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Corrected many potion effects
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c271d4e74b
commit
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2 changed files with 26 additions and 12 deletions
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@ -319,11 +319,11 @@ public enum Consumables {
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STRENGTH(new Potion(new int[] {113, 115, 117, 119}, new SkillEffect(Skills.STRENGTH, 3, 0.1))),
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ATTACK(new Potion(new int[] {2428, 121, 123, 125}, new SkillEffect(Skills.ATTACK, 3, 0.1))),
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DEFENCE(new Potion(new int[] {2432, 133, 135, 137}, new SkillEffect(Skills.DEFENCE, 3, 0.1))),
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RANGING(new Potion(new int[] {2444, 169, 171, 173}, new SkillEffect(Skills.RANGE, 3, 0.1))),
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MAGIC(new Potion(new int[] {3040, 3042, 3044, 3046}, new SkillEffect(Skills.MAGIC, 3, 0.1))),
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SUPER_STRENGTH(new Potion(new int[] {2440, 157, 159, 161}, new SkillEffect(Skills.STRENGTH, 3, 0.2))),
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SUPER_ATTACK(new Potion(new int[] {2436, 145, 147, 149}, new SkillEffect(Skills.ATTACK, 3, 0.2))),
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SUPER_DEFENCE(new Potion(new int[] {2442, 163, 165, 167}, new SkillEffect(Skills.DEFENCE, 3, 0.2))),
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RANGING(new Potion(new int[] {2444, 169, 171, 173}, new SkillEffect(Skills.RANGE, 4, 0.1))),
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MAGIC(new Potion(new int[] {3040, 3042, 3044, 3046}, new SkillEffect(Skills.MAGIC, 4, 0))),
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SUPER_STRENGTH(new Potion(new int[] {2440, 157, 159, 161}, new SkillEffect(Skills.STRENGTH, 5, 0.15))),
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SUPER_ATTACK(new Potion(new int[] {2436, 145, 147, 149}, new SkillEffect(Skills.ATTACK, 5, 0.15))),
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SUPER_DEFENCE(new Potion(new int[] {2442, 163, 165, 167}, new SkillEffect(Skills.DEFENCE, 5, 0.15))),
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ANTIPOISON(new Potion(new int[] {2446, 175, 177, 179}, new AddTimerEffect("poison:immunity", secondsToTicks(90)))),
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ANTIPOISON_(new Potion(new int[] {5943, 5945, 5947, 5949}, new AddTimerEffect("poison:immunity", minutesToTicks(9)))),
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ANTIPOISON__(new Potion(new int[] {5952, 5954, 5956, 5958}, new AddTimerEffect("poison:immunity", minutesToTicks(12)))),
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@ -332,18 +332,18 @@ public enum Consumables {
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AGILITY(new Potion(new int[] {3032, 3034, 3036, 3038}, new SkillEffect(Skills.AGILITY, 3, 0))),
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HUNTER(new Potion(new int[] {9998, 10000, 10002, 10004}, new SkillEffect(Skills.HUNTER, 3, 0))),
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RESTORE(new Potion(new int[] {2430, 127, 129, 131}, new RestoreEffect(10, 0.3))),
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SARA_BREW(new Potion(new int[] {6685, 6687, 6689, 6691}, new MultiEffect(new PercentHeal(2, .15), new SkillEffect(Skills.ATTACK, 0, -0.10), new SkillEffect(Skills.STRENGTH, 0, -0.10), new SkillEffect(Skills.MAGIC, 0, -0.10), new SkillEffect(Skills.RANGE, 0, -0.10), new SkillEffect(Skills.DEFENCE, 2, 0.2)))),
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SARA_BREW(new Potion(new int[] {6685, 6687, 6689, 6691}, new MultiEffect(new PercentHeal(0, .15), new SkillEffect(Skills.ATTACK, 0, -0.10), new SkillEffect(Skills.STRENGTH, 0, -0.10), new SkillEffect(Skills.MAGIC, 0, -0.10), new SkillEffect(Skills.RANGE, 0, -0.10), new SkillEffect(Skills.DEFENCE, 0, 0.25)))),
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SUMMONING(new Potion(new int[] {12140, 12142, 12144, 12146}, new MultiEffect(new RestoreSummoningSpecial(), new SummoningEffect(7, 0.25)))),
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COMBAT(new Potion(new int[] {9739, 9741, 9743, 9745}, new MultiEffect(new SkillEffect(Skills.STRENGTH, 3, .1), new SkillEffect(Skills.ATTACK, 3, .1)))),
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ENERGY(new Potion(new int[] {3008, 3010, 3012, 3014}, new MultiEffect(new EnergyEffect(10), new HealingEffect(3)))),
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ENERGY(new Potion(new int[] {3008, 3010, 3012, 3014}, new EnergyEffect(10))),
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FISHING(new Potion(new int[] {2438, 151, 153, 155}, new SkillEffect(Skills.FISHING, 3, 0))),
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PRAYER(new Potion(new int[] {2434, 139, 141, 143}, new PrayerEffect(7, 0.25))),
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SUPER_RESTO(new Potion(new int[] {3024, 3026, 3028, 3030}, new MultiEffect(new RestoreEffect(8, 0.25), new PrayerEffect(8, 0.25), new SummoningEffect(8, 0.25)))),
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ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
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SUPER_RESTO(new Potion(new int[] {3024, 3026, 3028, 3030}, new RestoreEffect(8, 0.25, true))),
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ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.25), new SkillEffect(Skills.STRENGTH, 0, 0.15), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
