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Added missing dialogue and facial expressions to Gertrude's Cat quest
This commit is contained in:
parent
f9fb929b45
commit
35d3b371d2
1 changed files with 46 additions and 15 deletions
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@ -61,8 +61,11 @@ public final class GertrudeDialogue extends DialoguePlugin {
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stage = 230;
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stage = 230;
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break;
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break;
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case 30:
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case 30:
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hello again.");
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stage = 236;
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break;
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case 50:
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case 50:
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interpreter.sendDialogues(npc, null, "Please bring me my cat back!");
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interpreter.sendDialogues(npc, FacialExpression.HALF_WORRIED, "Please bring me my cat back!");
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stage = 235;
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stage = 235;
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break;
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break;
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case 40:
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case 40:
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@ -74,7 +77,7 @@ public final class GertrudeDialogue extends DialoguePlugin {
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stage = 320;
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stage = 320;
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break;
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break;
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case 100:
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case 100:
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interpreter.sendDialogues(player, null, "Hello again.");
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interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Hello again.");
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stage = 500;
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stage = 500;
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break;
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break;
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}
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}
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@ -154,7 +157,7 @@ public final class GertrudeDialogue extends DialoguePlugin {
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stage = 212;
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stage = 212;
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break;
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break;
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case 212:
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case 212:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "What about Shilop?");
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interpreter.sendDialogues(npc, FacialExpression.HALF_ASKING, "What about Shilop?");
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stage = 213;
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stage = 213;
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break;
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break;
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case 213:
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case 213:
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@ -169,34 +172,62 @@ public final class GertrudeDialogue extends DialoguePlugin {
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end();
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end();
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break;
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break;
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case 230:
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case 230:
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interpreter.sendDialogues(npc, null, "Hello again, did you manage to find Shilop? I can't keep", "an eye on him for the life of me.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hello again, did you manage to find Shilop? I can't keep", "an eye on him for the life of me.");
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stage = 231;
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stage = 231;
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break;
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break;
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case 231:
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case 231:
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interpreter.sendDialogues(player, null, "He does seem quite a handful.");
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "He does seem quite a handful.");
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stage = 232;
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stage = 232;
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break;
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break;
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case 232:
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case 232:
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interpreter.sendDialogues(npc, null, "You have no idea! Did he help at all?");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "You have no idea! Did he help at all?");
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stage = 233;
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stage = 233;
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break;
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break;
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case 233:
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case 233:
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interpreter.sendDialogues(player, null, "I think so, I'm just going to look now.");
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interpreter.sendDialogues(player, FacialExpression.OLD_NORMAL, "I think so, I'm just going to look now.");
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stage = 234;
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stage = 234;
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break;
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break;
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case 234:
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case 234:
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interpreter.sendDialogues(npc, null, "Thanks again adventurer!");
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interpreter.sendDialogues(npc, FacialExpression.HAPPY, "Thanks again adventurer!");
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stage = 235;
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stage = 235;
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break;
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break;
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case 235:
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case 235:
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end();
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end();
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break;
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break;
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case 236:
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interpreter.sendDialogues(npc, FacialExpression.HALF_ASKING, "Hello. How's it going? Any luck?");
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stage = 237;
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break;
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case 237:
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interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Yes, I've found Fluffs!");
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stage = 238;
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break;
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case 238:
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interpreter.sendDialogues(npc, FacialExpression.HALF_ASKING, "Well well, you are clever!", "Did you bring her back?");
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stage = 239;
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break;
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case 239:
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interpreter.sendDialogues(player, FacialExpression.HALF_WORRIED, "Well, that's the thing, she refuses to leave.");
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stage = 240;
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break;
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case 240:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Oh dear, oh dear! Maybe she's just hungry.", "She loves doogle sardines but I'm all out.");
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stage = 241;
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break;
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case 241:
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interpreter.sendDialogues(player, FacialExpression.HALF_ASKING, "Doogle sardines?");
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stage = 242;
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break;
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case 242:
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interpreter.sendDialogues(npc, FacialExpression.HALF_ASKING, "Yes, raw sardines seasoned with doogle leaves.", "Unfortunately I've used all my doogle leaves,", "but you may find some in the woods out back.");
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stage = 304;
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break;
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case 300:
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case 300:
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interpreter.sendDialogues(npc, null, "Hi! Did you find fluffs?");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hi! Did you find fluffs?");
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stage = 301;
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stage = 301;
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break;
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break;
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case 301:
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case 301:
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interpreter.sendDialogues(player, null, "Yes! But she won't follow me.");
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes! But she won't follow me.");
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stage = 302;
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stage = 302;
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break;
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break;
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case 302:
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case 302:
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@ -211,7 +242,7 @@ public final class GertrudeDialogue extends DialoguePlugin {
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end();
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end();
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break;
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break;
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case 320:
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case 320:
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interpreter.sendDialogues(npc, null, "You're back! Thank you! Thank you! Fluffs just came", "back! I think she was just upset as she couldn't find her", "kitten.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "You're back! Thank you! Thank you! Fluffs just came", "back! I think she was just upset as she couldn't find her", "kitten.");
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stage = 321;
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stage = 321;
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break;
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break;
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case 321:
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case 321:
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@ -266,14 +297,14 @@ public final class GertrudeDialogue extends DialoguePlugin {
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case 331:
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case 331:
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break;
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break;
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case 1000:
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case 1000:
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interpreter.sendDialogues(npc, null, "Good good, See you again.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Good good, See you again.");
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stage = 1001;
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stage = 1001;
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break;
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break;
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case 1001:
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case 1001:
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end();
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end();
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break;
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break;
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case 500:
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case 500:
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interpreter.sendDialogues(npc, null, "Hello my dear. How's things?");
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interpreter.sendDialogues(npc, FacialExpression.HALF_ASKING, "Hello my dear. How's things?");
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stage = 501;
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stage = 501;
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break;
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break;
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case 501:
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case 501:
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@ -283,11 +314,11 @@ public final class GertrudeDialogue extends DialoguePlugin {
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case 502:
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case 502:
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switch (buttonId) {
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switch (buttonId) {
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case 1:
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case 1:
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interpreter.sendDialogues(player, null, "I'm fine, thanks.");
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I'm fine, thanks.");
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stage = 1000;
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stage = 1000;
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break;
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break;
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case 2:
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case 2:
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interpreter.sendDialogues(player, null, "Do you have any more kittens?");
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interpreter.sendDialogues(player, FacialExpression.HALF_ASKING, "Do you have any more kittens?");
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stage = 503;
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stage = 503;
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break;
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break;
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}
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}
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