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Merge branch 'v3_openjdk' into v3-virgl
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README.md
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README.md
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- [Credits & Third party components and their licenses](#credits--third-party-components-and-their-licenses)
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## Introduction
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PojavLauncher is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk). This launcher can launch almost all available Minecraft versions (from rd-132211 to 1.18 snapshots (kinda), including Combat Test versions. Modding via Forge and Fabric are also supported. This repository contains source code for Android. For iOS/iPadOS, check out [PojavLauncher_iOS](https://github.com/PojavLauncherTeam/PojavLauncher_iOS).
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PojavLauncher is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk). This launcher can launch almost all available Minecraft versions (from rd-132211 to 1.18 snapshots (kinda)), including Combat Test versions. Modding via Forge (up to 1.16.5) and Fabric are also supported. This repository contains source code for Android. For iOS/iPadOS, check out [PojavLauncher_iOS](https://github.com/PojavLauncherTeam/PojavLauncher_iOS).
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## Building
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To get started, you can just get prebuilt app from [stable release](https://github.com/PojavLauncherTeam/PojavLauncher/releases) or [automatic builds](https://github.com/PojavLauncherTeam/PojavLauncher/actions). If you want to build after launcher code changes, follow steps below.
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@ -80,13 +80,13 @@ cp jre_lwjgl3glfw/build/libs/jre_lwjgl3glfw-3.2.3.jar app_pojavlauncher/src/main
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- [ ] More...
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## Known Issues
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- Minecraft `21w10a` or newer are currently not yet supported due to the new GLSL usage.
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- In 1.16 and up spawn eggs banners are white (you can fix this by switching renderer
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to `gl4es 1.1.5`, only works on 1.16 and up, do not use under this version)
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- Controller mods aren't working
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- Minecraft `21w10a` or newer are currently not yet supported due to the new GLSL usage. Fortunately, a workaround is provided and built into the launcher.
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- In 1.16 and up, spawn eggs banners are white (you can fix this by switching renderer
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to `gl4es 1.1.5`, only works on 1.16 and up, do not use under this version, as the texture
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will bug out when hit a mob)
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- Controller mods aren't working.
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- Random crashes could happen very often on Android 5.x during game load or join world.
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- With big modpacks textures could be messed up
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- If you're using gl4es 1.1.5 on 1.16 and lower texture will bug out when hit a mob
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- probably more, that's why we have a bug tracker ;)
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## License
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@ -96,7 +96,7 @@ to `gl4es 1.1.5`, only works on 1.16 and up, do not use under this version)
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Contributions are welcome! We welcome any type of contribution, not only code.
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Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.
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## Credits & Third party components and their licenses
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## Credits & Third party components and their licenses (if available)
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- [Boardwalk](https://github.com/zhuowei/Boardwalk) (JVM Launcher): Unknown License/[Apache License 2.0](https://github.com/zhuowei/Boardwalk/blob/master/LICENSE) or GNU GPLv2.
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- Android Support Libraries: [Apache License 2.0](https://android.googlesource.com/platform/prebuilts/maven_repo/android/+/master/NOTICE.txt).
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- [GL4ES](https://github.com/PojavLauncherTeam/gl4es): [MIT License](https://github.com/ptitSeb/gl4es/blob/master/LICENSE).<br>
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@ -108,4 +108,3 @@ Any code change should be submitted as a pull request. The description should ex
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- [xHook](https://github.com/iqiyi/xHook) (Used for exit code trapping): [MIT and BSD-style licenses](https://github.com/iqiyi/xHook/blob/master/LICENSE).
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- [libepoxy](https://github.com/anholt/libepoxy): [MIT License](https://github.com/anholt/libepoxy/blob/master/COPYING).
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- [virglrenderer](https://github.com/PojavLauncherTeam/virglrenderer): [MIT License](https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/master/COPYING).
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