mirror of
https://gitlab.com/2009scape/2009scape.git
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Import Kermits Uber Fixes
- Includes super adventure bots not released to virgin eyes. - and MORE
This commit is contained in:
parent
bef8478954
commit
3dab804a84
5 changed files with 293 additions and 98 deletions
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@ -20252,37 +20252,37 @@
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"id": "554",
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"maxAmount": "30"
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},
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{
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{
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"minAmount": "1",
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"weight": "25",
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"id": "1157",
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"maxAmount": "1"
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},
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{
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{
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"minAmount": "1",
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"weight": "25",
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"id": "1353",
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"maxAmount": "1"
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},
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{
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{
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"minAmount": "1",
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"weight": "25",
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"id": "1325",
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"maxAmount": "1"
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},
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{
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{
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"minAmount": "1",
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"weight": "5",
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"id": "1109",
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"maxAmount": "1"
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},
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{
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{
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"minAmount": "1",
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"weight": "5",
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"id": "1181",
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"maxAmount": "1"
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},
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{
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{
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"minAmount": "1",
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"weight": "5",
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"id": "1146",
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@ -20360,7 +20360,7 @@
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"id": "995",
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"maxAmount": "240"
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},
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{
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{
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"minAmount": "1",
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"weight": "5",
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"id": "995",
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@ -64392,4 +64392,4 @@
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"charm": [],
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"default": []
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}
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]
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]
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@ -465,7 +465,7 @@
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},
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{
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"npc_id": "151",
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"loc_data": "{2756,3156,0,1,4}-{2760,3152,0,1,6}"
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"loc_data": "{2756,3156,0,0,4}-{2760,3152,0,0,6}"
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},
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{
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"npc_id": "152",
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@ -5221,7 +5221,7 @@
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},
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{
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"npc_id": "3021",
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"loc_data": "{2815,3466,0,0,3}-{2859,3431,0,0,0}-{2933,3434,0,1,4}-{3182,3354,0,0,0}-{3087,3352,0,0,0}-{3065,3255,0,0,0}-{3192,3229,0,0,0}-{3232,3459,0,0,3}-{3451,3475,0,0,6}-{2812,3333,0,1,4}-{3007,3371,0,1,2}-{3053,3304,0,0,1}-{2663,3374,0,0,4}-{3603,3529,0,0,6}-{2474,3446,0,1,4}-{2611,3859,0,0,6}-{2434,3415,0,1,3}-{2764,3210,0,1,1}-{2940,3225,0,0,6}-{2614,3226,0,0,4}-{3315,3205,0,0,6}-{2666,3521,0,1,4}-{2491,3177,0,0,1}"
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"loc_data": "{2815,3466,0,0,3}-{2859,3431,0,0,0}-{2933,3434,0,1,4}-{3182,3354,0,0,0}-{3087,3352,0,0,0}-{3065,3255,0,0,0}-{3192,3229,0,0,0}-{3232,3459,0,0,3}-{3451,3475,0,0,6}-{2812,3333,0,1,4}-{3007,3371,0,1,2}-{3053,3304,0,0,1}-{2663,3374,0,0,4}-{3603,3529,0,0,6}-{2474,3446,0,1,4}-{2611,3859,0,0,6}-{2434,3415,0,1,3}-{2764,3210,0,1,1}-{2940,3225,0,0,6}-{2614,3226,0,0,4}-{3315,3205,0,0,6}-{2827,3692,0,1,5}-{2666,3521,0,1,4}-{2491,3177,0,0,1}"
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},
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{
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"npc_id": "3029",
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@ -26,7 +26,8 @@ object ImmerseWorld {
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}
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fun immerseAdventurer(){
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val lumbridge = Location.create(3221, 3219, 0)
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for(i in (0..51)){
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//100 for HEALTHY GE :: 50 for ULTRA LightWeight
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for(i in (0..100)){
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GeneralBotCreator(Adventurer(CombatStyle.MELEE), assembler.MeleeAdventurer(CombatBotAssembler.Tier.LOW,lumbridge))
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GeneralBotCreator(Adventurer(CombatStyle.MELEE), assembler.MeleeAdventurer(CombatBotAssembler.Tier.MED,lumbridge))
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GeneralBotCreator(Adventurer(CombatStyle.RANGE), assembler.RangeAdventurer(CombatBotAssembler.Tier.MED,lumbridge))
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@ -90,4 +91,4 @@ object ImmerseWorld {
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fun immerseSlayer(){
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GeneralBotCreator(GenericSlayerBot(), assembler.produce(CombatBotAssembler.Type.MELEE,CombatBotAssembler.Tier.HIGH,Location.create(2673, 3635, 0)))
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}
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}
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}
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@ -31,7 +31,6 @@ import core.game.content.consumable.effects.HealingEffect
