diff --git a/Server/src/main/content/region/desert/quest/spiritsoftheelid/SpiritsOfTheElid.kt b/Server/src/main/content/region/desert/quest/spiritsoftheelid/SpiritsOfTheElid.kt index 793a2da41..32eb643ba 100644 --- a/Server/src/main/content/region/desert/quest/spiritsoftheelid/SpiritsOfTheElid.kt +++ b/Server/src/main/content/region/desert/quest/spiritsoftheelid/SpiritsOfTheElid.kt @@ -110,20 +110,27 @@ class SpiritsOfTheElid : Quest("Spirits of the Elid", 116, 115, 2,616, 1444, 0, line(player, "I have come to a second pair of !!double doors?? I need to get", line++, false) line(player, "through. There are !!3 single doors here too.", line++, false) line++ - line(player, "I have not got through the most northern single door yet.", line++, false) - // Segment - line(player, "I have defeated a black golem.", line++, true) - line(player, "I shot a target and unblocked a waterchannel.", line++, true) + if (getAttribute(player, attributeClimbedRiver, false)) { + line(player, "I have not got through the most northern single door yet.", line++, false) + } else { + // Segment + line(player, "I have defeated a black golem.", line++, true) + line(player, "I shot a target and unblocked a waterchannel.", line++, true) + } line++ - line(player, "I have not got through the central single door yet.", line++, false) - // Segment - line(player, "I have defeated a grey golem.", line++, true) - line(player, "I mined away some rocks and unblocked a waterchannel.", line++, true) + if (getAttribute(player, attributeClimbedRiver, false)) { + line(player, "I have not got through the central single door yet.", line++, false) + } else { + line(player, "I have defeated a grey golem.", line++, true) + line(player, "I mined away some rocks and unblocked a waterchannel.", line++, true) + } line++ - line(player, "I have not got through the most southern single door yet.", line++, false) - // Segment - line(player, "I have defeated a white golem.", line++, true) - line(player, "I disabled a trap and unblocked a waterchannel.", line++, true) + if (getAttribute(player, attributeClimbedRiver, false)) { + line(player, "I have not got through the most southern single door yet.", line++, false) + } else { + line(player, "I have defeated a white golem.", line++, true) + line(player, "I disabled a trap and unblocked a waterchannel.", line++, true) + } } // http://youtu.be/QgiKtgo8toE