09.game.content.global.worldevents.penguinhns
import core.game.node.entity.npc.NPC
import core.game.world.map.Location
import org.rs09.consts.NPCs
import rs09.game.content.global.worldevents.WorldEvents
class PenguinSpawner {
val CACTUS = 8107
val CRATE = 8108
val BARREL = 8104
val BUSH = 8105
val ROCK = 8109
val TOADSTOOL = 8110
class Penguin(val id: Int, val hint: String, val loc: Location)
val penguins = arrayListOf<Penguin>(
Penguin(CACTUS,"...located in the northern desert.",Location.create(3310, 3157, 0)),
Penguin(BUSH,"...located between Fremennik and barbarians.",Location.create(2532, 3588, 0)),
Penguin(BUSH,"...located where banana smugglers dwell.",Location.create(2740, 3233, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2456, 3092, 0)),
Penguin(BUSH,"...located deep in the jungle.",Location.create(2832, 3053, 0)),
Penguin(ROCK,"...located where the Imperial Guard train.",Location.create(2852, 3578, 0)),
Penguin(ROCK,"...located in the kingdom of Misthalin.",Location.create(3356, 3416, 0)),
Penguin(CRATE,"...located in the kingdom of Misthalin.",Location.create(3112, 3332, 0)),
Penguin(BUSH,"...located where eagles fly.",Location.create(2326, 3516, 0)),
Penguin(BARREL,"...located where no weapons may go.",Location.create(2806, 3383, 0)),
Penguin(ROCK,"...located near some ogres.",Location.create(2631, 2980, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2513, 3154, 0)),
Penguin(BUSH,"...located near a big tree surrounded by short people.",Location.create(2387, 3451, 0)),
Penguin(BUSH,"...located in the kingdom of Asgarnia.",Location.create(2951, 3511, 0)),
Penguin(ROCK,"...located in the Kingdom of Asgarnia.",Location.create(3013, 3501, 0)),
Penguin(ROCK,"...located between Fremennik and barbarians.",Location.create(2532, 3630, 0)),
Penguin(CRATE,"...located in the Kingdom of Misthalin.",Location.create(3305, 3508, 0)),
Penguin(TOADSTOOL,"...located in the kingdom of Misthalin.",Location.create(3156, 3178, 0)),
Penguin(BUSH,"...located in the northern desert.",Location.create(3350, 3311, 0)),
Penguin(BUSH,"...located somewhere in the kingdom of Kandarin.",Location.create(2633, 3501, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2440, 3206, 0)),
Penguin(CACTUS,"...located in the southern desert.",Location.create(3259, 3052, 0)),
Penguin(BUSH,"...located where wizards study.",Location.create(3112, 3149, 0)),
Penguin(TOADSTOOL,"...located in the fairy realm.",Location.create(2409, 4462, 0))
)
fun spawnPenguins(amount: Int): ArrayList<Penguin> {
var event = WorldEvents.get("penguin-hns") as PenguinHNSEvent
fun spawnPenguins(amount: Int): ArrayList<Int> {
var counter = 0
val list = penguins.toMutableList()
val penguinList = ArrayList<Penguin>()
val availableOrdinals = (0 until Penguin.values().size).toMutableList()
val spawnedOrdinals = ArrayList<Int>()
while(counter < amount){
val peng = list.random()
penguinList.add(peng).also { NPC(peng.id,peng.loc).also {PenguinManager.npcs.add(it);it.isNeverWalks = true; it.isWalks = false}.init() }
list.remove(peng)
val peng = Penguin.values()[availableOrdinals.random()]
availableOrdinals.remove(peng.ordinal)
spawnedOrdinals.add(peng.ordinal)
NPC(peng.id,peng.location)
.also {PenguinManager.npcs.add(it);it.isNeverWalks = true; it.isWalks = false}.init()
counter++
}
return penguinList
return spawnedOrdinals
}
}
fun spawnPenguins(ordinals: List<Int>){
ordinals.forEach {
val peng = Penguin.values()[it]
NPC(peng.id,peng.location)
.also { PenguinManager.npcs.add(it); it.isNeverWalks = true; it.isWalks = false }.init()
}
}
}
enum class Penguin(val id: Int, val hint: String, val location: Location){
CACTUS_1(NPCs.CACTUS_8107,"located in the northern desert.", Location(3310, 3157, 0)),
CACTUS_2(NPCs.CACTUS_8107,"located in the southern desert.",Location.create(3259, 3052, 0)),
BUSH_1(NPCs.BUSH_8105,"located between Fremennik and barbarians.",Location.create(2532, 3588, 0)),
BUSH_2(NPCs.BUSH_8105,"located where banana smugglers dwell.",Location.create(2740, 3233, 0)),
BUSH_3(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2456, 3092, 0)),
BUSH_4(NPCs.BUSH_8105,"located deep in the jungle.",Location.create(2832, 3053, 0)),
BUSH_5(NPCs.BUSH_8105,"located where eagles fly.",Location.create(2326, 3516, 0)),
BUSH_6(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2513, 3154, 0)),
BUSH_7(NPCs.BUSH_8105,"located near a big tree surrounded by short people.",Location.create(2387, 3451, 0)),
BUSH_8(NPCs.BUSH_8105,"located in the kingdom of Asgarnia.",Location.create(2951, 3511, 0)),
BUSH_9(NPCs.BUSH_8105,"located in the northern desert.",Location.create(3350, 3311, 0)),
BUSH_10(NPCs.BUSH_8105,"located somewhere in the kingdom of Kandarin.",Location.create(2633, 3501, 0)),
BUSH_11(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2440, 3206, 0)),
BUSH_12(NPCs.BUSH_8105,"located where wizards study.",Location.create(3112, 3149, 0)),
ROCK_1(NPCs.ROCK_8109,"located where the Imperial Guard train.",Location.create(2852, 3578, 0)),
ROCK_2(NPCs.ROCK_8109,"located in the kingdom of Misthalin.",Location.create(3356, 3416, 0)),
ROCK_3(NPCs.ROCK_8109,"located near some ogres.",Location.create(2631, 2980, 0)),
ROCK_4(NPCs.ROCK_8109,"located in the Kingdom of Asgarnia.",Location.create(3013, 3501, 0)),
ROCK_5(NPCs.ROCK_8109,"located between Fremennik and barbarians.",Location.create(2532, 3630, 0)),
CRATE_1(NPCs.CRATE_8108,"located in the kingdom of Misthalin.",Location.create(3112, 3332, 0)),
CRATE_2(NPCs.CRATE_8108,"located in the Kingdom of Misthalin.",Location.create(3305, 3508, 0)),
BARREL_1(NPCs.CRATE_8108,"located where no weapons may go.",Location.create(2806, 3383, 0)),
TOADSTOOL_1(NPCs.TOADSTOOL_8110,"located in the kingdom of Misthalin.",Location.create(3156, 3178, 0)),
TOADSTOOL_2(NPCs.TOADSTOOL_8110,"located in the fairy realm.",Location.create(2409, 4462, 0));
companion object {
private val locationMap = values().map { it.location.toString() to it }.toMap()
fun forLocation(location: Location): Penguin?{
return locationMap[location.toString()]
}
}
}

