From 2be5f9eac0f4c06fad1bf83e5afbdfe11d63f6e4 Mon Sep 17 00:00:00 2001 From: Sinipelto <7580610-Sinipelto@users.noreply.gitlab.com> Date: Thu, 14 Nov 2024 10:22:04 +0000 Subject: [PATCH] Fixed loss of combat tabs after recruitment drive --- .../falador/quest/recruitmentdrive/RecruitmentDriveListeners.kt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Server/src/main/content/region/asgarnia/falador/quest/recruitmentdrive/RecruitmentDriveListeners.kt b/Server/src/main/content/region/asgarnia/falador/quest/recruitmentdrive/RecruitmentDriveListeners.kt index f46d9c80d..d3494000a 100644 --- a/Server/src/main/content/region/asgarnia/falador/quest/recruitmentdrive/RecruitmentDriveListeners.kt +++ b/Server/src/main/content/region/asgarnia/falador/quest/recruitmentdrive/RecruitmentDriveListeners.kt @@ -305,6 +305,8 @@ class RecruitmentDriveListeners : InteractionListener { // Clear inventory whenever you leave the recruitment drive area entity.inventory.clear() entity.equipment.clear() + // Restore player normal tabs on leave + entity.interfaceManager.openDefaultTabs() // Teleport you out if you log out. You should do this in one sitting. if (logout) { PacketRepository.send(MinimapState::class.java, MinimapStateContext(entity, 0))