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import core.game.ge.GrandExchangeOffer
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import core.game.ge.OfferManager
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import core.game.node.entity.skill.Skills
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import core.tools.Components
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import core.tools.stringtools.colorize
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import java.util.*
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import java.util.concurrent.CountDownLatch
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@ -73,6 +72,41 @@ class ScriptAPI(private val bot: Player) {
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return entity
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}
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/**
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* Gets the nearest node with a name contained in the list of acceptable names
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* @param acceptedNames the list of accepted npc/object names
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* @return the nearest node with a matching name or null
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* @author Ceikry
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*/
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fun getNearestNodeFromList(acceptedNames: List<String>, isObject: Boolean): Node? {
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if (isObject) {
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var entity: Node? = null
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var minDistance = Double.MAX_VALUE
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for (objects in RegionManager.forId(bot.location.regionId).planes[bot.location.z].objects) {
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for(e in objects) {
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val name = e?.name
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if (e != null && acceptedNames.contains(name) && distance(bot, e) < minDistance && !Pathfinder.find(bot, e).isMoveNear && e.isActive) {
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entity = e
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minDistance = distance(bot, e)
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}
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}
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}
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return if(entity == null) null else entity as GameObject
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} else {
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var entity: Node? = null
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var minDistance = Double.MAX_VALUE
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for (e in RegionManager.forId(bot.location.regionId).planes[bot.location.z].entities) {
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val name = e?.name
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if (e != null && acceptedNames.contains(name) && distance(bot, e) < minDistance && !Pathfinder.find(bot, e).isMoveNear) {
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entity = e
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minDistance = distance(bot, e)
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}
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}
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return entity
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}
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}
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/**
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* Gets the nearest node with matching id.
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* @param id the id to look for
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@ -449,7 +483,7 @@ class ScriptAPI(private val bot: Player) {
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if (canSell && saleIsBigNews(actualId, itemAmt)) {
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Repository.sendNews("2009Scape just offered " + itemAmt + " " + ItemDefinition.forId(actualId).name.toLowerCase() + " on the GE.")
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}
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bot.bank.remove(item)
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bot.bank.remove(item).also { SystemLogger.logAI("$item has been listed on the GE.") }
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bot.bank.refresh()
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}
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return true
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@ -635,14 +669,16 @@ class ScriptAPI(private val bot: Player) {
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Items.RAW_SWORDFISH_371 -> 390
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Items.SHARK_385 -> 720
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Items.RAW_SHARK_383 -> 710
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Items.TEAK_LOGS_6333 -> 350
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Items.MAHOGANY_LOGS_6332 -> 847
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else -> null
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}
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}
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class BottingOverlay(val player: Player){
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fun init(){
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player.interfaceManager.openOverlay(Component(Components.enchantment_pizazz_points_195))
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player.packetDispatch.sendInterfaceConfig(Components.enchantment_pizazz_points_195,5,true)
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player.interfaceManager.openOverlay(Component(195))
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player.packetDispatch.sendInterfaceConfig(195,5,true)
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}
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fun setTitle(title: String){
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player.packetDispatch.sendString(colorize("%B$title"),195,7)
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@ -40,6 +40,8 @@ import kotlin.random.Random
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* @author Sir Kermit
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* @author Ceikry
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*/
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//Adventure Bots v4.0.0 -Expansion Edition-
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class Adventurer(val style: CombatStyle): Script() {
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val yanille: Location = Location.create(2615, 3104, 0)
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@ -52,7 +54,7 @@ class Adventurer(val style: CombatStyle): Script() {
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val falador: Location = Location.create(2965, 3380, 0)
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val varrock: Location = Location.create(3213, 3428, 0)
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val draynor: Location = Location.create(3080, 3250, 0)
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val rimmington: Location = Location.create(2956, 3220, 0)
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val rimmington: Location = Location.create(2977, 3239, 0)
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val lumbridge: Location = Location.create(3222, 3219, 0)
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var city: Location = lumbridge
