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Glass making now returns the correct type of bucket
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1 changed files with 1 additions and 1 deletions
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@ -25,7 +25,7 @@ class GlassMakePulse(
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sendMessage(player, "You heat the sand and soda ash in the furnace to make glass.")
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sendMessage(player, "You heat the sand and soda ash in the furnace to make glass.")
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if (removeItem(player, Items.SODA_ASH_1781) && removeItem(player, Items.BUCKET_OF_SAND_1783)) {
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if (removeItem(player, Items.SODA_ASH_1781) && removeItem(player, Items.BUCKET_OF_SAND_1783)) {
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addItem(player, Items.EMPTY_BUCKET_3727)
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addItem(player, Items.BUCKET_1925)
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addItem(player, Items.MOLTEN_GLASS_1775)
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addItem(player, Items.MOLTEN_GLASS_1775)
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rewardXP(player, Skills.CRAFTING, 20.0)
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rewardXP(player, Skills.CRAFTING, 20.0)
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player.dispatch(ResourceProducedEvent(product, amount, player))
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player.dispatch(ResourceProducedEvent(product, amount, player))
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