mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-15 11:00:17 -07:00
Refactor more old object naming to scenery
This commit is contained in:
parent
94ebeca1d4
commit
0a6a929c2f
319 changed files with 2580 additions and 989 deletions
File diff suppressed because it is too large
Load diff
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@ -5,7 +5,7 @@ import core.cache.def.Definition;
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import core.cache.misc.buffer.ByteBufferUtils;
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import core.game.interaction.OptionHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import rs09.game.system.SystemLogger;
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import rs09.game.world.GameWorld;
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@ -16,7 +16,7 @@ import core.game.node.entity.npc.agg.AggressiveHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.ActivityData;
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import core.game.node.entity.skill.summoning.familiar.Familiar;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import core.game.world.map.Location;
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import core.game.world.map.RegionManager;
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@ -4,7 +4,7 @@ import core.game.content.global.action.DigAction;
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import core.game.content.global.action.DigSpadeHandler;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Direction;
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import core.game.world.map.Location;
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import core.game.world.map.RegionManager;
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@ -5,7 +5,7 @@ import core.game.content.activity.ActivityManager;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.update.flag.context.Animation;
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@ -16,8 +16,8 @@ import core.game.node.entity.combat.CombatStyle;
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import core.game.node.entity.impl.PulseManager;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.ConfigurationManager.Configuration;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.communication.ClanEntry;
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import core.game.system.communication.ClanRepository;
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import core.game.system.task.Pulse;
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@ -4,7 +4,7 @@ import core.game.interaction.Option;
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import core.game.node.Node;
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import core.game.node.entity.Entity;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.zone.MapZone;
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import core.game.world.map.zone.ZoneBorders;
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import core.game.world.map.zone.ZoneBuilder;
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@ -9,8 +9,8 @@ import core.game.node.entity.Entity;
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import core.game.node.entity.impl.ForceMovement;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Direction;
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@ -12,7 +12,7 @@ import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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@ -9,7 +9,7 @@ import core.game.node.entity.skill.Skills;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.plugin.Plugin;
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@ -11,7 +11,7 @@ import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Plugin;
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import core.plugin.Initializable;
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@ -8,7 +8,7 @@ import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Initializable;
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@ -28,7 +28,7 @@ import core.game.node.entity.impl.Projectile;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import core.game.world.map.Location;
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import core.game.world.map.RegionManager;
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@ -12,7 +12,7 @@ import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.skill.Skills;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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@ -9,7 +9,7 @@ import core.game.node.Node;
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import core.game.node.entity.impl.ForceMovement;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -14,7 +14,7 @@ import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.info.Rights;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Direction;
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@ -11,7 +11,7 @@ import core.game.node.entity.skill.agility.AgilityHandler;
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import core.game.node.item.GroundItem;
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import core.game.node.item.GroundItemManager;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import core.game.world.map.Direction;
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import core.game.world.map.Location;
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@ -12,8 +12,8 @@ import core.game.node.entity.Entity;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -13,7 +13,7 @@ import core.game.node.entity.player.Player;
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import core.game.node.item.GroundItem;
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import core.game.node.item.GroundItemManager;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -10,8 +10,8 @@ import core.game.node.entity.Entity;
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import core.game.node.entity.combat.ImpactHandler.HitsplatType;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -12,8 +12,8 @@ import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.item.GroundItem;
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import core.game.node.item.GroundItemManager;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -18,8 +18,8 @@ import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import kotlin.Unit;
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import rs09.game.world.GameWorld;
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@ -4,7 +4,7 @@ import core.game.interaction.Option;
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import core.game.node.Node;
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import core.game.node.entity.Entity;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.zone.MapZone;
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import core.game.world.map.zone.ZoneBorders;
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import core.game.world.map.zone.ZoneRestriction;
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@ -9,8 +9,8 @@ import core.game.node.entity.player.Player;
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import rs09.game.ai.pvmbots.PvMBotsBuilder;
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import core.game.node.entity.player.info.Rights;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.world.map.Direction;
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import core.game.world.map.Location;
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import core.game.world.map.RegionManager;
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@ -11,7 +11,7 @@ import core.game.content.dialogue.FacialExpression;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.ConfigurationManager.Configuration;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.game.world.map.Point;
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import core.game.world.map.RegionPlane;
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@ -6,8 +6,8 @@ import core.game.node.entity.Entity;