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@ -74,17 +76,23 @@ class Adventurer(val style: CombatStyle): Script() {
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"How do i get to Yanille ${real.username}?",
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"How do i get to Catherby ${real.username}?",
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"Gotta go srry.",
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"wiggle wiggle wiggle yeah",
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"${real.username} lookin goofy",
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"${real.username} lookin stoopid",
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"${real.username} lookin like a red bracket",
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"${real.username} get yo weasel lookin ass outta here",
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"${real.username} lookin like some sort of twocan sam",
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" /hop world 1 got a noob here!",
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"woot",
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"How's your day been ${real.username}?",
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"Hows your day been ${real.username}?",
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"heyy ${real.username} :)",
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"gtg srry",
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"I won't answer your questions ${real.username}",
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"I wont answer your questions ${real.username}",
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"Stop asking questions ${real.username}",
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"Roflmao",
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"Can you stop following me ${real.username}?",
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"I swear ${real.username} is following me.",
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"${real.username}'s gear could really use an upgrade lol",
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"${real.username}s gear could really use an upgrade lol",
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"Quack!",
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"Sit.",
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"Doubling gold trade me ${real.username}",
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@ -112,22 +120,22 @@ class Adventurer(val style: CombatStyle): Script() {
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"apparently ${real.username} bots",
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"${real.username} hates kermit",
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"There are no mods on to help you",
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"Report me, you won't",
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"Yes, I'm botting. And?",
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"ERROR: BOTSCRIPT NPE. REPORT TO BOT OWNER (Evilwaffles)",
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"Report me, you wont",
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"Yes, Im botting. And?",
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"ERROR: BOTSCRIPT 404. REPORT TO BOT OWNER (Evilwaffles)",
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"flash2:wave: FUCK",
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"I love 2009Scape!",
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"Ja Ja Ja Ja",
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"This is fun!",
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"Ironman or you're a scrub ${real.username}.",
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"Ironman or youre a scrub ${real.username}.",
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"Who even trains hunter ${real.username}?",
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"Where do i get rune armor ${real.username}?",
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"How do i get to the ge ${real.username}?",
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"Don't come to falador tomorrow ${real.username}...",
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"Dont come to falador tomorrow ${real.username}...",
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"Woah!",
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" /where are you??",
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"How did i even get here ${real.username}",
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"Why don't they add warding ${real.username}?",
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"Why dont they add warding ${real.username}?",
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"Where do i start dragon slayer ${real.username}?",
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"I love this server!",
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"How do i change my xp rate ${real.username}?",
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@ -135,14 +143,14 @@ class Adventurer(val style: CombatStyle): Script() {
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"Are you a real player ${real.username}?",
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"Are you real ${real.username}?",
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"Are you a bot ${real.username}?",
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"I'm real lol",
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"Why don't you respond to me ${real.username}?",
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"Why can't i talk in clan chat ${real.username}?",
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"Im real lol",
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"Why dont you respond to me ${real.username}?",
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"Why cant i talk in clan chat ${real.username}?",
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"I love Kermit",
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"Add me as a friend ${real.username} :)",
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"I'm a player lol",
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"I'm a player lol",
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"I'm a player lol",
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"Im a player lol",
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"Im a player lol",
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"Im a player lol",
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"Hey ${real.username} :)",
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"HEY ${real.username}",
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"Hey ${real.username}!!!!",
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@ -161,7 +169,7 @@ class Adventurer(val style: CombatStyle): Script() {
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"Where do i find dragon weapons ${real.username}?",
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"Can i have some free stuff ${real.username}?",
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"Wyd here ${real.username}?",
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"Didn't know anyone was on rn",
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"Didnt know anyone was on rn",
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"I see ${real.username} all the time",
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"How many times have i seen you",
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"I see you a lot",
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@ -179,8 +187,8 @@ class Adventurer(val style: CombatStyle): Script() {
