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Rebase with upstream
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101b8314c9
2889 changed files with 481914 additions and 0 deletions
5
09HDscape-server/scripts/dialogue/anna_isaakson.asc
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5
09HDscape-server/scripts/dialogue/anna_isaakson.asc
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@ -0,0 +1,5 @@
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@dialogue npc:5512
|
||||
npc("Hello visitor, how are you?")
|
||||
player("Better than expected. Its a lot...nicer...here than I was", "expecting. Everyone seems pretty happy.")
|
||||
npc("Of course, the Burgher is strong and wise, and looks", "after us well")
|
||||
player("I think some of those Jatizso citizens have got", "the wrong idea about this place.")
|
||||
10
09HDscape-server/scripts/dialogue/ardougne_baker.asc
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10
09HDscape-server/scripts/dialogue/ardougne_baker.asc
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@ -0,0 +1,10 @@
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@dialogue npc:571
|
||||
|
||||
npc("Good day, monsieur. Would you like ze nice", "freshly-baked bread? Or perhaps a nice piece of cake?")
|
||||
option("Let's see what you have.", "No, thank you.")
|
||||
@option1 {
|
||||
openshop(571)
|
||||
}
|
||||
@option2 {
|
||||
player("No, thank you.")
|
||||
}
|
||||
2
09HDscape-server/scripts/dialogue/bandit.asc
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2
09HDscape-server/scripts/dialogue/bandit.asc
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@ -0,0 +1,2 @@
|
|||
@dialogue npc:1926, 1925, 1927, 1928, 1929, 1930, 1931
|
||||
npc("Get out of this village.", "You are not welcome here.");
|
||||
15
09HDscape-server/scripts/dialogue/bandit_shopkeeper.asc
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15
09HDscape-server/scripts/dialogue/bandit_shopkeeper.asc
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@ -0,0 +1,15 @@
|
|||
@dialogue npc:1917
|
||||
player("Hello.")
|
||||
npc("Stuff for sale.", "You buying?")
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("Yes", "No")
|
||||
@option1{
|
||||
openshop(1917)
|
||||
}
|
||||
@option2{
|
||||
npc("No?", "'Bye then.")
|
||||
}
|
||||
|
||||
}
|
||||
2
09HDscape-server/scripts/dialogue/centaur.asc
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2
09HDscape-server/scripts/dialogue/centaur.asc
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@ -0,0 +1,2 @@
|
|||
@dialogue npc:4439,4438
|
||||
npc("Welcome to the land of extreme donators.");
|
||||
4
09HDscape-server/scripts/dialogue/fridleif_shieldson.asc
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4
09HDscape-server/scripts/dialogue/fridleif_shieldson.asc
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@ -0,0 +1,4 @@
|
|||
@dialogue npc:5505
|
||||
|
||||
|
||||
npc("Congratulations, Champion Larlim Far-strider. Thank you", "for defeating the Troll King.")
|
||||
15
09HDscape-server/scripts/dialogue/ghost_guard.asc
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15
09HDscape-server/scripts/dialogue/ghost_guard.asc
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@ -0,0 +1,15 @@
|
|||
@dialogue npc:1706
|
||||
npc("All visitors to Port Phasmatys must pay a toll charge of", "2 Ectotokens.")
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("I don't have that many Ectotokens.", "Where can I get Ecototokens?")
|
||||
@option 1 {
|
||||
player("I don't have that many Ectotokens.")
|
||||
npc("In that case, you need to go to the Temple and earn", "some. Talk to the disciples - they will tell you how.")
|
||||
}
|
||||
@option 2 {
|
||||
player("Where can I get my Ectotokens?")
|
||||
npc("You need to go to the Temple and earn some.", "Talk to the disciples - they will tell you how.")
|
||||
}
|
||||
}
|
||||
3
09HDscape-server/scripts/dialogue/ghosty_dialogue.asc
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3
09HDscape-server/scripts/dialogue/ghosty_dialogue.asc
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@ -0,0 +1,3 @@
|
|||
@dialogue type:"ghosty dialogue":
|
||||
npc("Woooo wooo wooooo woooo")
|
||||
plainmessage("You cannot understand the ghost.")