View file

@ -18,16 +18,17 @@ class PenguinSpyingHandler : PluginInteraction(8107,8108,8104,8105,8109,8110){
var stage = 0
val curPoints = player.getAttribute("phns:points",0)
val weeklyPoints = player.getAttribute("phns:weekly",0)
val WEEKLY_CAP = 10
val ANIMATION = Animation(10355)
override fun pulse(): Boolean {
when(stage++){
0 -> player.lock().also { player.animator.animate(ANIMATION) }
1 -> player.sendMessage("You manage to spy on the penguin.").also { player.setAttribute("/save:phns:points",curPoints + 1);player.setAttribute("/save:phns:weekly",weeklyPoints + 1);player.unlock();}
2 -> if(weeklyPoints + 1 >= WEEKLY_CAP) player.setAttribute("/save:phns:date", ((System.currentTimeMillis() * 0.001) + 604800).toLong())
3 -> return true
1 -> player.sendMessage("You manage to spy on the penguin.").also {
player.setAttribute("/save:phns:points",curPoints + 1)
player.unlock()
}
2 -> return true
}
return false
}
@ -41,19 +42,12 @@ class PenguinSpyingHandler : PluginInteraction(8107,8108,8104,8105,8109,8110){
}
}
if(option?.name?.toLowerCase()?.equals("spy-on")!!){
val currentDate = System.currentTimeMillis() * 0.001
val playerDate: Long = player?.getAttribute("phns:date",0L)!!
if(currentDate < playerDate){
player.sendMessage("You have already earned your maximum number of points this week.").also { return true }
} else if(playerDate != 0L){
player.removeAttribute("phns:date")
player.removeAttribute("phns:weekly")
}
if(PenguinManager.tagMapping[npc?.location]?.contains(player.username)!!){
player ?: return false
if(PenguinManager.hasTagged(player, npc!!.location)){
player.sendMessage("You've already tagged this penguin.")
} else {
GameWorld.submit(movePulse())
PenguinManager.tagMapping[npc?.location]?.add(player.username)
PenguinManager.registerTag(player, npc!!.location)
}
return true
}

