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Readable attacker style checker
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b72df6c1f7
commit
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1 changed files with 12 additions and 8 deletions
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@ -23,6 +23,10 @@ import core.game.node.entity.Entity
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import core.game.node.entity.combat.BattleState
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import core.game.node.entity.combat.CombatStyle
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import core.game.node.entity.combat.ImpactHandler
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import core.game.node.entity.combat.equipment.WeaponInterface.STYLE_ACCURATE
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import core.game.node.entity.combat.equipment.WeaponInterface.STYLE_AGGRESSIVE
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import core.game.node.entity.combat.equipment.WeaponInterface.STYLE_CONTROLLED
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import core.game.node.entity.combat.equipment.WeaponInterface.STYLE_DEFENSIVE
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.info.LogType
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@ -361,17 +365,17 @@ object BACombatValidation {
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fun resolveAttackerStyle( attacker: Player, state: BattleState ): AttackerStyle? {
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return when (state.style) {
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CombatStyle.MELEE -> when (attacker.properties.attackStyle.style) {
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2 -> AttackerStyle.STYLE_1 // Controlled
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0 -> AttackerStyle.STYLE_2 // Accurate
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1 -> AttackerStyle.STYLE_3 // Aggressive
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3 -> AttackerStyle.STYLE_4 // Defensive
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STYLE_CONTROLLED -> AttackerStyle.STYLE_1
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STYLE_ACCURATE -> AttackerStyle.STYLE_2
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STYLE_AGGRESSIVE -> AttackerStyle.STYLE_3
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STYLE_DEFENSIVE -> AttackerStyle.STYLE_4
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else -> null
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}
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CombatStyle.RANGE -> when (state.ammunition.itemId) {
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882 -> AttackerStyle.STYLE_1 // bronze
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884 -> AttackerStyle.STYLE_2 // iron
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886 -> AttackerStyle.STYLE_3 // steel
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888 -> AttackerStyle.STYLE_4 // mithril
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Items.BRONZE_ARROW_882 -> AttackerStyle.STYLE_1
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Items.IRON_ARROW_884 -> AttackerStyle.STYLE_2
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Items.STEEL_ARROW_886 -> AttackerStyle.STYLE_3
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Items.MITHRIL_ARROW_888 -> AttackerStyle.STYLE_4
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else -> null
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}
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CombatStyle.MAGIC -> when (state.spell.spellId) {
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