Corporeal beast authenticity improvements

Dark core will no longer jump to players in safe area
Adjusted maximum attack hits
Protect from magic now blocks the big dart attack by 40%
Now resummons the dark core when it dies
Made the dark core respawn mechanics more authentic
Dark core now drops ashes
This commit is contained in:
Player Name 2024-11-14 11:36:09 +00:00 committed by Ryan
parent b0be48501b
commit 53dc169774
4 changed files with 106 additions and 75 deletions

View file

@ -58878,5 +58878,19 @@
"maxAmount": "1"
}
]
},
{
"default": [
{
"minAmount": "1",
"weight": "1.0",
"id": "592",
"maxAmount": "1"
}
],
"charm": [],
"ids": "8127",
"description": "Dark energy core",
"main": []
}
]

View file

@ -2,15 +2,11 @@ package content.region.wilderness.handlers;
import content.data.BossKillCounter;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.node.entity.combat.*;
import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.combat.MultiSwingHandler;
import core.game.node.entity.combat.equipment.SwitchAttack;
import core.game.node.entity.combat.equipment.Weapon;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.npc.NPCBehavior;
import core.game.node.entity.player.Player;
@ -22,7 +18,6 @@ import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import core.tools.RandomFunction;
import org.rs09.consts.NPCs;
@ -32,7 +27,6 @@ import java.util.List;
/**
* Handles the Corporeal beast NPC.
* @author Emperor
*
*/
@Initializable
public final class CorporealBeastNPC extends NPCBehavior {
@ -47,6 +41,11 @@ public final class CorporealBeastNPC extends NPCBehavior {
*/
public NPC darkEnergyCore;
/**
* Whether to force a dark core spawn roll on our next swing (only done if we just got hit >= 32 damage).
*/
public boolean forceCoreRoll = false;
/**
* Constructs a new {@code CorporealBeastNPC} {@code Object}.
*/
@ -78,6 +77,10 @@ public final class CorporealBeastNPC extends NPCBehavior {
}
}
}
if (state.getEstimatedHit() >= 32) {
CorporealBeastNPC corp = (CorporealBeastNPC) self.behavior;
corp.forceCoreRoll = true;
}
if (state.getEstimatedHit() > 100) {
state.setEstimatedHit(100);
}
@ -98,37 +101,42 @@ public final class CorporealBeastNPC extends NPCBehavior {
/**
* Handles the Corporeal beast's combat.
* @author Emperor
*
*/
static class CombatHandler extends MultiSwingHandler {
/**
* Constructs a new {@code CombatHandler} {@code Object}.
*/
public CombatHandler() {
super(
//Melee (crush)
new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), Animation.create(10057)).setMaximumHit(52),
new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), Animation.create(10057)).setMaximumHit(51),
//Melee (slash)
new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), Animation.create(10058)).setMaximumHit(51),
//Magic (drain skill)
//Magic (drain skill, blocked by prayer)
new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), Animation.create(10410), null, null, Projectile.create(null, null, 1823, 60, 36, 41, 46)).setMaximumHit(55),
//Magic (location based)
//Magic (location-based, hits through prayer)
new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), Animation.create(10410), null, null, Projectile.create(null, null, 1824, 60, 36, 41, 46)).setMaximumHit(42),
//Magic (hit through prayer)
new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), Animation.create(10410), null, null, Projectile.create(null, null, 1825, 60, 36, 41, 46)).setMaximumHit(66)
//Magic (hits through prayer)
new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), Animation.create(10410), null, null, Projectile.create(null, null, 1825, 60, 36, 41, 46)).setMaximumHit(65)
);
}
@Override
public int swing(Entity entity, Entity victim, BattleState state) {
spawnDarkCore(entity, (CorporealBeastNPC)((NPC) entity).behavior, victim);
// If we're below the right HP threshold, roll a chance to spawn the dark core
CorporealBeastNPC corp = (CorporealBeastNPC) ((NPC) entity).behavior;
double thresh = entity.getSkills().getMaximumLifepoints() * (0.3 + (entity.getViewport().getCurrentPlane().getPlayers().size() * 0.05));
if (corp.forceCoreRoll || entity.getSkills().getLifepoints() < thresh) {
rollDarkCore(entity, corp, victim);
corp.forceCoreRoll = false;
}
// If we can stomp, do that for our turn
if (doStompAttack(entity)) {
entity.getProperties().getCombatPulse().setNextAttack(entity.getProperties().getAttackSpeed());
return -1;
}
//Location based attack.
// Location-based attack.
if (super.getNext().getProjectile() != null && super.getNext().getProjectile().getProjectileId() == 1824) {
setCurrent(getNext());
CombatStyle style = getCurrent().getStyle();
@ -144,16 +152,15 @@ public final class CorporealBeastNPC extends NPCBehavior {
}
/**
* Spawns a dark core.
* Rolls a 1/8 chance to spawn a dark core.
* @param npc The corporeal beast NPC.
* @param victim The victim.
*/
private void spawnDarkCore(Entity corp, final CorporealBeastNPC npc, Entity victim) {
if (npc.darkEnergyCore != null && npc.darkEnergyCore.isActive()) {
private void rollDarkCore(Entity corp, final CorporealBeastNPC npc, Entity victim) {
if (npc.darkEnergyCore != null && npc.darkEnergyCore.isActive() && !DeathTask.isDead(npc.darkEnergyCore)) {
return;
}
double max = corp.getSkills().getMaximumLifepoints() * (0.3 + (corp.getViewport().getCurrentPlane().getPlayers().size() * 0.05));
if (corp.getSkills().getLifepoints() > max) {
if (!RandomFunction.roll(8)) {
return;
}
Location l = RegionManager.getTeleportLocation(victim.getLocation(), 3);
@ -184,6 +191,7 @@ public final class CorporealBeastNPC extends NPCBehavior {
boolean secondStage = false;
List<Player> players = RegionManager.getLocalPlayers(entity);
Location[] locations = null;
@Override
public boolean pulse() {
if (!secondStage) {
@ -215,11 +223,14 @@ public final class CorporealBeastNPC extends NPCBehavior {
locations = null;
return true;
}
private void hit(Player p) {
int max = p.hasProtectionPrayer(CombatStyle.MAGIC) ? 13 : 42;
int hit = 0;
if (isAccurateImpact(entity, p)) {
hit = RandomFunction.random(max);
hit = RandomFunction.random(42);
if (p.hasProtectionPrayer(CombatStyle.MAGIC)) {
hit = (int) (hit * 0.6);
}
}
p.getImpactHandler().handleImpact(entity, hit, CombatStyle.MAGIC);
}
@ -264,8 +275,7 @@ public final class CorporealBeastNPC extends NPCBehavior {
if ((skill == Skills.PRAYER ? victim.getSkills().getPrayerPoints() : victim.getSkills().getLevel(skill)) < 1) {
victim.getImpactHandler().manualHit(entity, drain, HitsplatType.NORMAL, 2);
((Player) victim).getPacketDispatch().sendMessage("Your Hitpoints have been slightly drained!");
}
else {
} else {
if (skill == Skills.PRAYER) {
victim.getSkills().decrementPrayerPoints(drain);
} else {
@ -283,6 +293,8 @@ public final class CorporealBeastNPC extends NPCBehavior {
protected int getFormattedHit(Entity entity, Entity victim, BattleState state, int hit) {
if (getCurrent().getProjectile() == null || getCurrent().getProjectile().getProjectileId() != 1825) {
hit = (int) entity.getFormattedHit(state, hit);
} else if (victim.hasProtectionPrayer(CombatStyle.MAGIC)) {
hit = (int) (hit * 0.6);
}
return formatHit(victim, hit);
}