|
||||
6
09HDscape-server/scripts/dialogue/gnometraveller.asc
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6
09HDscape-server/scripts/dialogue/gnometraveller.asc
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@ -0,0 +1,6 @@
|
|||
@dialogue npc:2138
|
||||
npc(FacialExpression.OSRS_NORMAL, "Hello I am a gnome traveller visiting Keldagrim in search", "of <u>low-level</u> skilling supplies.", "I'll offer you an increased buying price,", "higher than any other merchants here can match.");
|
||||
npc(FacialExpression.OSRS_NORMAL, "If you happen to have any, <b>use them on me and I will", "give you a reasonable amount of gold coins.");
|
||||
player("What items, specifically, do you buy?");
|
||||
npc(FacialExpression.OSRS_NORMAL, "Logs, Oak logs, Willow logs, Clay, Copper ore, Tin ore,", "Iron ore, Shrimps, Sardines, Anchovies, Trout,", "Guam leaves, Tarromin leaves, Harralander leaves", "Bronze bars, Iron bars, and Arrow shafts...");
|
||||
npc(FacialExpression.OSRS_NORMAL, "... are some of the items I am looking for.", "When it comes to fish, I will pay more if it's cooked.", "I also accept clean or grimy herbs.", "I am also accepting items in regular or bank note form.");
|
||||
7
09HDscape-server/scripts/dialogue/gunnar_holdstrom.asc
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7
09HDscape-server/scripts/dialogue/gunnar_holdstrom.asc
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@ -0,0 +1,7 @@
|
|||
@dialogue npc:5511
|
||||
|
||||
|
||||
npc("Ah, isn't it a lovely day?")
|
||||
player("It's not bad. What puts you in such a good mood?")
|
||||
npc("Oh, I just love my job. The smell of the sea breeze, the", "smell of the arctic pine sap, the smell of the yaks. I find it", All so bracing.")
|
||||
player("Bracing? Hmmm. I think I might have chosen a different word.")
|
||||
3
09HDscape-server/scripts/dialogue/gunnjorn.asc
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3
09HDscape-server/scripts/dialogue/gunnjorn.asc
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@ -0,0 +1,3 @@
|
|||
@dialogue npc:607
|
||||
npc("Haha welcome to my obstacle course. Have fun, but", "remember this isn't a child's playground. People have", "died here.");
|
||||
npc("The best way to train, is to go round the course in a", "clockwise direction.")
|
||||
17
09HDscape-server/scripts/dialogue/irksol.asc
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17
09HDscape-server/scripts/dialogue/irksol.asc
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@ -0,0 +1,17 @@
|
|||
@dialogue npc:566
|
||||
npc("Selling ruby rings! The best deals on rings in over", "twenty four hundred planes of existence!")
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("I'm interested in these deals.", "No thanks, just browsing.")
|
||||
@option 1 {
|
||||
player("I'm interested in these deals.")
|
||||
npc("Aha! A connoisseur! Check out these beauties!")
|
||||
openshop(566)
|
||||
}
|
||||
@option 2 {
|
||||
player("No thanks, just browsing.")
|
||||
npc("Fair enough.")
|
||||
|
||||
}
|
||||
}
|
||||
41
09HDscape-server/scripts/dialogue/jimmy_wg.asc
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41
09HDscape-server/scripts/dialogue/jimmy_wg.asc
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@ -0,0 +1,41 @@
|
|||
@dialogue npc:4298
|
||||
npc("'Ello there.");
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("Tell me about this room.", "Tell me how to balance kegs.", "May I claim my tokens please?", "Bye!");
|
||||
@option1 {
|
||||
player("Tell me about this room?");
|
||||
npc("Well... s'like thish...");
|
||||
npc("Thish here'sh a shtore room right?");
|
||||
player("A store room you mean?");
|
||||
npc("That'sh what I said! *HIC* A shtore room..... Now", "technic'ly shpeaking, I should be outshide guarding it...");
|
||||
player("But you just nipped in to have a quick drink?");
|
||||
npc("Yep... and to practish.");
|
||||
player("Practish? I mean.. practise what?");
|
||||
npc("Keg balancin. I'm the besht.");
|
||||
>options
|
||||
}
|
||||
@option2 {
|
||||
player("Tell me how to balance kegs?");
|
||||
npc("Yer very very shtrange. But.... you pick the keg up,", "and balance it on yer head, then you pick another keg", "up and put that on top. S'really very eashy.");