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"Same as you",
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"Me too",
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"I knew ${real.username} was a bot lol",
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"I'm not a bot",
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"Nah I'm a real person",
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"Im not a bot",
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"Nah Im a real person",
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"Bruh are you even a real person lol?",
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"e",
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"Hellooooo ${real.username}",
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@ -201,12 +209,12 @@ class Adventurer(val style: CombatStyle): Script() {
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"pot calling the kettle black etc",
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"ooh, a piece of candy",
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"I love woodcutting",
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"I'm going to go level up later",
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"Im going to go level up later",
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"I love mining shooting stars",
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" /this ${real.username} looks dumb",
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"AAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!",
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"como estas ${real.username}",
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"Summer = best community manaer",
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"Summer = always the best community manaer",
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"so how about that ceikry guy",
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"so how about that kermit dude",
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"woah is an abusive mod",
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@ -239,10 +247,10 @@ class Adventurer(val style: CombatStyle): Script() {
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"red bracket stinky",
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"ra ra rasputin",
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"lover of the russian queen",
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"When's the next update coming out?",
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"Whens the next update coming out?",
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"How many players are maxed?",
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"I don't use discord ${real.username}",
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"I don't use the CC ${real.username}",
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"I dont use discord ${real.username}",
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"I dont use the CC ${real.username}",
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"Why should i use discord?",
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"2009Scape is life",
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"brb gotta make dinner",
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@ -263,10 +271,10 @@ class Adventurer(val style: CombatStyle): Script() {
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"Where can i mine clay?",
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"Where can i mine coal?",
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"no",
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"We're no strangers to love",
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"We are no strangers to love",
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"You know the rules and so do I",
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"A full commitment's what I'm thinking of",
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"You wouldn't get this from any other guy",
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"A full commitments what Im thinking of",
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"You wouldnt get this from any other guy",
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"Never gonna give you up",
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"Never gonna let you down",
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"why",
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@ -280,10 +288,10 @@ class Adventurer(val style: CombatStyle): Script() {
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"When did you start playing ${real.username}?",
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"When did you start on this server ${real.username}?",
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"When did you first get here ${real.username}?",
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"russia's greatest love machine",
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"russias greatest love machine",
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"Never gonna run around and desert you",
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"Two things are infinite: the universe & ${real.username}'s stupidity",
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"If you tell the truth, you don't have to remember anything.",
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"Two things are infinite: the universe & ${real.username}s stupidity",
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"If you tell the truth, you dont have to remember anything.",
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"We accept the love we think we deserve.",
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"Without music, life would be a mistake.",
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"Self esteem, motivation ${real.username}",
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@ -316,21 +324,55 @@ class Adventurer(val style: CombatStyle): Script() {
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"What time is our meeting ${real.username}?",
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"Excellent ${real.username}",
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"Good idea ${real.username}",
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"He's very annoying.",
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"Hes very annoying.",
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"How are you?",
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"I can't hear you.",
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"I'd like to go for a walk.",
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"I don't know how to use it.",
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"I don't like him ${real.username}",
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"I don't like it ${real.username}",
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"I'm an American.",
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"I'm going to leave.",
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"I'm happy ${real.username}",
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"I'm not ready yet ${real.username}",
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"I'm very busy. I don't have time now.",
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"I cant hear you.",
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"${real.username}?",
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"${real.username} how long have you played",
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"${real.username} world 1 or world 2?",
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"what is your main world ${real.username}?",