View file

@ -9,6 +9,8 @@ import core.game.node.entity.player.Player;
import core.game.system.task.Pulse;
import core.game.world.GameWorld;
import core.game.world.map.Location;
import core.game.world.map.path.Path;
import core.game.world.map.path.Pathfinder;
import core.plugin.Initializable;
import core.tools.RandomFunction;
@ -16,8 +18,7 @@ import static core.api.ContentAPIKt.*;
/**
* Handles the Dark Energy Core NPC.
* @author Emperor
*
* @author Emperor, Player Name
*/
@Initializable
public final class DarkEnergyCoreNPC extends AbstractNPC {
@ -46,6 +47,7 @@ public final class DarkEnergyCoreNPC extends AbstractNPC {
/**
* Constructs a new {@code DarkEnergyCoreNPC} {@code Object}.
*
* @param id The NPC id.
* @param location The location.
*/
@ -59,6 +61,7 @@ public final class DarkEnergyCoreNPC extends AbstractNPC {
if (objects.length > 0) {
core.master = (NPC) objects[0];
}
core.setRespawn(false);
return core;
}
@ -91,9 +94,12 @@ public final class DarkEnergyCoreNPC extends AbstractNPC {
if (jump) {
Entity victim = master.getProperties().getCombatPulse().getVictim();
if (++fails >= 3 && victim != null && victim.getViewport().getCurrentPlane() == getViewport().getCurrentPlane()) {
Path path = Pathfinder.find(getLocation(), victim.getLocation(), 1);
if (path.isSuccessful() || !path.isMoveNear()) {
jump(victim.getLocation());
fails = 0;
}
}
} else {
fails = 0;
}
@ -121,5 +127,4 @@ public final class DarkEnergyCoreNPC extends AbstractNPC {
public int[] getIds() {
return new int[]{8127};
}
}

View file

@ -8,7 +8,7 @@ import core.tools.RandomFunction
/**
* Handles combat swings with switching combat styles.
* @author Emperor
* @author Ceirky, Kotlin conversion
* @author Ceikry, Kotlin conversion
*/
open class MultiSwingHandler(meleeDistance: Boolean, vararg attacks: SwitchAttack) : CombatSwingHandler(CombatStyle.RANGE) {
/**