View file

@ -5,6 +5,10 @@ import core.game.node.`object`.SceneryBuilder
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.world.map.Location
import rs09.ServerStore.getBoolean
import rs09.ServerStore.getInt
import rs09.ServerStore.getString
import rs09.game.system.SystemLogger
import rs09.game.world.repository.Repository
/**
@ -51,6 +55,7 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
var ticks = 0
var isSpawned = false
var spriteSpawned = false
var firstStar = true
/**
* Degrades a ShootingStar (or removes the starObject and spawns a Star Sprite if it's the last star)
@ -62,12 +67,16 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
starSprite.location = starObject.location
starSprite.init()
spriteSpawned = true
ShootingStarEvent.getStoreFile().clear()
return
}
level = getNextType()
maxDust = level.totalStardust
dustLeft = level.totalStardust
ShootingStarEvent.getStoreFile()["level"] = level.ordinal
ShootingStarEvent.getStoreFile()["isDiscovered"] = isDiscovered
val newStar = Scenery(level.objectId, starObject.location)
SceneryBuilder.replace(starObject, newStar)
starObject = newStar
@ -93,13 +102,26 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
* Rebuilds some of the variables with new information.
*/
fun rebuildVars(){
level = ShootingStarType.values().random()
location = crash_locations.entries.random().key
if(firstStar && ShootingStarEvent.getStoreFile().isNotEmpty()){
level = ShootingStarType.values()[ShootingStarEvent.getStoreFile().getInt("level")]
location = ShootingStarEvent.getStoreFile().getString("location")
isDiscovered = ShootingStarEvent.getStoreFile().getBoolean("isDiscovered")
} else {
level = ShootingStarType.values().random()
location = crash_locations.entries.random().key
isDiscovered = false
}
maxDust = level.totalStardust
dustLeft = level.totalStardust
starObject = Scenery(level.objectId, crash_locations.get(location))
isDiscovered = false
ShootingStarEvent.getStoreFile()["level"] = level.ordinal
ShootingStarEvent.getStoreFile()["location"] = location
ShootingStarEvent.getStoreFile()["isDiscovered"] = false
ticks = 0
firstStar = false
}
fun clearSprite() {

View file

@ -4,6 +4,8 @@ import core.game.content.global.worldevents.shootingstar.ScoreboardHandler
import core.game.content.global.worldevents.shootingstar.ShootingStarScoreboard
import core.game.content.global.worldevents.shootingstar.StarChartPlugin
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.game.content.global.worldevents.PluginSet
import rs09.game.content.global.worldevents.WorldEvent
import rs09.game.content.global.worldevents.WorldEvents
@ -81,4 +83,10 @@ class ShootingStarEvent : WorldEvent("shooting-stars") {
return false //always returns false because it needs to run forever.
}
}
companion object {
fun getStoreFile() : JSONObject {
return ServerStore.getArchive("shooting-star")
}
}
}