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"I prefer world 1 tbh",
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"I prefer world 2 tbh",
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"${real.username} world 1 for life",
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"${real.username} fog bots when?",
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"damn somalian pirates",
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"bracket more like brrrrrr acket",
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"why the racket bracket",
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"Hi ${real.username} I am dad",
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"${real.username} likes dad jokes",
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"ur nuts ${real.username}",
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"lootshare go brr",
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"partay with froggay",
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"Know what else is lame? Not being able to play 2009scape right now",
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"Can you even grind on osrs",
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"i botted to 88 fishing",
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"Do not forget to vote in running poles!",
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"Always check announcments",
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"we thrivin",
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"ship ${real.username}",
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"Don't forget to vote 2009scape!",
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"Kermit is too legit 2 quit",
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"Out here on the range we are having fun",
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"I am hank steel",
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"Id like to go for a walk.",
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||||
"I dont know how to use it.",
|
||||
"I dont like him ${real.username}",
|
||||
"I dont like it ${real.username}",
|
||||
"Im an American.",
|
||||
"ima go pickup my lady ting",
|
||||
"that portuguese dude is something else",
|
||||
"${real.username}!! ${real.username}!!",
|
||||
"bowdi boy",
|
||||
"i love bowdi... sometimes",
|
||||
"${real.username} = ${real.username}",
|
||||
"Im bacon.. go on dad... say it",
|
||||
"Im going to leave.",
|
||||
"Im happy ${real.username}",
|
||||
"Im not ready yet ${real.username}",
|
||||
"Im very busy. I dont have time now.",
|
||||
"Is that enough ${real.username}?",
|
||||
"I thought the clothes were cheaper ${real.username}",
|
||||
"I've been here for two days ${real.username}.",
|
||||
"Ive been here for two days ${real.username}.",
|
||||
"Let me think about it",
|
||||
"Never mind ${real.username}",
|
||||
"Nonsense ${real.username}",
|
||||
|
|
@ -338,7 +380,7 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"Take it outside ${real.username}",
|
||||
"Thanks for your help",
|
||||
"Thank you very much ${real.username}",
|
||||
"That's not right ${real.username}",
|
||||
"Thats not right ${real.username}",
|
||||
"Very good, thanks ${real.username}",
|
||||
"Your things are all here i think?",
|
||||
"Long time no see ${real.username}",
|
||||
|
|
@ -375,16 +417,16 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
val Leading2Christmas = listOf(
|
||||
"Only $until days left till christmas!",
|
||||
"$until days till christmas ${real.username}!!!",
|
||||
"I can't believe theres only $until days left till christmas",
|
||||
"Isn't there $until days left till christmas??",
|
||||
"I cant believe theres only $until days left till christmas",
|
||||
"Isnt there $until days left till christmas??",
|
||||
"I am so excited for christmas ${real.username}!",
|
||||
"Guess what's in $until days ${real.username}?",
|
||||
"I'm so excited for christmas in $until days!",
|
||||
"I can't believe it's December already ${real.username}!",
|
||||
"Guess whats in $until days ${real.username}?",
|
||||
"Im so excited for christmas in $until days!",
|
||||
"I cant believe its December already ${real.username}!",
|
||||
"Do you like christmas ${real.username}?",
|
||||
"I love december it's my favourite month ${real.username}",
|
||||
"I love december its my favourite month ${real.username}",
|
||||
"I love winter so much ${real.username}",
|
||||
"I hate when it's cold outside ${real.username}",
|
||||
"I hate when its cold outside ${real.username}",
|
||||
"You need to put some warm clothes on ${real.username}",
|
||||
"Wanna build a snowman ${real.username}?",
|
||||
"Frozen is a terrible movie ${real.username}",
|
||||
|
|
@ -412,10 +454,11 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"Oopsie looks like me and ${real.username} are under a mistletoe",
|
||||
"I need ideas for stocking stuffers",
|
||||
"I have $until days left to fill our stockings",
|
||||
"Fuck the grinches bitch ass",
|
||||
"Rusty = the grinch, ${real.username} = santa",
|
||||
"${real.username} the red nose reindeer",
|
||||
"Put one foot in front of the other",
|
||||
"and soon you'll be walking out the doooor",
|
||||
"and soon you will be walking out the doooor",
|
||||
"Elf on the shelf time",
|
||||
"${real.username} loves pinecones",
|
||||
"I love the smell of pinecones",
|
||||
|
|
@ -443,10 +486,10 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"I want a hippopotamus for christmas",
|
||||
"Only a hippopotamus will do",
|
||||
"I want a hippopotamus",
|
||||
"I don't want a lot for Christmas",
|
||||
"I dont want a lot for Christmas",
|
||||
"All I Want for Christmas Is You",
|
||||
"I really can't stay, Baby it's cold outside",
|
||||
"Christmas isn't a season. It's a feeling",
|
||||
"I really cant stay, Baby its cold outside",
|
||||
"Christmas isnt a season. Its a feeling",
|
||||
"Christmas is doing a little something extra for someone",
|
||||
"There is nothing cozier than a Christmas tree all lit up",
|
||||
"Christmas is a necessity",
|
||||
|
|
@ -457,17 +500,17 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"Here comes santa claus, here comes santa claus",
|
||||
"I saw mommy kissing santaaaa claus",
|
||||
"I saw Kermit kissing santaaaa claus",
|
||||
"You're a mean one, Mr. Grinch",
|
||||
"You are a mean one, Mr. Grinch",
|
||||
"Deck the hallsss",
|
||||
"ITS BEGINNING TO LOOK A LOT LIKE CHRISTAAMASSSSS"
|
||||
|
||||
)
|
||||
|
||||
val ChristmasEve = listOf(
|
||||
"I can't wait for christmas tomorrow ${real.username}!!",
|
||||
"It's almost christmas!!!",
|
||||
"I cant wait for christmas tomorrow ${real.username}!!",
|
||||
"Its almost christmas!!!",
|
||||
"1 more day!!!!!",
|
||||
"Don't forget to put cookies and milk out tonight!!",
|
||||
"Dont forget to put cookies and milk out tonight!!",
|
||||
"${real.username} do you like christmas??",
|
||||
"Happy Christmas eve ${real.username} :)"
|
||||
)
|
||||
|
|
@ -478,12 +521,12 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"ITS CHRISTMASSSS!!!",
|
||||
"Christmas party time!!",
|
||||
"${real.username} vibing with the christmas spirit",
|
||||
"Can't believe it's christmas!!",
|
||||
"Cant believe its christmas!!",
|
||||
"We need to have a christmas party ${real.username}!!",
|
||||
"Merry christmas ${real.username} :))",
|
||||
"Hope you're having an amazing christmas ${real.username} :)",
|
||||
"Hope youre having an amazing christmas ${real.username} :)",
|
||||
"I love winter so much ${real.username}",
|
||||
"I hate when it's cold outside ${real.username}",
|
||||
"I hate when its cold outside ${real.username}",
|
||||
"You need to put some warm clothes on ${real.username}",
|
||||
"Wanna build a snowman ${real.username}?",
|
||||
"Do you like christmas ${real.username}?"