|
||||
player("Eashy?");
|
||||
npc("Yesh. Eashy.");
|
||||
pause(2)
|
||||
npc("But you couldn't ever balansh ash many ash meee!");
|
||||
player("That sounds like a challenge, I'll show you!");
|
||||
>options
|
||||
}
|
||||
@option3 {
|
||||
player("May I claim my tokens please?");
|
||||
npc("Well... err.. ish not offishal or anyfin... but I got the", "ledger of tokensh 'ere. I'll jus' err.. write it in!");
|
||||
player("Won't they know?");
|
||||
npc("Nah... hic.... I'm a wizsh at copyin' signaturesh. Jus'", "ashk an offishal mem'er of shtaff like Shloane fer yer", "tokensh.");
|
||||
plainmessage("The rather drunk Jimmy scribbles the tokens you've earned from", "Keg Balancing in the Ledger so that you can claim them from an", "official member of training staff.");
|
||||
}
|
||||
@option4 {
|
||||
player("Bye!");
|
||||
npc("Shure you wouldn't like an ickle drinkie fore yer go?");
|
||||
player("No thanks, got things to do, people to see, tokens to", "earn...");
|
||||
}
|
||||
}
|
||||
28
09HDscape-server/scripts/dialogue/jofridr_moedstatter.asc
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28
09HDscape-server/scripts/dialogue/jofridr_moedstatter.asc
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@ -0,0 +1,28 @@
|
|||
@dialogue npc:5509
|
||||
|
||||
npc("Hello there. Would you like to see the good I have", "for sale?")
|
||||
>options
|
||||
options: {
|
||||
option("Yes please, Jofridr", "No thank you, Jofridr", "Why do you have so much wool in your store?)
|
||||
@option1 {
|
||||
player("Yes please, Jofridr.")
|
||||
openshop(5509)
|
||||
}
|
||||
|
||||
@option2 {
|
||||
player("No thank you, Jofridr")
|
||||
npc("Fair thee well.")
|
||||
}
|
||||
@option3 {
|
||||
player("Why do you have so much wool in", "your store?")
|
||||
npc("Ah, I have contacts on the mainland. I have a", "sailor friend who brings me crates of", "wool on a regular basis.")
|
||||
player("What do you trade for it?")
|
||||
npc("Rope of course! What else can we sell? Fish", "would go off before it got so far south.")
|
||||
player("Where does all this rope go?")
|
||||
npc("Err, I don't remember the name of the place", "very well. Dreinna? Drennor? Something like that.")
|
||||
player("That's very interesting. Thanks Jofridr.")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
15
09HDscape-server/scripts/dialogue/jukat.asc
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15
09HDscape-server/scripts/dialogue/jukat.asc
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|
@ -0,0 +1,15 @@
|
|||
@dialogue npc:564
|
||||
npc("Dragon swords! Here, Dragon swords! Straight from", "Frenaskrae!")
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("Yes please.", "No thanks, I'm just browsing.")
|
||||
@option 1 {
|
||||
player("Yes please!")
|
||||
openshop(564)
|
||||
}
|
||||
@option 2 {
|
||||
player("No thanks, I'm just browsing.")
|
||||
}
|
||||
}
|
||||
|
||||
7
09HDscape-server/scripts/dialogue/kjedelig_uppsen.asc
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7
09HDscape-server/scripts/dialogue/kjedelig_uppsen.asc
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@ -0,0 +1,7 @@
|
|||
@dialogue npc:5518
|
||||
|
||||
|
||||
npc("Ho, Larlim Far-strider! The brave warrior returns!")
|
||||
player("It was a hard-fought battle, but we Fremennik prevailed!")
|
||||
npc("I expect we'll be hearing songs about the 'slayer of the", "Troll king' for many years to come")
|
||||
player("It would be an honour to be remembered in such a way!", "Thanks.")
|
||||
10
09HDscape-server/scripts/dialogue/lisse_isaakson.asc
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10
09HDscape-server/scripts/dialogue/lisse_isaakson.asc
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|
|
@ -0,0 +1,10 @@
|
|||
@dialogue npc:5513
|
||||
|
||||
npc("Hello, visitor!")
|
||||
player("Hello. What are you up to?")
|
||||
npc("Ah, I was about to collect some yak's milk to make", "yak cheese.")
|
||||
player("Eughr! Though I am curious. Can I try some?")
|
||||
npc("Sorry, no. The last outlander who ate my cheese", "was ill for a month")
|
||||
player("So why don't you get ill as well?")