View file

@ -8,7 +8,10 @@ import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.tools.RandomFunction
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getBoolean
import rs09.game.node.entity.state.newsys.states.ShootingStarState
import rs09.tools.END_DIALOGUE
import rs09.tools.secondsToTicks
@ -61,15 +64,15 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC
if (player.getSavedData().getGlobalData().getStarSpriteDelay() > System.currentTimeMillis() || !player.getInventory().contains(ShootingStarOptionHandler.STAR_DUST, 1)) {
npc("Hello, strange creature.")
stage = 0
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
npcl(FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.")
stage = 1000
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
playerl(FacialExpression.HALF_ASKING, "So about those rings...")
stage = 2000
playerl(FacialExpression.HALF_ASKING, "So about those rings...")
stage = 2000
} else if (getStoreFile().getBoolean(player.username.toLowerCase()) || !player.getInventory().contains(ShootingStarOptionHandler.STAR_DUST, 1)) {
npc("Hello, strange creature.")
stage = 0
} else {
npc("Thank you for helping me out of here.")
stage = 50
@ -193,7 +196,9 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
player.getInventory().add(Item(GOLD_ORE, goldOre), player)
player.getInventory().add(Item(COINS, coins), player)
npc("I have rewarded you by making it so you can mine", "extra ore for the next 15 minutes. Also, have $cosmicRunes", "cosmic runes, $astralRunes astral runes, $goldOre gold ore and $coins", "coins.")
player.getSavedData().getGlobalData().setStarSpriteDelay(System.currentTimeMillis() + TimeUnit.DAYS.toMillis(1))
getStoreFile()[player.username.toLowerCase()] = true //flag daily as completed
player.registerState("shooting-star")?.init()
if(wearingRing){
@ -271,4 +276,8 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
}
}
fun getStoreFile(): JSONObject{
return ServerStore.getArchive("daily-shooting-star")
}
}

View file

@ -6,6 +6,9 @@ import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.system.SystemLogger
import java.util.concurrent.TimeUnit
@ -52,11 +55,6 @@ object JobManager {
val amt = player.getAttribute("jobs:original_amount",0)
val type = player.getAttribute("jobs:type",0)
val jobId = player.getAttribute("jobs:id",0)
val dailyDone = player.getAttribute("jobs:dailyAmt",0)
if(dailyDone == 3){
player.dialogueInterpreter.sendDialogue("You can only complete 3 jobs per day.")
return
}
if(type == 0){
val it = Item(GatheringJobs.values()[jobId].itemId)
var amount = player.inventory.getAmount(it)
@ -88,7 +86,11 @@ object JobManager {
player.removeAttribute("jobs:amount")
player.removeAttribute("jobs:original_amount")
player.removeAttribute("jobs:type")
player.incrementAttribute("/save:jobs:dailyAmt",1)
System.out.println("Complete amount: ${player.getAttribute("jobs:dailyAmt",0)}")
getStoreFile()[player.username.toLowerCase()] = getStoreFile().getInt(player.username.toLowerCase()) + 1
}
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-jobs-tracking")
}
}

View file

@ -2,12 +2,17 @@ package rs09.game.content.jobs
import GatheringJobs
import SlayingJob
import api.ContentAPI
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType
import core.game.node.item.Item
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.interaction.InteractionListener
import rs09.game.system.SystemLogger
import java.util.concurrent.TimeUnit
/**
@ -58,9 +63,9 @@ class WorkForInteractionListener : InteractionListener() {
var amount = 0
var jobId = 0
if(player.getAttribute("jobs:reset_time",Long.MAX_VALUE) < System.currentTimeMillis()){
player.setAttribute("/save:jobs:dailyAmt",0)
player.setAttribute("/save:jobs:reset_time",System.currentTimeMillis() + TimeUnit.HOURS.toMillis(24))
if(JobManager.getStoreFile().getInt(player.username.toLowerCase()) == 3){
ContentAPI.sendNPCDialogue(player, node.id,"You've hit your limit for the day. Come back tomorrow!")
return@on true
}
if(player.getAttribute("jobs:id",-1) != -1){

View file

@ -5,7 +5,10 @@ import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.skill.Skills
import core.game.world.map.Location
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getBoolean
import rs09.game.content.dialogue.DialogueFile
import rs09.game.content.global.worldevents.WorldEvents
import rs09.game.content.global.worldevents.shootingstar.ShootingStar
@ -23,7 +26,7 @@ class StarRingListener : InteractionListener(){
if(star == null) ContentAPI.sendDialogue(player, "There is currently no active star.").also { return@on true }
if(ContentAPI.getAttribute(player, "ring-next-tele", 0L) > System.currentTimeMillis()){
if(getStoreFile().getBoolean(player.username.toLowerCase())){
ContentAPI.sendDialogue(player, "The ring is still recharging.")
return@on true
}
@ -79,7 +82,13 @@ class StarRingListener : InteractionListener(){
fun teleport(player: Player, star: ShootingStar){
ContentAPI.teleport(player, star.crash_locations[star.location]!!.transform(0, -1, 0), TeleportManager.TeleportType.MINIGAME)
ContentAPI.setAttribute(player, "/save:ring-next-tele", System.currentTimeMillis() + TimeUnit.DAYS.toMillis(1))
getStoreFile()[player.username.toLowerCase()] = true
}
}
companion object {
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-star-ring")
}
}
}

