mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-09 16:45:44 -07:00
In non-building mode, construction objects that have not been built now no longer leave behind clipping flags
Added command ::drawclipping to visualize construction clipping flags
This commit is contained in:
parent
b1e6c9fe8c
commit
4ae1448800
4 changed files with 90 additions and 73 deletions
|
|
@ -172,9 +172,11 @@ public final class Room {
|
|||
if (object != null && object.getDefinition().hasAction("Build")) {
|
||||
if (properties.isChamber() && BuildingUtils.isDoorHotspot(object)) {
|
||||
if (!placeDoors(house, chunk, object, housePlane, x, y, rotation)) {
|
||||
SceneryBuilder.remove(object);
|
||||
chunk.remove(object);
|
||||
}
|
||||
} else {
|
||||
SceneryBuilder.remove(object);
|
||||
chunk.remove(object);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -232,6 +232,10 @@ class DevelopmentCommandSet : CommandSet(Privilege.ADMIN) {
|
|||
setAttribute (player, "chunkdraw", !getAttribute(player, "chunkdraw", false))
|
||||
}
|
||||
|
||||
define("drawclipping", Privilege.ADMIN, "", "Draws the clipping flags of the region you're standing in") {player, _ ->
|
||||
setAttribute (player, "clippingdraw", !getAttribute(player, "clippingdraw", false))
|
||||
}
|
||||
|
||||
define("drawregions", Privilege.ADMIN, "", "DRaws the border of the region you're standing in") {player, _ ->
|
||||
setAttribute (player, "regiondraw", !getAttribute(player, "regiondraw", false))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ import core.net.packet.out.ConstructScenery;
|
|||
|
||||
import static core.api.ContentAPIKt.log;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
|
|
@ -75,17 +76,15 @@ public class BuildRegionChunk extends RegionChunk {
|
|||
}
|
||||
}
|
||||
}
|
||||
if (items != null) {
|
||||
for (Item item : items) {
|
||||
ArrayList<GroundItem> totalItems = drawItems(items, player);
|
||||
for (GroundItem item : totalItems) {
|
||||
if (item != null && item.isActive() && item.getLocation() != null) {
|
||||
GroundItem g = (GroundItem) item;
|
||||
if (!g.isPrivate() || g.droppedBy(player)) {
|
||||
if (!item.isPrivate() || item.droppedBy(player)) {
|
||||
ConstructGroundItem.write(buffer, item);
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return updated;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -149,12 +149,23 @@ public class RegionChunk {
|
|||
}
|
||||
}
|
||||
}
|
||||
ArrayList<GroundItem> totalItems = items != null ? new ArrayList(items) : new ArrayList();
|
||||
ArrayList<GroundItem> totalItems = drawItems(items, player);
|
||||
for (GroundItem item : totalItems) {
|
||||
if (item != null && item.isActive() && item.getLocation() != null) {
|
||||
if (!item.isPrivate() || item.droppedBy(player)) {
|
||||
ConstructGroundItem.write(buffer, item);
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return updated;
|
||||
}
|
||||
|
||||
boolean drawChunks = player.getAttribute("chunkdraw", false);
|
||||
boolean drawRegions = player.getAttribute("regiondraw", false);
|
||||
|
||||
if (drawChunks) {
|
||||
public ArrayList<GroundItem> drawItems(List<GroundItem> items, Player player) {
|
||||
ArrayList<GroundItem> totalItems = items != null ? new ArrayList<GroundItem>(items) : new ArrayList<GroundItem>();
|
||||
|
||||
if (player.getAttribute("chunkdraw", false)) {
|
||||
Location l = currentBase;
|
||||
for (int x = 0; x < SIZE; x++) {
|
||||
for (int y = 0; y < SIZE; y++) {
|
||||
|
|
@ -169,7 +180,7 @@ public class RegionChunk {
|
|||
}
|
||||
}
|
||||
|
||||
if (drawRegions) {
|
||||
if (player.getAttribute("regiondraw", false)) {
|
||||
Location l = currentBase;
|
||||
int localX = l.getLocalX();
|
||||
int localY = l.getLocalY();
|
||||
|
|
@ -193,18 +204,19 @@ public class RegionChunk {
|
|||
}
|
||||
}
|
||||
|
||||
if (totalItems != null) {
|
||||
for (Item item : totalItems) {
|
||||
if (item != null && item.isActive() && item.getLocation() != null) {
|
||||
GroundItem g = (GroundItem) item;
|
||||
if (!g.isPrivate() || g.droppedBy(player)) {
|
||||
ConstructGroundItem.write(buffer, item);
|
||||
updated = true;
|
||||
if (player.getAttribute("clippingdraw", false)) {
|
||||
Location l = currentBase;
|
||||
for (int x = 0; x < SIZE; x++) {
|
||||
for (int y = 0; y < SIZE; y++) {
|
||||
int flag = RegionManager.getClippingFlag(l.getZ(), l.getX() + x, l.getY() + y);
|
||||
if (flag > 0) {
|
||||
totalItems.add(new GroundItem(new Item(flag), l.transform(x, y, 0), player));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return updated;
|
||||
|
||||
return totalItems;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue