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https://gitlab.com/2009scape/2009scape.git
synced 2025-12-09 16:45:44 -07:00
Fixes
yeah fixes stuff tyvm
This commit is contained in:
parent
9f11a21858
commit
2bbde08a01
7 changed files with 352 additions and 7 deletions
144
Server/src/plugin/dialogue/AnjaDialoguePlugin.java
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144
Server/src/plugin/dialogue/AnjaDialoguePlugin.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.game.node.item.Item;
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import org.crandor.game.world.map.RegionManager;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.tools.RandomFunction;
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/**
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* Represents the dialogue plugin used for the anja npc.
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* @author jamix77
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*/
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@InitializablePlugin
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public final class AnjaDialoguePlugin extends DialoguePlugin {
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/**
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*
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* Constructs a new @{Code AnjaDialoguePlugin} object.
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*/
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public AnjaDialoguePlugin() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code AjjatDialoguePlugin} {@code Object}.
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* @param player the player.
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*/
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public AnjaDialoguePlugin(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new AnjaDialoguePlugin(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("Hello.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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npc("Hello sir. What are you doing in my house?");
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stage = 1;
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break;
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case 1:
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interpreter.sendOptions("Select an Option", "I'm just wandering around.", "I was hoping you'd give me some free stuff.", "I've come to kill you.");
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stage = 2;
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break;
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case 2:
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if (buttonId == 1) {
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player("I'm just wondering around.");
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stage = 3;
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} else if (buttonId == 2) {
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player("I was hoping you'd give me some free stuff.");
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stage = 10;
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} else if (buttonId == 3) {
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player("I've come to kill you.");
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stage = 13;
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}
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break;
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case 3:
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npc("Oh dear are you lost?");
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stage++;
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break;
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case 4:
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interpreter.sendOptions("Select an Option.", "Yes, I'm lost.", "No, I know where I am.");
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stage++;
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break;
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case 5:
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switch (buttonId) {
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case 1:
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player("Yes, I'm lost.");
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stage =6;
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break;
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case 2:
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player("No I know where I am.");
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stage = 8;
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break;
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}
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break;
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case 6:
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npc("Okay, just walk north-east when you leave this house,","and soon you'll reach the big city of Falador.");
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stage++;
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break;
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case 7:
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player("Thanks a lot.");
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stage = 605;
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break;
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case 8:
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npc("Oh? Well, would you mind wandering somewhere else?", "This is my house.");
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stage++;
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break;
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case 9:
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player("Meh!");
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stage = 605;
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break;
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case 10:
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String[] dialogues = {"Do you REALLY need it","I don't have much on me...", "I don't know..."};
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npc(dialogues[RandomFunction.random(0, 2)]);
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stage++;
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break;
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case 11:
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interpreter.sendDialogues(player, FacialExpression.ASKING, "I promise I'll stop bothering you!", "Pleeease!","Pwetty pleathe wiv thugar on top!");
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stage++;
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break;
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case 12:
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npc("Oh, alright. Here you go.");
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player.getInventory().add(new Item(995,RandomFunction.random(1, 3)));
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stage = 605;
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break;
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case 13:
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npc.sendChat("Eeeek!");
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for (NPC npc1 : RegionManager.getLocalNpcs(player)) {
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if (npc1.getName().equalsIgnoreCase("Hengel")) {
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npc1.sendChat("Aaaaarrgh!");
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break;
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}
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}
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end();
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break;
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case 605:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 2684 };
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}
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}
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77
Server/src/plugin/dialogue/GoblinVillageGuardDialogue.java
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77
Server/src/plugin/dialogue/GoblinVillageGuardDialogue.java
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@ -0,0 +1,77 @@
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.plugin.InitializablePlugin;
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/**
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* Represents the dialogue plugin used for the goblin village guard npc.
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* @author jamix77
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*/
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@InitializablePlugin
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public final class GoblinVillageGuardDialogue extends DialoguePlugin {
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/**
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*
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* Constructs a new @{Code HengelDialoguePlugin} object.
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*/
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public GoblinVillageGuardDialogue() {
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/**
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* empty.
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*/
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}
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/**
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*
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* Constructs a new @{Code GoblinVillageGuardDialogue} object.
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* @param player
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*/
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public GoblinVillageGuardDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new GoblinVillageGuardDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("You're a long way out from the city.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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npc("I know. We guards uaully stay by banks and shops,", "but I got sent all the way out here to keep an eye on","the brigands loitering just south of here.");
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stage = 1;
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break;
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case 1:
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player("Sounds more exciting than standing", "around guarding banks and shops.");
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stage = 2;
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break;
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case 2:
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npc("It's not too bad. At least I don't get attacked so often", "out here. Guards in the cities get killed all the time.");
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stage++;
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break;
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case 3:
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player("Honestly people these days just don't know how to behave!");
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stage++;
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break;
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case 4:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 3241 };
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}
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}
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115
Server/src/plugin/dialogue/HengelDialoguePlugin.java
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115
Server/src/plugin/dialogue/HengelDialoguePlugin.java
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@ -0,0 +1,115 @@
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.game.world.map.RegionManager;
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import org.crandor.plugin.InitializablePlugin;
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/**
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* Represents the dialogue plugin used for the hengel npc.
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* @author jamix77
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*/
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@InitializablePlugin
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public final class HengelDialoguePlugin extends DialoguePlugin {
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/**
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*
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* Constructs a new @{Code HengelDialoguePlugin} object.
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*/
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public HengelDialoguePlugin() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code AjjatDialoguePlugin} {@code Object}.
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* @param player the player.
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*/
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public HengelDialoguePlugin(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new HengelDialoguePlugin(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("Hello.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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npc("What are you doing here?");
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stage = 1;
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break;
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case 1:
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interpreter.sendOptions("Select an Option", "I'm just wandering around.", "I was hoping you'd give me some free stuff.", "I've come to kill you.");
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stage = 2;
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break;
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case 2:
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if (buttonId == 1) {
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player("I'm just wondering around.");
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stage = 3;
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} else if (buttonId == 2) {
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player("I was hoping you'd give me some free stuff.");
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stage = 7;
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} else if (buttonId == 3) {
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player("I've come to kill you.");
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stage = 9;
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}
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break;
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case 3:
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npc("You do realise you're wandering around in my house?");
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stage++;
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break;
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case 4:
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player("Yep.");
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stage++;
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break;
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case 5:
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npc("Well please get out!");
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stage++;
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break;
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case 6:
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player("Sheesh, keep your wig on!");
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stage = 605;
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break;
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case 7:
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npc("No, I jolly well wouldn't!","Get out of my house");
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stage++;
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break;
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case 8:
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player("Meanie!");
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stage = 605;
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break;
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case 9:
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npc.sendChat("Aaaaarrgh!");
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for (NPC npc1 : RegionManager.getLocalNpcs(player)) {
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if (npc1.getName().equalsIgnoreCase("anja")) {
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npc1.sendChat("Eeeek!");
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break;
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}
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}
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end();
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break;
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case 605:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 2683 };
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}
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}
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@ -305,7 +305,7 @@ public final class LeelaDialogue extends DialoguePlugin {
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stage = 21;
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break;
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case 21:
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interpreter.sendDialogues(npc, null, "Get some soft clay and get her to sho you the key", "somehow. Then take the print, with bronze, to my", "father.");
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interpreter.sendDialogues(npc, null, "Get some soft clay and get her to show you the key", "somehow. Then take the print, with bronze, to my", "father.");
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stage = 22;
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break;
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case 22:
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@ -58,7 +58,7 @@ public class NarfsDialogue extends DialoguePlugin {
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "That's a funny name you've got.");
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "That's a funny name you've got.");
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stage = 1;
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return true;
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}
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@ -25,7 +25,7 @@ public class ReadSignPostPlugin extends OptionHandler {
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* @author 'Vexia
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*/
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public enum Signs {
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NEAR_LUMBRIDGE(18493, "North to farms and<br> Varrock.", "The River Lum lies to<br> the south.", "West to<br>Lumbridge.", "East to Al<br>Kharid - toll<br>gate; bring some<br>money."), NEAR_VARROCK(24263, "Varrock", "Lumbridge", "Draynor Manor", "Dig Site");
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NEAR_LUMBRIDGE(18493, "North to farms and<br> Varrock.", "The River Lum lies to<br> the south.", "West to<br>Lumbridge.", "East to Al<br>Kharid - toll<br>gate; bring some<br>money."), NEAR_VARROCK(24263, "Sheep lay this way.", "South through farms<br> to Al Kharid and<br> Lumbridge", "West to Champion's Guild<br> and Varrock south<br> gate.", "East to Al Kharid mine and<br> follow the path north to<br> Varrock east gate.");
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public static Signs forId(int id) {
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for (Signs sign : Signs.values()) {
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@ -76,10 +76,17 @@ public class ReadSignPostPlugin extends OptionHandler {
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if (sign == null) {
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return false;
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}
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player.getPacketDispatch().sendString(sign.directions[0], 135, 3); // North
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player.getPacketDispatch().sendString(sign.directions[1], 135, 9); // South
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player.getPacketDispatch().sendString(sign.directions[2], 135, 12); // West
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player.getPacketDispatch().sendString(sign.directions[3], 135, 8); // East
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String[] dirs = sign.directions;
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if (object.getLocation().getX() == 3107 && object.getLocation().getY() == 3296) {
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dirs[0] = "North to Draynor<br> Manor";
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dirs[1] = "South to Draynor<br> Village";
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dirs[2] = "West to Port<br> Sarim";
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dirs[3] = "East to<br> Lumbridge";
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}
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player.getPacketDispatch().sendString(dirs[0], 135, 3); // North
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player.getPacketDispatch().sendString(dirs[1], 135, 9); // South
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player.getPacketDispatch().sendString(dirs[2], 135, 12); // West
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player.getPacketDispatch().sendString(dirs[3], 135, 8); // East
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return true;
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}
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@ -22,6 +22,7 @@ public final class GuardNPC extends AbstractNPC {
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*/
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public GuardNPC() {
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super(0, null, true);
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this.setAggressive(false);
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}
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/**
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@ -31,6 +32,7 @@ public final class GuardNPC extends AbstractNPC {
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*/
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private GuardNPC(int id, Location location) {
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super(id, location, true);
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this.setAggressive(false);
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}
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@Override
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