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import core.game.node.entity.combat.BattleState;
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import core.game.node.entity.npc.AbstractNPC;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -8,8 +8,8 @@ import core.game.node.entity.impl.Animator.Priority;
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import core.game.node.entity.npc.AbstractNPC;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -17,8 +17,8 @@ import core.game.node.entity.impl.ForceMovement;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.TeleportManager.TeleportType;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Direction;
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@ -1,7 +1,7 @@
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package core.game.content.activity.pyramidplunder;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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/**
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* Object wrapper for pyramid plunder nodes
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@ -9,7 +9,7 @@ import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.skill.Skills;
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import core.game.node.item.Item;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.system.task.LocationLogoutTask;
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import core.game.system.task.LogoutTask;
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import core.game.world.map.Location;
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@ -8,10 +8,8 @@ import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import kotlin.Unit;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Plugin;
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@ -15,7 +15,7 @@ import core.game.node.entity.Entity;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
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import rs09.game.world.GameWorld;
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import core.game.world.map.Location;
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@ -20,8 +20,8 @@ import core.game.node.Node;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.emote.Emotes;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.object.SceneryBuilder;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.world.map.Location;
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import core.plugin.Plugin;
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@ -4,7 +4,7 @@ import core.game.component.CloseEvent;
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import core.game.component.Component;
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import core.game.component.ComponentPlugin;
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import core.game.node.entity.player.Player;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.world.map.Location;
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import core.net.packet.PacketRepository;
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import core.net.packet.context.CameraContext;
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@ -12,7 +12,7 @@ import core.game.node.entity.skill.Skills;
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import core.game.node.entity.skill.slayer.Tasks;
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import core.game.node.item.GroundItemManager;
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import core.game.node.item.Item;
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import core.game.node.object.Scenery;
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import core.game.node.scenery.Scenery;
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import core.game.system.task.Pulse;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.build.DynamicRegion;
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.diary.DiaryType;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Plugin;
|
||||
import core.plugin.Initializable;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ import core.game.node.entity.impl.ForceMovement;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.ItemLogoutTask;
|
||||
import core.game.system.task.LogoutTask;
|
||||
import core.game.system.task.Pulse;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ import core.game.node.entity.combat.ImpactHandler.HitsplatType;
|
|||
import core.game.node.entity.lock.Lock;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.zone.MapZone;
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@ import core.game.node.entity.impl.Projectile;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.audio.Audio;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -8,8 +8,8 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.combat.equipment.WeaponInterface;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ import core.game.node.entity.player.Player;
|
|||
import core.game.node.item.GroundItem;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@ import core.game.node.item.GroundItem;
|
|||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.item.ItemPlugin;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Direction;
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ import core.game.content.activity.ActivityPlugin;
|
|||
import core.game.content.activity.CutscenePlugin;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
import core.game.world.map.build.DynamicRegion;
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ import core.game.node.entity.player.link.diary.DiaryType;
|
|||
import core.game.content.activity.ActivityPlugin;
|
||||
import core.game.content.activity.CutscenePlugin;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import core.game.content.global.action.DoorActionHandler;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import core.game.content.global.action.DoorActionHandler;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
|
||||
/**
|
||||
* Represents the door peril dialogue.
|
||||
|
|
|
|||
|
|
@ -7,8 +7,7 @@ import core.game.node.entity.skill.runecrafting.EnchantTiaraPulse;
|
|||
import core.game.node.entity.skill.runecrafting.Talisman;
|
||||
import core.game.interaction.NodeUsageEvent;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.RunScript;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import kotlin.Unit;
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ import core.game.node.entity.impl.Animator.Priority;
|
|||
import core.game.node.entity.npc.AbstractNPC;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ package core.game.content.dialogue;
|
|||
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.node.entity.player.Player;
|
|||
import core.game.node.item.GroundItem;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import org.rs09.consts.Items;
|
|||
import core.game.node.entity.player.link.diary.DiaryType;
|
||||
import core.game.content.dialogue.DialoguePlugin;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Direction;
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
package core.game.content.global.action;
|
||||
|
||||
import core.game.interaction.DestinationFlag;
|
||||
import core.game.node.entity.Entity;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.audio.Audio;
|
||||
import core.game.node.entity.player.link.diary.DiaryType;
|
||||
import core.game.node.object.Constructed;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Constructed;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.LocationLogoutTask;
|
||||
import core.game.system.task.LogoutTask;
|
||||
import core.game.system.task.Pulse;
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ import core.game.node.entity.player.link.TeleportManager.TeleportType;
|
|||
import core.game.node.entity.player.link.emote.Emotes;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ import core.game.node.entity.player.link.emote.Emotes;
|
|||
import core.game.node.entity.player.link.request.RequestType;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.LocationLogoutTask;
