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5291b13ff7
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3 changed files with 11 additions and 17 deletions
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@ -23,10 +23,8 @@ val PENANCE_FIGHTER_IDS = listOf(
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NPCs.PENANCE_FIGHTER_5044,NPCs.PENANCE_FIGHTER_5045,NPCs.PENANCE_FIGHTER_5213,
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NPCs.PENANCE_FIGHTER_5214,NPCs.PENANCE_FIGHTER_5215,NPCs.PENANCE_FIGHTER_5216,
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NPCs.PENANCE_FIGHTER_5217,NPCs.PENANCE_FIGHTER_5218,NPCs.PENANCE_FIGHTER_5219)
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data class PenanceFighterDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int)
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data class PenanceFighterDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int){
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companion object { val BY_ID = PENANCE_FIGHTER_DEFINITIONS.associateBy { it.id } }
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}
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val PENANCE_FIGHTER_DEFINITIONS = listOf(
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PenanceFighterDefinition(NPCs.PENANCE_FIGHTER_5044, 28, 26, 26, 25, 1, 1),
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PenanceFighterDefinition(NPCs.PENANCE_FIGHTER_5045, 29, 28, 29, 27, 1, 1),
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@ -38,7 +36,7 @@ val PENANCE_FIGHTER_DEFINITIONS = listOf(
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PenanceFighterDefinition(NPCs.PENANCE_FIGHTER_5218, 55, 60, 61, 62, 1, 1),
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PenanceFighterDefinition(NPCs.PENANCE_FIGHTER_5219, 56, 71, 73, 66, 1, 1),
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)
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val PENANCE_FIGHTER_DEFINITIONS_BY_ID = PENANCE_FIGHTER_DEFINITIONS.associateBy { it.id }
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class PenanceFighterNPC : NPCBehavior(*PENANCE_FIGHTER_IDS.toIntArray()) {
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override fun canBeAttackedBy(self: NPC, attacker: Entity, style: CombatStyle, shouldSendMessage: Boolean): Boolean {
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if (attacker is Player && getItemFromEquipment(attacker, EquipmentSlot.CAPE)?.id != 10556) {
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@ -82,7 +80,7 @@ class PenanceFighterNPC : NPCBehavior(*PENANCE_FIGHTER_IDS.toIntArray()) {
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self.properties.deathAnimation = Animation(5098)
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self.properties.attackSpeed = 4
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val definition = PenanceFighterDefinition.BY_ID[self.id] ?: return
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val definition = PENANCE_FIGHTER_DEFINITIONS_BY_ID[self.id] ?: return
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self.getSkills().setStaticLevel(Skills.ATTACK, definition.attack)
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self.getSkills().setStaticLevel(Skills.STRENGTH, definition.strength)
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@ -109,4 +107,4 @@ class PenanceFighterNPC : NPCBehavior(*PENANCE_FIGHTER_IDS.toIntArray()) {
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//Fighter_Attack_5097
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//5096 take hit
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//5095_Move
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//9094_Idle
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//9094_Idle
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@ -26,9 +26,8 @@ val PENANCE_HEALER_IDS = intArrayOf(
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NPCs.PENANCE_HEALER_5241,NPCs.PENANCE_HEALER_5242,NPCs.PENANCE_HEALER_5243,
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NPCs.PENANCE_HEALER_5244,NPCs.PENANCE_HEALER_5245,NPCs.PENANCE_HEALER_5246
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)
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data class PenanceHealerDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int){
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companion object { val BY_ID = PENANCE_HEALER_DEFINITIONS.associateBy { it.id } }
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}
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data class PenanceHealerDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int)
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val PENANCE_HEALER_DEFINITIONS = listOf(
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PenanceHealerDefinition(NPCs.PENANCE_HEALER_5238, 27, 9, 8, 9, 1, 1 ),
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PenanceHealerDefinition(NPCs.PENANCE_HEALER_5239, 32, 13, 15, 14, 1, 1 ),
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@ -40,6 +39,7 @@ val PENANCE_HEALER_DEFINITIONS = listOf(
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PenanceHealerDefinition(NPCs.PENANCE_HEALER_5245, 67, 40, 38, 36, 1, 1 ),
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PenanceHealerDefinition(NPCs.PENANCE_HEALER_5246, 76, 40, 44, 38, 1, 1 ),
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)
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val PENANCE_HEALER_DEFINITIONS_BY_ID = PENANCE_HEALER_DEFINITIONS.associateBy { it.id }
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class PenanceHealerNPC : NPCBehavior(*PENANCE_HEALER_IDS) {
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private enum class HealerMode { TARGET_PLAYER, TARGET_RUNNER, WANDER }
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@ -71,7 +71,7 @@ class PenanceHealerNPC : NPCBehavior(*PENANCE_HEALER_IDS) {
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self.properties.deathAnimation = Animation(5106)
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self.properties.attackAnimation = Animation(5107)
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val definition = PenanceHealerDefinition.BY_ID[self.id] ?: return
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val definition = PENANCE_HEALER_DEFINITIONS_BY_ID[self.id] ?: return
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self.getSkills().setStaticLevel(Skills.ATTACK, definition.attack)
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self.getSkills().setStaticLevel(Skills.STRENGTH, definition.strength)
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@ -4,8 +4,6 @@ import content.minigame.barbassault.BarbRole
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import content.minigame.barbassault.arena.BarbAssEvent
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import content.minigame.barbassault.arena.BACombatValidation
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import content.minigame.barbassault.arena.PenanceType
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import content.minigame.barbassault.arenas.monsters.PENANCE_FIGHTER_DEFINITIONS
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import content.minigame.barbassault.arenas.monsters.PenanceFighterDefinition
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import content.minigame.barbassault.getBASession
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import core.api.*
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import core.api.getItemFromEquipment
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@ -26,10 +24,8 @@ val PENANCE_RANGER_IDS = listOf(
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NPCs.PENANCE_RANGER_5232,NPCs.PENANCE_RANGER_5233,NPCs.PENANCE_RANGER_5234,
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NPCs.PENANCE_RANGER_5235,NPCs.PENANCE_RANGER_5236,NPCs.PENANCE_RANGER_5237
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)
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data class PenanceRangerDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int)
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data class PenanceRangerDefinition(val id: Int,val hp: Int,val attack: Int,val strength: Int, val defence: Int, val range: Int, val magic: Int){
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companion object { val BY_ID = PENANCE_RANGER_DEFINITIONS.associateBy { it.id } }
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}
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val PENANCE_RANGER_DEFINITIONS = listOf(
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PenanceRangerDefinition(NPCs.PENANCE_RANGER_5229, 20, 22, 1, 21, 23, 1),
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PenanceRangerDefinition(NPCs.PENANCE_RANGER_5230, 28, 27, 1, 29, 24, 1),
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@ -41,6 +37,7 @@ val PENANCE_RANGER_DEFINITIONS = listOf(
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PenanceRangerDefinition(NPCs.PENANCE_RANGER_5236, 54, 69, 1, 68, 70, 1),
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PenanceRangerDefinition(NPCs.PENANCE_RANGER_5237, 58, 79, 1, 80, 78, 1),
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)
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val PENANCE_RANGER_DEFINITIONS_BY_ID = PENANCE_RANGER_DEFINITIONS.associateBy { it.id }
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class PenanceRangerNPC : NPCBehavior(*PENANCE_RANGER_IDS.toIntArray()) {
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override fun canBeAttackedBy(self: NPC, attacker: Entity, style: CombatStyle, shouldSendMessage: Boolean): Boolean {
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@ -80,8 +77,7 @@ class PenanceRangerNPC : NPCBehavior(*PENANCE_RANGER_IDS.toIntArray()) {
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self.properties.rangeAnimation = Animation(5395)
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self.properties.deathAnimation = Animation(5397)
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self.properties.attackSpeed = 4
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val definition = PenanceRangerDefinition.BY_ID[self.id] ?: return
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val definition = PENANCE_RANGER_DEFINITIONS_BY_ID[self.id] ?: return
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self.getSkills().setStaticLevel(Skills.ATTACK, definition.attack)
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self.getSkills().setStaticLevel(Skills.STRENGTH, definition.strength)
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