|
||||
npc("Well, we eat yak milk products every day, from", "when we're born. So I suppose we're used to it. Anyways I", "should stop yakking - Haha - and get on with my work")
|
||||
player("I'm glad to see that puns are common", "everywhere in Keldagrim; even here")
|
||||
2
09HDscape-server/scripts/dialogue/melina.asc
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2
09HDscape-server/scripts/dialogue/melina.asc
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|
|
@ -0,0 +1,2 @@
|
|||
@dialogue npc:2935
|
||||
npc("Leave me be.")
|
||||
41
09HDscape-server/scripts/dialogue/molly.asc
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41
09HDscape-server/scripts/dialogue/molly.asc
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|
|
@ -0,0 +1,41 @@
|
|||
@dialogue npc:3892,3893,3894,3895,3896,3897,3898,3899,3900,3901,3902,3903,3904,3905,3906,3907,3908,3909,3910,3911
|
||||
|
||||
npc("Thanks for coming!")
|
||||
player("It's not like I had a lot of choice you know!")
|
||||
npc("I'm sorry for abducting you like that, but I really need", "your help >playername<.")
|
||||
player("What's the problem then?")
|
||||
>event_info
|
||||
|
||||
event_info:{
|
||||
npc("It's my evil twin sister! She's been galavanting around", "Keldagrim commiting crimes and now I'm getting the", "blame!")
|
||||
player("Well what's all this got to do with me then?")
|
||||
npc("I'm glad you asked!")
|
||||
npc("Through that door is a room with a cage and a control", "panel that operates a giant mechanical claw.")
|
||||
npc("I lured my sister into the room so I could imprison her", "in the cage by using the claw. The problem is my sister", "managed to herd some innocent civilians in there with", "her.")
|
||||
player("So what do you need me to do?")
|
||||
npc("I need you to go next door and use the claw to catch", "my sister.")
|
||||
npc("Once she's in prison, she won't be causing me anymore", "bother!")
|
||||
player("Sounds easy enough to me.")
|
||||
npc("Fabulous! Now take a good long look at me because the", "door will be locked behind you. My twin looks exactly", "like me, even her clothes!")
|
||||
npc("One more thing to make your life difficult; the magic", "powering the claw is running low so you'll only have", "two attempts to catch her.")
|
||||
player("I'll do my best then!")
|
||||
npc("By the way, would you like me to run through the", "controls for you, or do you think you'll manage?")
|
||||
setattribute("/save:ame:evil_twin_info", true);
|
||||
option("Yes please.", "No thanks.")
|
||||
@option1{
|
||||
player("Yes please. I mean, it's always best to be prepared,", "right?")
|
||||
npc("Ok, when you turn the machine on you'll see the", "glowing mark on the floor where the claw is currently", "aiming, and you'll see a lever and button on the right", "hand side of your screen.")
|
||||
npc("To move the claw's current location, click on the", "direction you want it to move in, as indicated on the", "right hand panel.")
|
||||
npc("You'll know which way the claw will go as the lever will", "point that way to show you.")
|
||||
npc("When you see someone on top of the glowing mark,", "then hit the button on the right hand panel, as this will", "send the claw down to pick them up.")
|
||||
npc("Do be careful and make sure that there is someone on", "the mark, and not just walking past it.")
|
||||
npc("Oh, and make sure the person is my sister, so you", "don't end up catching a random civilian.")
|
||||
npc("Does that help?")
|
||||
player("Yes, that covers everything. Thanks!")
|
||||
npc("Good luck!")
|
||||
}
|
||||
@option2{
|
||||
player("No thanks, I should be able to work it out.")
|
||||
npc("Good luck!")
|
||||
}
|
||||
}
|
||||
11
09HDscape-server/scripts/dialogue/morten_holdstrom.asc
Normal file
11
09HDscape-server/scripts/dialogue/morten_holdstrom.asc
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
@dialogue npc:5510
|
||||
|
||||
|
||||
npc("Good day to you.")
|
||||
player("Hello. What are you up to?")
|
||||
npc("Ah, Today is surstromming day! The herring I buried", "six months ago is ready to be dug up.")
|
||||
player("Eughr! What are you going to do with it?")
|
||||
npc("Eat it, of course! It will be fermented just-right by now.")
|
||||
player("Fermented? You eat rotten fish?")
|
||||
npc("Hmmm, tasty. I'm guessing you don't want to", "come round and try it?")