View file

@ -1,7 +1,7 @@
package rs09.game.world
import core.cache.Cache
import core.cache.ServerStore
import core.cache.AriosStore
import core.cache.def.impl.SceneryDefinition
import core.game.ge.GrandExchangeDatabase
import core.game.node.entity.npc.drop.RareDropTable
@ -25,6 +25,7 @@ import rs09.game.world.callback.CallbackHub
import rs09.game.world.repository.Repository
import rs09.plugin.PluginManager
import rs09.worker.MajorUpdateWorker
import java.text.SimpleDateFormat
import java.util.*
import java.util.function.Consumer
@ -90,11 +91,9 @@ object GameWorld {
}
}
private fun checkDay(): Boolean {
val calendar = Calendar.getInstance(TimeZone.getTimeZone("America/Toronto"))
val day = calendar[Calendar.DAY_OF_WEEK]
val hour = calendar[Calendar.HOUR_OF_DAY]
return day == Calendar.SATURDAY && hour == 1 || day == Calendar.SUNDAY && hour == 1 || day == Calendar.TUESDAY && hour == 10
fun checkDay(): Int {
val weeklySdf = SimpleDateFormat("u")
return weeklySdf.format(Date()).toInt()
}
/**
@ -131,7 +130,7 @@ object GameWorld {
fun prompt(run: Boolean, directory: String?){
SystemLogger.logInfo("Prompting ${settings?.name} Game World...")
Cache.init(ServerConstants.CACHE_PATH)
ServerStore.init(ServerConstants.STORE_PATH)
AriosStore.init(ServerConstants.STORE_PATH)
databaseManager = DatabaseManager(ServerConstants.DATABASE)
databaseManager!!.connect()
GrandExchangeDatabase.init()

View file

@ -10,6 +10,7 @@ import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
import rs09.Server
import rs09.ServerConstants
import rs09.ServerStore
import rs09.game.system.SystemLogger
import rs09.game.world.GameWorld
import rs09.game.world.repository.Repository
@ -21,6 +22,7 @@ import java.lang.Long.min
import java.text.SimpleDateFormat
import java.util.*
import kotlin.collections.ArrayList
import kotlin.system.exitProcess
/**
* Handles the running of pulses and writing of masks, etc
@ -29,7 +31,7 @@ import kotlin.collections.ArrayList
class MajorUpdateWorker {
var started = false
val sequence = UpdateSequence()
val sdf = SimpleDateFormat("HHmm")
val sdf = SimpleDateFormat("HHmmss")
fun start() = GlobalScope.launch {
started = true
delay(600L)
@ -63,21 +65,28 @@ class MajorUpdateWorker {
Server.heartbeat()
//Handle daily restart if enabled
if(ServerConstants.DAILY_RESTART && sdf.format(Date()).toInt() == 0){
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN 5 MINUTES!"))
ServerConstants.DAILY_RESTART = false
ContentAPI.submitWorldPulse(object : Pulse(100) {
var counter = 0
override fun pulse(): Boolean {
counter++
if(counter == 5){
SystemManager.flag(SystemState.TERMINATED)
return true
if(sdf.format(Date()).toInt() == 0){
if(GameWorld.checkDay() == 7) {//sunday
ServerStore.clearWeeklyEntries()
}
ServerStore.clearDailyEntries()
if(ServerConstants.DAILY_RESTART ) {
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN 5 MINUTES!"))
ServerConstants.DAILY_RESTART = false
ContentAPI.submitWorldPulse(object : Pulse(100) {
var counter = 0
override fun pulse(): Boolean {
counter++
if (counter == 5) {
exitProcess(0)
}
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN ${5 - counter} MINUTE${if (counter < 4) "S" else ""}!"))
return false
}
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN ${5 - counter} MINUTE${if(counter < 4) "S" else ""}!"))
return false
}
})
})
}
}
val end = System.currentTimeMillis()