diff --git a/Server/src/main/java/core/game/node/entity/skill/gather/woodcutting/WoodcuttingSkillPulse.java b/Server/src/main/java/core/game/node/entity/skill/gather/woodcutting/WoodcuttingSkillPulse.java index 30c24479d..9a9716312 100644 --- a/Server/src/main/java/core/game/node/entity/skill/gather/woodcutting/WoodcuttingSkillPulse.java +++ b/Server/src/main/java/core/game/node/entity/skill/gather/woodcutting/WoodcuttingSkillPulse.java @@ -201,7 +201,7 @@ public class WoodcuttingSkillPulse extends Pulse { //OSRS and RS3 Wikis both agree: All trees present in 2009 are a 1/8 fell chance, aside from normal trees/dead trees which are 100% //OSRS: https://oldschool.runescape.wiki/w/Woodcutting scroll down to the mechanics section //RS3 : https://runescape.wiki/w/Woodcutting scroll down to the mechanics section, and expand the tree felling chances table - if (resource.getRespawnRate() != 0) { + if (resource.getRespawnRate() > 0) { if (RandomFunction.roll(8) || resource.identifier == 1 || resource.identifier == 2 || resource.identifier == 6) { if (resource.isFarming()) { FarmingPatch fPatch = FarmingPatch.forObject(node.asScenery());