Fixed issues in Jarvald's dialogue

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Player Name 2025-02-01 13:08:20 +00:00 committed by Ryan
parent c6b508b3ed
commit 27f2d457ea

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@ -172,11 +172,10 @@ class JarvaldDialogue(player: Player? = null) : DialoguePlugin(player) {
1 -> sail(true) 1 -> sail(true)
2 -> player("No, actually I have some stuff to do here first.").also { stage = 43 } 2 -> player("No, actually I have some stuff to do here first.").also { stage = 43 }
} }
140 -> player("Hey, I have to say, that's a fine looking","hat you are wearing there.").also { stage++ } 140 -> npc("Aye, that it is ${fremname}!","Skulgrimen fashioned it for me from the carcass of one","of the monsters on Waterbirth Island after our last hunt!").also { stage++ }
141 -> npc("Aye, that it is ${fremname}!","Skulgrimen fashioned it for me from the carcass of","one of the monsters on Waterbirth Island after our last hunt!").also { stage++ } 141 -> npc("I hope to kill enough creatures to fashion some fine","armour as well when next we leave!").also { stage++ }
142 -> npc("I hope to kill enough creatures to fashion","some fine armour as well","when next we leave!").also { stage++ } 142 -> options("Waterbirth Island?", "Can I come?", "Ok, 'bye.").also { stage++ }
143 -> options("Waterbirth Island?", "Can I come?", "Ok, 'bye.").also { stage++ } 143 -> when (buttonID) {
144 -> when (buttonID) {
1 -> npc("You have not ever travelled to Waterbirth Island, ${fremname}?","I am surprised, it is a place of outstanding natural beauty.").also { stage = 108 } 1 -> npc("You have not ever travelled to Waterbirth Island, ${fremname}?","I am surprised, it is a place of outstanding natural beauty.").also { stage = 108 }
2 -> player("Can I come?").also { stage = 130 } 2 -> player("Can I come?").also { stage = 130 }
3 -> player("Wow, you Fremenniks sure know how to party.","Well, see ya around.").also { stage = END_DIALOGUE } 3 -> player("Wow, you Fremenniks sure know how to party.","Well, see ya around.").also { stage = END_DIALOGUE }