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Fixed issues in Jarvald's dialogue
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1 changed files with 4 additions and 5 deletions
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@ -172,11 +172,10 @@ class JarvaldDialogue(player: Player? = null) : DialoguePlugin(player) {
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1 -> sail(true)
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1 -> sail(true)
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2 -> player("No, actually I have some stuff to do here first.").also { stage = 43 }
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2 -> player("No, actually I have some stuff to do here first.").also { stage = 43 }
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}
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}
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140 -> player("Hey, I have to say, that's a fine looking","hat you are wearing there.").also { stage++ }
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140 -> npc("Aye, that it is ${fremname}!","Skulgrimen fashioned it for me from the carcass of one","of the monsters on Waterbirth Island after our last hunt!").also { stage++ }
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141 -> npc("Aye, that it is ${fremname}!","Skulgrimen fashioned it for me from the carcass of","one of the monsters on Waterbirth Island after our last hunt!").also { stage++ }
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141 -> npc("I hope to kill enough creatures to fashion some fine","armour as well when next we leave!").also { stage++ }
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142 -> npc("I hope to kill enough creatures to fashion","some fine armour as well","when next we leave!").also { stage++ }
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142 -> options("Waterbirth Island?", "Can I come?", "Ok, 'bye.").also { stage++ }
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143 -> options("Waterbirth Island?", "Can I come?", "Ok, 'bye.").also { stage++ }
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143 -> when (buttonID) {
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144 -> when (buttonID) {
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1 -> npc("You have not ever travelled to Waterbirth Island, ${fremname}?","I am surprised, it is a place of outstanding natural beauty.").also { stage = 108 }
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1 -> npc("You have not ever travelled to Waterbirth Island, ${fremname}?","I am surprised, it is a place of outstanding natural beauty.").also { stage = 108 }
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2 -> player("Can I come?").also { stage = 130 }
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2 -> player("Can I come?").also { stage = 130 }
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3 -> player("Wow, you Fremenniks sure know how to party.","Well, see ya around.").also { stage = END_DIALOGUE }
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3 -> player("Wow, you Fremenniks sure know how to party.","Well, see ya around.").also { stage = END_DIALOGUE }
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