Unofficial unsupported and unethical launcher for 2009Scape on Android. Based on Pojav/Boardwalk
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.github Merge pull request #578 from PojavLauncherTeam/l10n_v3_openjdk2 2021-01-16 12:13:29 +07:00
app_pojavlauncher Fix resolution resetting when launcher goes in the background 2021-01-19 17:39:58 +03:00
gradle/wrapper Update gradle-wrapper.properties 2020-08-03 13:39:00 +02:00
jre_lwjgl3glfw Disable grab compute on direct calls to avoid jumps in LWJGL2 versions 2021-01-17 11:51:59 +03:00
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.gitignore Skeleton implementation of SecurityManager 2020-12-19 15:22:06 +07:00
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crowdin.yml Change translation file path (prepare a pull req) 2020-12-21 17:55:50 +07:00
GPLAY_PRIVACY_POLICY Create GPLAY_PRIVACY_POLICY 2020-11-29 09:02:05 +03:00
gradle.properties Migrate to AndroidX 2020-12-10 20:47:51 +03:00
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settings.gradle Integrate GLFW stub as project module 2020-12-31 18:28:34 +07:00

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PojavLauncher

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Introduction

PojavLauncher is a Minecraft: Java Edition launcher for Android based on Boardwalk. This launcher can launch almost all available Minecraft versions (from rd-132211 to latest 1.17 snapshot, including Combat Test versions). Modding via Forge and Fabric are also supported.

Building

To get started, you can just get prebuilt app from stable release or automatic builds. If you want to build after launcher code changes, follow steps below.

Will be moved to BUILDING.md

Java Runtime Environment (JRE)

  • JRE for Android is here, also the build script here.
  • Follow build instruction on build script README.md.
  • You can also get CI auto builds.
  • Spliting JRE and put to the launcher: coming soon.

LWJGL and GLFW

  • Coming soon

The Launcher

  • Because languages are auto added by Crowdin, so need to run language list generator before building. In this directory, run:
# On Linux, Mac OS:
chmod +x scripts/languagelist_updater.sh
bash scripts/languagelist_updater.sh

# On Windows:
scripts\languagelist_updater.bat
  • Then, build use Android Studio.

Current status

  • OpenJDK 9 Mobile port: ARM32, ARM64, x86, x86_64. Replaced by JRE8.
  • OpenJDK 8 Mobile port: ARM64, x86, x86_64
  • Mod installer headless
  • Mod installer with GUI. Little run on Caciocavallo project.
  • OpenGL in OpenJDK environment
  • OpenAL (work on most devices)
  • Support Minecraft 1.12.2 and below. Used lwjglx, a LWJGL2 compatibility layer for LWJGL3.
  • Support Minecraft 1.13 and above. Used GLFW stub.
  • Game surface zooming.
  • New input pipe rewritten to native code to boost performance.
  • More...

License

Contributing

Contributions are welcome! We welcome any type of contribution, not only code. Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.

Credits & Third party components and their licenses