|
||||
player("You guess correctly.")
|
||||
4
09HDscape-server/scripts/dialogue/peer_the_seer.asc
Normal file
4
09HDscape-server/scripts/dialogue/peer_the_seer.asc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
@dialogue npc:1288
|
||||
npc("Hey! Outerlander! That is my house! Who do you", "think you are to just barge into my home without", "asking?")
|
||||
player("Um... My name is @name.")
|
||||
npc("It was a rhetorical question, outerlander. Now get lost.", "I do not appreciate intruders in my home.")
|
||||
6
09HDscape-server/scripts/dialogue/private_paldon.asc
Normal file
6
09HDscape-server/scripts/dialogue/private_paldon.asc
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
@dialogue npc:5031
|
||||
player("Hi")
|
||||
npc("Shhh. Don't talk to me.")
|
||||
player("What? Why?")
|
||||
npc("If I'm seen slacking off by talking to you, I'll be in", "deep trouble!")
|
||||
player("Oh... Sorry.")
|
||||
5
09HDscape-server/scripts/dialogue/private_pendron.asc
Normal file
5
09HDscape-server/scripts/dialogue/private_pendron.asc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
@dialogue npc:5032
|
||||
player("Hi there.")
|
||||
npc("Don't suppose you've seen a battleaxe around here?")
|
||||
player("A battleaxe? Nope, afraid not.")
|
||||
npc("The captain is going to kill me if he finds out I've lost", "my weapon.")
|
||||
4
09HDscape-server/scripts/dialogue/private_pierreb.asc
Normal file
4
09HDscape-server/scripts/dialogue/private_pierreb.asc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
@dialogue npc:5033
|
||||
player("Hello. So you're just a private?")
|
||||
npc("Show some respect! It's more than you'll achieve.")
|
||||
player("I beg to differ. I'm in perfect shape!")
|
||||
11
09HDscape-server/scripts/dialogue/robin.asc
Normal file
11
09HDscape-server/scripts/dialogue/robin.asc
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
@dialogue npc:1694
|
||||
player("It's nice to see another human face around here.")
|
||||
npc("Leave me be, peasant - I am relaxing.")
|
||||
player("Well, that's nice!")
|
||||
npc("Do you know who I am?")
|
||||
player("I'm sorry, I haven't had the privilege.")
|
||||
npc("I, peasant, am Robin, Master Bowman. I am very", "famous you know.")
|
||||
player("Oh, Robin, Master Bowman, I see.")
|
||||
npc("So have you heard of me?")
|
||||
player("No.")
|
||||
|
||||
38
09HDscape-server/scripts/dialogue/simon_templeton.asc
Normal file
38
09HDscape-server/scripts/dialogue/simon_templeton.asc
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
@dialogue npc:3123
|
||||
player("Hello, Simon.")
|
||||
npc("G'day, @name.")
|
||||
player("How's it going?")
|
||||
$hasitem(6970, 1) {
|
||||
npc("Not bad, mate, not bad at all. Got any artefacts for", "me?")
|
||||
>sellOptions
|
||||
}
|
||||
npc("I've been contracted to retrieve artefacts from the top", "of this magnificent pyramid.")
|
||||
player("So, why are you down here and not up there then?")
|
||||
npc("Well, it's me back - an old injury I picked up in", "Sophanem has come back to haunt me. I was working", "for the Museum of Varrock, and the gold I had been", "given wasn't enough to pay for the carpet rides, let")
|
||||
npc("alone any decent equipment. But that was a long time", "ago... I can't even lift a chisel right now. There's no", "way I can climb all the way up there.")
|
||||
player("How on earth did you get down the cliff face, then?")
|
||||
npc("That's what set off the injury. I was fine before I", "scrabbed down the pesky slope. I think it will be a while", "before I can climb back up again; I must be getting", "old.")
|
||||
npc("Hang on a second... You look like you're pretty agile", "and up for a challenge. How about you retrieve it for", "me?")
|
||||
npc("I'll tell you what, I'll give you 1000 coins for every", "artefact you get for me.")
|
||||
player("I'll see what I can do.")
|
||||
npc("Good on ya, mate!")
|
||||
|
||||
sellOptions: {
|
||||
option("Sell it.", "Keep it.")
|
||||
@option1{
|
||||
player("I have one here I'll sell you.")