|
||||
|
|
@ -495,17 +538,54 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
"We should do something for New Years eve today ${real.username}!",
|
||||
"Happy New Years Eve ${real.username}",
|
||||
"1 More day left in 2021 thank god",
|
||||
"What's your New Years resolution ${real.username}?"
|
||||
"Whats your New Years resolution ${real.username}?"
|
||||
)
|
||||
|
||||
val NewYears = listOf(
|
||||
"Happy New Years ${real.username}!!!",
|
||||
"It's New Years Day ${real.username}!",
|
||||
"Its New Years Day ${real.username}!",
|
||||
"HAPPY NEW YEAR ${real.username}!!!",
|
||||
"2022 let's fucking gooooooo",
|
||||
"2022 lets fucking gooooooo",
|
||||
"What are your goals for 2022 ${real.username}?"
|
||||
)
|
||||
|
||||
val Valentines = listOf(
|
||||
"Will you be my valentine ${real.username}?",
|
||||
"I am so happy rn",
|
||||
"God i am so lonely",
|
||||
"I am Ceikrys illegitimate child",
|
||||
"Be my valentine!",
|
||||
"Lets sneak off somewhere and kiss ${real.username}",
|
||||
"What are you doing for valentines day ${real.username}",
|
||||
"Woah and Ceikry be kissin lowkey",
|
||||
"In for a peg ${real.username}?",
|
||||
"Woah got those roofies strapped",
|
||||
"Why is my drink cloudy?",
|
||||
"${real.username} and woah be wrestlin",
|
||||
"bekky want sum fuk?",
|
||||
"Damn ${real.username} you got an ass",
|
||||
"Is that a footlong in your pants or are you happy to see me?",
|
||||
"${real.username} so hot i gotta change my pants",
|
||||
"${real.username} is a sex god",
|
||||
"bruh we hype today",
|
||||
"dont be silly wrap the willy ${real.username}!",
|
||||
"wrap it before you smack it ${real.username}",
|
||||
"can i get a reeeeee ${real.username}?",
|
||||
"valentines day is the best day",
|
||||
"${real.username} shut up before i smack you with my crusty sock",
|
||||
"Valentines day, more like me and my hand day smh",
|
||||
"If you think these quotes are wild just wait ${real.username}",
|
||||
"All im saying is we have never seen ${real.username} and biden in the same room",
|
||||
"red rocket, red rocket!",
|
||||
"Woahs favourite game is red rocket",
|
||||
"${real.username} sexy af today",
|
||||
"Happy Valentines day ${real.username}!!!",
|
||||
"Happy Valentines day ${real.username}!!!",
|
||||
"Happy Valentines day ${real.username}!!!",
|
||||
"Happy Valentines day ${real.username}!!!",
|
||||
"Happy Valentines day ${real.username}!!!"
|
||||
)
|
||||
|
||||
when {
|
||||
|
||||
//Celebrates lead up to Christmas!
|
||||
|
|
@ -591,7 +671,20 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
}
|
||||
}
|
||||
|
||||
else -> {
|
||||
//Celebrates Valentines day!!!