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ANTIFIRE(new Potion(new int[] {2452, 2454, 2456, 2458}, new SetAttributeEffect("fire:immune", 600, true))),
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GUTH_REST(new Potion(new int[] {4417, 4419, 4421, 4423}, new MultiEffect(new RemoveTimerEffect("poison"), new EnergyEffect(5), new HealingEffect(5)))),
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MAGIC_ESS(new Potion(new int[] {11491, 11489}, new SkillEffect(Skills.MAGIC,3,0))),
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SANFEW(new Potion(new int[] {10925, 10927, 10929, 10931}, new MultiEffect(new RestoreEffect(8,0.25), new PrayerEffect(8,0.25), new RemoveTimerEffect("poison"), new RemoveTimerEffect("disease")))),
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SANFEW(new Potion(new int[] {10925, 10927, 10929, 10931}, new MultiEffect(new RestoreEffect(8,0.25, true), new AddTimerEffect("poison:immunity", secondsToTicks(90)), new RemoveTimerEffect("disease")))),
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SUPER_ENERGY(new Potion(new int[] {3016, 3018, 3020, 3022}, new EnergyEffect(20))),
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BLAMISH_OIL(new FakeConsumable(1582, new String[] {"You know... I'd really rather not."})),
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@ -356,7 +356,7 @@ public enum Consumables {
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STR_MIX(new BarbarianMix(new int[] {11443, 11441}, new MultiEffect(new SkillEffect(Skills.STRENGTH, 3, 0.1), new HealingEffect(3)))),
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RESTO_MIX(new BarbarianMix(new int[] {11449, 11451}, new MultiEffect(new RestoreEffect(10, 0.3), new HealingEffect(3)))),
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SUPER_RESTO_MIX(new BarbarianMix(new int [] {11493, 11495}, new MultiEffect(new RestoreEffect(8,0.25), new PrayerEffect(8, 0.25), new SummoningEffect(8, 0.25), new HealingEffect(6)))),
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ENERGY_MIX(new BarbarianMix(new int[] {11453, 11455}, new MultiEffect(new EnergyEffect(10), new HealingEffect(6)))),
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ENERGY_MIX(new BarbarianMix(new int[] {11453, 11455}, new MultiEffect(new EnergyEffect(10), new HealingEffect(3)))),
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DEF_MIX(new BarbarianMix(new int[] {11457, 11459}, new MultiEffect(new SkillEffect(Skills.DEFENCE, 3, 0.1), new HealingEffect(6)))),
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AGIL_MIX(new BarbarianMix(new int[] {11461, 11463}, new MultiEffect(new SkillEffect(Skills.AGILITY, 3, 0), new HealingEffect(6)))),
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COMBAT_MIX(new BarbarianMix(new int[] {11445, 11447}, new MultiEffect(new SkillEffect(Skills.ATTACK, 3, 0.1), new SkillEffect(Skills.STRENGTH, 3, 0.1), new HealingEffect(6)))),
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@ -6,15 +6,29 @@ import core.game.node.entity.skill.Skills;
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public class RestoreEffect extends ConsumableEffect {
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double base,bonus;
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boolean all_skills; // Except for hitpoints
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public RestoreEffect(double base, double bonus){
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this.base = base;
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this.bonus = bonus;
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this.all_skills = false;
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}
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public RestoreEffect(double base, double bonus, boolean all_skills){
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this.base = base;
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this.bonus = bonus;
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this.all_skills = all_skills;
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}
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final int[] SKILLS = new int[] { Skills.DEFENCE, Skills.ATTACK, Skills.STRENGTH, Skills.MAGIC, Skills.RANGE };
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final int[] ALL_SKILLS = new int[]{
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Skills.ATTACK,Skills.DEFENCE, Skills.STRENGTH,Skills.RANGE,Skills.PRAYER,Skills.MAGIC, Skills.COOKING,
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Skills.WOODCUTTING,Skills.FLETCHING,Skills.FISHING,Skills.FIREMAKING,Skills.CRAFTING,Skills.SMITHING,
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Skills.MINING,Skills.HERBLORE,Skills.AGILITY,Skills.THIEVING,Skills.SLAYER,Skills.FARMING,
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Skills.RUNECRAFTING,Skills.HUNTER,Skills.CONSTRUCTION,Skills.SUMMONING };
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@Override
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public void activate(Player p) {
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Skills sk = p.getSkills();
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for(int skill : SKILLS){
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int[] skills = this.all_skills ? ALL_SKILLS : SKILLS;
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for(int skill : skills){
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int statL = sk.getStaticLevel(skill);
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int curL = sk.getLevel(skill);
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if(curL < statL){
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