|
||||
import core.game.system.task.LogoutTask;
|
||||
import core.game.system.task.Pulse;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.interaction.Option;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ import core.game.node.entity.player.Player;
|
|||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import core.game.node.entity.player.link.quest.Quest;
|
|||
import core.game.node.entity.skill.Skills;
|
||||
import core.game.node.entity.skill.agility.AgilityHandler;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -15,13 +15,12 @@ import core.game.node.entity.player.link.diary.DiaryType;
|
|||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import core.plugin.Plugin;
|
||||
import rs09.game.interaction.InteractionListeners;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ import core.game.node.entity.impl.Animator.Priority;
|
|||
import core.game.node.entity.npc.AbstractNPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Direction;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.plugin.Plugin;
|
||||
import rs09.plugin.PluginManager;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import core.game.node.entity.player.link.HintIconManager;
|
|||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Plugin;
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Initializable;
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ import core.game.node.entity.player.link.quest.Quest;
|
|||
import core.game.node.item.GroundItem;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package core.game.content.quest.free.therestlessghost;
|
|||
import core.game.interaction.NodeUsageEvent;
|
||||
import core.game.interaction.UseWithHandler;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.interaction.NodeUsageEvent;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import core.game.interaction.MovementPulse;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
import core.game.content.quest.PluginInteraction;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package core.game.content.quest.members.fishingcontest;
|
|||
import core.game.interaction.MovementPulse;
|
||||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ import core.game.node.entity.skill.Skills;
|
|||
import core.game.node.entity.skill.herblore.Herbs;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import rs09.plugin.PluginManager;
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Plugin;
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ import core.game.node.entity.player.link.quest.Quest;
|
|||
import core.game.node.entity.skill.gather.GatheringSkillPulse;
|
||||
import core.game.node.entity.skill.gather.SkillingTool;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ import core.game.content.activity.CutscenePlugin;
|
|||
import core.game.content.dialogue.DialoguePlugin;
|
||||
import core.game.node.entity.Entity;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.build.DynamicRegion;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.plugin.Plugin;
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -20,8 +20,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Direction;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.interaction.MovementPulse;
|
|||
import core.game.interaction.NodeUsageEvent;
|
||||
import core.game.node.Node;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ import core.game.content.dialogue.DialoguePlugin;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
||||
|
|
|
|||
|
|
@ -23,8 +23,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@ import core.game.node.entity.npc.NPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.LocationLogoutTask;
|
||||
import core.game.system.task.LogoutTask;
|
||||
import core.game.system.task.Pulse;
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ import core.game.node.entity.Entity;
|
|||
import core.game.node.entity.impl.Projectile;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -11,10 +11,8 @@ import core.game.node.entity.combat.ImpactHandler;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.game.node.item.GroundItem;
|
||||
import core.game.node.item.GroundItemManager;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.plugin.Initializable;
|
||||
import core.plugin.Plugin;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.Entity;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.update.flag.context.Animation;
|
||||
import core.plugin.Initializable;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import core.game.component.Component;
|
|||
import core.game.node.entity.combat.equipment.WeaponInterface;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.HintIconManager;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import rs09.game.system.SystemLogger;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.Entity;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import org.json.simple.JSONObject;
|
||||
import rs09.ServerStore;
|
||||
import rs09.game.world.GameWorld;
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ import core.game.node.entity.npc.AbstractNPC;
|
|||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.state.EntityState;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Direction;
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ import core.game.node.entity.player.Player;
|
|||
import core.game.node.entity.skill.Skills;
|
||||
import core.game.node.entity.skill.agility.AgilityHandler;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.map.Direction;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
package core.game.content.zone.rellekka;
|
||||
|
||||
import core.cache.def.impl.NPCDefinition;
|
||||
import core.cache.def.impl.SceneryDefinition;
|
||||
import core.game.component.Component;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.skill.agility.AgilityHandler;
|
||||
import core.game.interaction.Option;
|
||||
|
|
@ -12,11 +10,7 @@ import core.game.node.entity.Entity;
|
|||
import core.game.node.entity.impl.ForceMovement;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.system.task.LocationLogoutTask;
|
||||
import core.game.system.task.LogoutTask;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.zone.MapZone;
|
||||
import core.game.world.map.zone.ZoneBorders;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ import core.game.node.entity.combat.CombatStyle;
|
|||
import core.game.node.entity.npc.AbstractNPC;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.system.task.Pulse;
|
||||
import rs09.game.world.GameWorld;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package core.game.interaction;
|
|||
import core.game.content.global.action.DoorActionHandler;
|
||||
import core.game.node.Node;
|
||||
import core.game.node.entity.Entity;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.world.map.Direction;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.update.flag.player.FaceLocationFlag;
|
||||
import core.net.packet.PacketRepository;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import core.cache.def.impl.SceneryDefinition;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
|
||||
/**
|
||||
* Represents an Interaction option.
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import core.game.node.Node;
|
|||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.item.Item;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import rs09.game.system.SystemLogger;
|
||||
import core.game.system.task.Pulse;
|
||||
import core.game.world.map.Location;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ import core.game.interaction.OptionHandler;
|
|||
import core.game.node.Node;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.object.Scenery;
|
||||
import core.game.node.object.SceneryBuilder;
|
||||
import core.game.node.scenery.Scenery;
|
||||
import core.game.node.scenery.SceneryBuilder;
|
||||
import core.game.world.map.Location;
|
||||
import core.game.world.map.RegionManager;
|
||||
import core.plugin.Initializable;
|
||||
|
|
|
|||
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Reference in a new issue