Skip building gl4es/vgpu if not in main branch

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Duy Tran Khanh 2021-12-30 20:04:02 +07:00 committed by GitHub
parent c1de44dd13
commit 7df8559ad9
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@ -25,11 +25,13 @@ jobs:
java-version: 1.8
- name: Get gl4es latest commit hash
if: github.ref == 'refs/heads/v3_openjdk'
id: gl4es-sha
run: echo "::set-output name=sha::$(echo $(git ls-remote https://github.com/PojavLauncherTeam/gl4es refs/heads/master | grep -io '^\S*'))"
shell: bash
- name: Cache gl4es
if: steps.gl4es-sha.outputs.status == 'success'
uses: actions/cache@v2
id: gl4es-cache
with:
@ -37,14 +39,14 @@ jobs:
key: gl4es-android-shared-nodbg-test1-2-${{ steps.gl4es-sha.outputs.sha }}
- name: Get gl4es
if: steps.gl4es-cache.outputs.cache-hit != 'true'
if: steps.gl4es-sha.outputs.status == 'success' && steps.gl4es-cache.outputs.cache-hit != 'true'
uses: actions/checkout@v2
with:
repository: 'ptitSeb/gl4es'
path: 'gl4es'
- name: Build gl4es
if: steps.gl4es-cache.outputs.cache-hit != 'true'
if: steps.gl4es-sha.outputs.status == 'success' && steps.gl4es-cache.outputs.cache-hit != 'true'
continue-on-error: true
run: |
cd gl4es
@ -57,7 +59,7 @@ jobs:
$ANDROID_NDK_HOME/ndk-build NDK_PROJECT_PATH=. APP_BUILD_SCRIPT=./Android.mk
- name: Install gl4es
if: steps.gl4es-cache.outputs.cache-hit != 'true'
if: steps.gl4es-sha.outputs.status == 'success' && steps.gl4es-cache.outputs.cache-hit != 'true'
run: |
cp -R gl4es/libs/* app_pojavlauncher/src/main/jniLibs/
mv gl4es ..
@ -66,11 +68,13 @@ jobs:
git push
- name: Get vgpu latest commit hash
if: github.ref == 'refs/heads/v3_openjdk'
id: vgpu-sha
run: echo "::set-output name=sha::$(echo $(git ls-remote https://github.com/PojavLauncherTeam/VGPU refs/heads/main | grep -io '^\S*'))"
shell: bash
- name: Cache vgpu
if: steps.vgpu-sha.outputs.status == 'success'
uses: actions/cache@v2
id: vgpu-cache
with:
@ -78,21 +82,21 @@ jobs:
key: vgpu-android-shared-1-${{ steps.vgpu-sha.outputs.sha }}
- name: Get vgpu
if: steps.vgpu-cache.outputs.cache-hit != 'true'
if: steps.vgpu-sha.outputs.status == 'success' && steps.vgpu-cache.outputs.cache-hit != 'true'
uses: actions/checkout@v2
with:
repository: 'PojavLauncherTeam/VGPU'
path: 'vgpu'
- name: Build vgpu
if: steps.vgpu-cache.outputs.cache-hit != 'true'
if: steps.vgpu-sha.outputs.status == 'success' && steps.vgpu-cache.outputs.cache-hit != 'true'
continue-on-error: true
run: |
cd vgpu
$ANDROID_NDK_HOME/ndk-build NDK_PROJECT_PATH=. APP_BUILD_SCRIPT=./Android.mk
- name: Install vgpu
if: steps.vgpu-cache.outputs.cache-hit != 'true'
if: steps.vgpu-sha.outputs.status == 'success' && steps.vgpu-cache.outputs.cache-hit != 'true'
run: |
cp -R vgpu/libs/* app_pojavlauncher/src/main/jniLibs/
mv vgpu ..