|
||||
formatted.contentEquals("2021-02-14") ->{
|
||||
if (Random.nextBoolean()) {
|
||||
val chat = Valentines.random()
|
||||
bot.sendChat(chat)
|
||||
bot.updateMasks.register(ChatFlag(ChatMessage(bot, chat, 0, 0)))
|
||||
}else{
|
||||
val chat = dialogue.random()
|
||||
bot.sendChat(chat)
|
||||
bot.updateMasks.register(ChatFlag(ChatMessage(bot, chat, 0, 0)))
|
||||
}
|
||||
}
|
||||
|
||||
else -> {
|
||||
val chat = dialogue.random()
|
||||
bot.sendChat(chat)
|
||||
bot.updateMasks.register(ChatFlag(ChatMessage(bot, chat, 0, 0)))
|
||||
|
|
@ -613,6 +706,26 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
catherby to ZoneBorders(2807, 3438, 2811, 3441)
|
||||
)
|
||||
|
||||
val karamja = Location.create(2849, 3033, 0)
|
||||
val alkharid = Location.create(3297, 3219, 0)
|
||||
val feldiphills = Location.create(2535, 2919, 0)
|
||||
val isafdar = Location.create(2241, 3217, 0)
|
||||
val eaglespeek = Location.create(2333, 3579, 0)
|
||||
val canafis = Location.create(3492, 3485, 0)
|
||||
val treegnome = Location.create(2437, 3441, 0)
|
||||
val teak1 = Location.create(2334, 3048, 0)
|
||||
val teakfarm = Location.create(2825, 3085, 0)
|
||||
val keldagrimout = Location.create(2724,3692,0)
|
||||
val miningguild = Location.create(3046,9740,0)
|
||||
val magics = Location.create(2285,3146,0)
|
||||
val coal = Location.create(2581,3481,0)
|
||||
val crawlinghands = Location.create(3422,3548,0)
|
||||
val gemrocks = Location.create(2825, 2997, 0)
|
||||
val chaosnpc = Location.create(2612, 9484, 0)
|
||||
|
||||
var PoiList = listOf(karamja,alkharid,feldiphills,isafdar,
|
||||
eaglespeek,canafis,treegnome,teak1,teakfarm)
|
||||
|
||||
var handler1: CombatSwingHandler? = null
|
||||
|
||||
var ticks = 0
|
||||
|
|
@ -641,12 +754,13 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
init {
|
||||
|
||||
skills[Skills.AGILITY] = 99
|
||||
inventory.add(Item(1357))//Addy Axe
|
||||
skills[Skills.WOODCUTTING] = 50
|
||||
inventory.add(Item(1359))//Rune Axe
|
||||
skills[Skills.WOODCUTTING] = 95
|
||||
inventory.add(Item(590))//Tinderbox
|
||||
skills[Skills.FISHING] = 50
|
||||
skills[Skills.FISHING] = 90
|
||||
inventory.add(Item(1271))//Addy Pickaxe
|
||||
skills[Skills.MINING] = 90
|
||||
skills[Skills.SLAYER] = 90
|
||||
}
|
||||
|
||||
private var state = State.START
|
||||
|
|
@ -656,6 +770,18 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
draynor, rimmington, lumbridge, ge, ge2, edgeville).random()
|
||||
}
|
||||
|
||||
fun getRandomPoi(): Location{
|
||||
return listOf(
|
||||
karamja,karamja,alkharid,
|
||||
alkharid,feldiphills,feldiphills,
|
||||
isafdar,eaglespeek,eaglespeek,
|
||||
canafis,treegnome,treegnome,
|
||||
teak1,teakfarm,keldagrimout,
|
||||
miningguild,coal,crawlinghands,
|
||||
magics,gemrocks,chaosnpc).random()
|
||||
}
|
||||
|
||||
//TODO: Optimise and adjust how bots handle picking up ground items further.
|
||||
fun immerse() {
|
||||
if (counter++ == 180) {state = State.TELEPORTING}
|
||||
val items = AIRepository.groundItems[bot]
|
||||
|
|
@ -688,14 +814,13 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
val oak: Node? = scriptAPI.getNearestNode("Oak", true)
|
||||
val tree: Node? = scriptAPI.getNearestNode("Tree", true)
|
||||
val willow: Node? = scriptAPI.getNearestNode("Willow", true)
|
||||
val rock: Node? = scriptAPI.getNearestNode("Rocks", true)
|
||||
val star: Node? = scriptAPI.getNearestNode("Crashed star", true)
|
||||
val node = listOf(oak, tree, willow, rock, star).random()
|
||||
val resources = listOf(
|
||||
"Rocks","Tree","Oak","Willow",
|
||||
"Maple tree","Yew","Magic tree",
|
||||
"Teak","Mahogany")
|
||||
val resource = scriptAPI.getNearestNodeFromList(resources,true)
|
||||
try {
|
||||
node?.interaction?.handle(bot, node.interaction[0])
|
||||
resource?.interaction?.handle(bot, resource.interaction[0])
|
||||
} catch (e: Exception){}
|
||||
}
|
||||
}
|
||||
|
|
@ -708,7 +833,10 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
state = State.START
|
||||
}
|
||||
|
||||
//Adventure Bots v3.0.1 -Chat Edition-
|
||||
var poi = false
|
||||
var poiloc = karamja
|
||||
|
||||
//Adventure Bots Actual Code STARTS HERE!!!
