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Fixed Castle Wars compilation errors for chunk.objects API and getLocalNPCs rename
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commit
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3 changed files with 5 additions and 13 deletions
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@ -277,12 +277,11 @@ object CastleWarsGameState {
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fun registerClimbingRope(rope: Scenery, originalWall: Scenery) {
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val key = Location.create(rope.location)
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val chunk = RegionManager.getRegionChunk(rope.location)
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rope.isActive = true
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rope.isRenderable = true
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activeClimbingRopes[key] = ActiveClimbingRope(rope, Scenery(originalWall))
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chunk.objects[rope.location.chunkOffsetX][rope.location.chunkOffsetY] = rope
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SceneryBuilder.add(rope)
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}
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fun getClimbingRope(location: Location): Scenery? {
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@ -291,15 +290,9 @@ object CastleWarsGameState {
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fun removeClimbingRope(location: Location, sendUpdate: Boolean = true): Boolean {
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val activeRope = activeClimbingRopes.remove(Location.create(location)) ?: return false
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val chunk = RegionManager.getRegionChunk(activeRope.rope.location)
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activeRope.rope.isActive = false
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chunk.objects[activeRope.rope.location.chunkOffsetX][activeRope.rope.location.chunkOffsetY] =
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activeRope.originalWall
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if (sendUpdate) {
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chunk.flag(ObjectUpdateFlag(activeRope.rope, true))
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}
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SceneryBuilder.replace(activeRope.rope, activeRope.originalWall)
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return true
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}
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@ -8,7 +8,7 @@ import core.game.node.entity.impl.PulseManager
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import core.game.node.entity.player.Player
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import core.game.system.timer.impl.Poison
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import core.game.world.map.Location
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import core.game.world.map.RegionManager.getLocalNpcs
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import core.game.world.map.RegionManager.getLocalNPCs
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import core.game.world.map.path.Pathfinder
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import core.game.world.map.zone.*
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@ -103,7 +103,7 @@ class CastleWarsGameZone : MapZone("CastleWarsGame", true, ZoneRestriction.RANDO
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val isMovingUp = to.z > from.z
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val isChangingZLevel = to.z != from.z
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for (n in getLocalNpcs(e, 5)) {
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for (n in getLocalNPCs(e.location, 5)) {
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if (n.isInvisible || n === e) {
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continue
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}
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@ -138,4 +138,3 @@ class CastleWarsGameZone : MapZone("CastleWarsGame", true, ZoneRestriction.RANDO
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return ZoneType.CASTLE_WARS.id
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}
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}
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@ -341,6 +341,6 @@ class CastleWarsItemHandler : InteractionListener {
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NPCs.BARRICADE_1532, NPCs.BARRICADE_1533, NPCs.BARRICADE_1534, NPCs.BARRICADE_1535
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)
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return RegionManager.getLocalNpcs(location, radius).filter { it.id in barricadeIds && it.isActive }
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return RegionManager.getLocalNPCs(location, radius).filter { it.id in barricadeIds && it.isActive }
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}
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}
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