|
||||
$removeitem(6970, 1) {
|
||||
additem(995, 1000)
|
||||
itemmessage(6970, "You hand over the artefact(s) and Simon hands you 1000 coins.")
|
||||
npc("Ripper! Thanks a bundle mate! Thanks to you I can", "fulfill me contract. You're a true blue! The boss will be", "pleased.")
|
||||
player("Glad I was able to help... but who is your boss? I", "thought you worked for the museum?")
|
||||
npc("Mind your own bizzo, mate. But if you get any more,", "you know where I am!")
|
||||
}
|
||||
}
|
||||
@option2{
|
||||
player("I have one, but I want to keep it for now.")
|
||||
npc("Careful, mate, people come looking for a thing like", "that!")
|
||||
player("Thanks for the advice, but I'll hang onto it for now.")
|
||||
npc("Bye, cobber.")
|
||||
}
|
||||
}
|
||||
5
09HDscape-server/scripts/dialogue/slug_hemligssen.asc
Normal file
5
09HDscape-server/scripts/dialogue/slug_hemligssen.asc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
@dialogue npc:5520
|
||||
|
||||
|
||||
npc("Shh. Go away. I'm not allowed to talk to you.")
|
||||
player("Fine, Whatever...")
|
||||
7
09HDscape-server/scripts/dialogue/spirit_spider.asc
Normal file
7
09HDscape-server/scripts/dialogue/spirit_spider.asc
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
@dialogue npc:6841, 6842
|
||||
npc("Where are we going?")
|
||||
player("I've not decided yet.")
|
||||
npc("Fine, don't tell me...")
|
||||
player("Oh, okay, well we are going...")
|
||||
npc("Don't want to know now.")
|
||||
player("Siiiigh...spiders.")
|
||||
1
09HDscape-server/scripts/dialogue/test.asc
Normal file
1
09HDscape-server/scripts/dialogue/test.asc
Normal file
|
|
@ -0,0 +1 @@
|
|||
message("Roar")
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
@dialogue npc:5506
|
||||
|
||||
npc("Thank you for leading the Burgher's militia against the", "Troll King.")
|
||||
npc("Now that the trolls are leaderless I have repaired the", "bridge to the central isle for you as best I can.")
|
||||
player("Thanks Thakkrad. Does that mean I have access to the", "runite ores on that island?")
|
||||
npc("Yes, You should be able to mine runite there if you wish.")
|
||||
7
09HDscape-server/scripts/dialogue/trogen_konungarde.asc
Normal file
7
09HDscape-server/scripts/dialogue/trogen_konungarde.asc
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
@dialogue npc:5519
|
||||
|
||||
|
||||
npc("Ho, Larlim Far-strider! The brave warrior returns!")
|
||||
player("It was a hard-fought battle, but we Fremennik prevailed!")
|
||||
npc("I expect we'll be hearing songs about the 'slayer of the", "Troll king' for many years to come")
|
||||
player("It would be an honour to be remembered in such a way!", "Thanks.")
|
||||
25
09HDscape-server/scripts/dialogue/yanille_bartender.asc
Normal file
25
09HDscape-server/scripts/dialogue/yanille_bartender.asc
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
@dialogue npc:739
|
||||
npc("What can I get you?")
|
||||
player("What's on the menu?")
|
||||
npc("Dragon Bitter and Greenman's Ale, oh and some cheap", "beer.")
|
||||
>options
|
||||
|
||||
options: {
|
||||
option("I'll give it a miss I think", "I'll try the Dragon Bitter.", "Can I have some Greenman's Ale?", "One cheap beer please!")
|
||||
@option1 {
|
||||
|
||||
}
|
||||
@option2 {
|
||||
|
||||
}
|
||||
@option3 {
|
||||
|
||||
}
|
||||
@option4 {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
buy:(id, cost) {
|
||||
|
||||
}
|
||||
6
09HDscape-server/scripts/dialogue/zanaris_gatekeeper.asc
Normal file
6
09HDscape-server/scripts/dialogue/zanaris_gatekeeper.asc
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
@dialogue npc:3321, 3307
|
||||
player("What happened to the old man who used to be the", "doorman?")
|
||||
npc("You mean my father? He went into retirement, I've", "taken over the family business instead.")
|
||||
player("Your father! But you don't look anything like him!")
|
||||
npc("No, fortunately for me I inherited my good looks from", "my mother.")
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue