Corrected the retreat mechanic to not heal the npc

This commit is contained in:
Player Name 2025-11-27 11:56:04 +00:00 committed by Ryan
parent 8ba45e0ee1
commit 2239168074

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@ -476,7 +476,6 @@ public class NPC extends Entity {
public boolean pulse() {
getProperties().getCombatPulse().stop();
getLocks().unlockMovement();
fullRestore();
getImpactHandler().setDisabledTicks(0);
removeAttribute("return-to-spawn");
removeAttribute("return-to-spawn-pulse");