removed severity todo on posion food. Its already perfect.

This commit is contained in:
Tooze 2026-05-24 04:35:35 -04:00
parent 81f1d16936
commit 1d43b576c8

View file

@ -1,7 +1,5 @@
package content.minigame.barbassault.arena
import content.global.ame.events.evilbob.EvilBobUtils
import content.minigame.barbassault.*
import content.minigame.barbassault.BAGraphics.BLUE_EGG_BREAK_875
import content.minigame.barbassault.BAGraphics.GREEN_EGG_BREAK_873
@ -32,7 +30,6 @@ import core.game.node.entity.player.info.PlayerMonitor
import core.game.node.item.GroundItem
import core.game.node.item.Item
import core.game.system.task.Pulse
import core.game.system.timer.impl.Poison
import core.game.world.GameWorld.Pulser
import core.game.world.map.Direction
import core.game.world.map.Location
@ -157,7 +154,6 @@ class BarbassaultArenaListener : InteractionListener {
val currentCall = (session.roleCalls[BarbRole.HEALER] as? BarbassaultSession.HealerCall)?.required?.itemId()
removeItem(player,used)
if (used.id == currentCall) {
//todo fine tune the severity; 1 poisoned food will deal 54 damage
applyBAPoison(target as Entity,player,20)
target.impactHandler.manualHit ( player,4, ImpactHandler.HitsplatType.POISON )
return@onUseWith true