|
||||
override fun tick() {
|
||||
ticks++
|
||||
if (ticks++ >= 800) {
|
||||
|
|
@ -724,7 +852,7 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
var counter1 = 0
|
||||
override fun pulse(): Boolean {
|
||||
when (counter1++) {
|
||||
4 -> return true.also { state = State.LOOT }
|
||||
7 -> return true.also { state = State.LOOT }
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
|
@ -737,6 +865,7 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
items.forEach {
|
||||
scriptAPI.takeNearestGroundItem(it.id)
|
||||
}
|
||||
return
|
||||
} else {
|
||||
state = State.EXPLORE
|
||||
}
|
||||
|
|
@ -756,8 +885,10 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
ticks = 0
|
||||
counter = 0
|
||||
if (bot.location != city) {
|
||||
poi = false
|
||||
scriptAPI.teleport(city)
|
||||
} else {
|
||||
poi = false
|
||||
state = State.EXPLORE
|
||||
}
|
||||
}
|
||||
|
|
@ -776,8 +907,8 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
}
|
||||
}
|
||||
|
||||
if (RandomFunction.random(1000) <= 150) {
|
||||
var roamDistance = if (city != ge && city != ge2) 200 else 7
|
||||
if (RandomFunction.random(1000) <= 150 && !poi) {
|
||||
var roamDistance = if (city != ge && city != ge2) 225 else 7
|
||||
if ((city == ge || city == ge2) && RandomFunction.random(100) < 90) {
|
||||
if (!bot.bank.isEmpty) {
|
||||
state = State.FIND_GE
|
||||
|
|
@ -788,7 +919,21 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
return
|
||||
}
|
||||
|
||||
if (RandomFunction.random(1000) <= 50) {
|
||||
if (RandomFunction.random(1000) <= 50 && poi){
|
||||
val roamDistancePoi = if(poiloc == teakfarm || poiloc == crawlinghands) 5
|
||||
else if (poiloc == treegnome) 50
|
||||
else if (poiloc == isafdar) 40
|
||||
else if (poiloc == eaglespeek) 40
|
||||
else if (poiloc == keldagrimout) 40
|
||||
else if (poiloc == teak1) 30
|
||||
else if (poiloc == miningguild) 6
|
||||
else if (poiloc == magics || poiloc == coal) 8
|
||||
else if (poiloc == gemrocks || poiloc == chaosnpc) 1 else 60
|
||||
scriptAPI.randomWalkTo(poiloc,roamDistancePoi)
|
||||
return
|
||||
}
|
||||
|
||||
if (RandomFunction.random(1000) <= 55) {
|
||||
if (city != ge && city != ge2) {
|
||||
immerse()
|
||||
return
|
||||
|
|
@ -797,6 +942,14 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
}
|
||||
}
|
||||
|
||||
if (RandomFunction.random(20000) <= 10 && !poi) {
|
||||
poiloc = getRandomPoi()
|
||||
city = teak1
|
||||
poi = true
|
||||
scriptAPI.teleport(poiloc)
|
||||
return
|
||||
}
|
||||
|
||||
if ((city == ge || city == ge2) && RandomFunction.random(1000) >= 999) {
|
||||
ticks = 0
|
||||
city = getRandomCity()
|
||||
|
|
@ -807,6 +960,11 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
return
|
||||
}
|
||||
|
||||
if (city == teak1 && counter++ >= 240){
|
||||
city = getRandomCity()
|
||||
state = State.TELEPORTING
|
||||
}
|
||||
|
||||
if (counter++ >= 240 && RandomFunction.random(100) >= 10) {
|
||||
city = getRandomCity()
|
||||
if (RandomFunction.random(100) % 2 == 0) {
|
||||
|
|
@ -903,7 +1061,7 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
for (item in bot.inventory.toArray()) {
|
||||
item ?: continue
|
||||
when (item.id) {
|
||||
1357, 590, 1271, 995 -> continue
|
||||
1359, 590, 1271, 995 -> continue
|
||||
}
|
||||
bot.bank.add(item)
|
||||
bot.inventory.remove(item)
|
||||
|
|
@ -968,4 +1126,4 @@ class Adventurer(val style: CombatStyle): Script() {
|
|||
script.bot = CombatBotAssembler().MeleeAdventurer(tier, bot.startLocation)
|
||||
return script
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue